Warriors Fate: Street Fighter story thread, revived

Actually I’m going to have to agree with TAS if he said that: III doesn’t really look like Zero, aside from maybe the extra large hands and feet here and there. III looks like an extrapolation of SF2 (if you look at the new frames they added for ST, those are essentially SF3 style).

Also, SF has always had an anime look. Always. Just look at the SF1 and SF2 artwork. There has never been anything particularly realistic about the way SF is portrayed. Sure, there was more realistic shading in the sprites back in the CPSI days, since that was the style, but once the moved whole hog into CPSII and beyond, that dropped that for the look they always intended SF to be.

Zero was more exaggerate because it was based on the art style of the movie. BUt make no mistake: SF has always been anime-style.

Sano:

SFIV isn’t “going” for anything that its predecessors didn’t. It’s about as anime as SF has ever been. There are justifications that one can make for any character to be included or not included, but “art style doesn’t match” is a flimsy one.

Rose can fit in easily. She doesn’t need to be an easter egg, since she has no age barriers, isn’t based on a gimmick tied to her age, and is tied into one of the returning character’s story. Her play style is also unique and not shared or related to any of the current cast. A perfect fit.

I’m hoping for Rose, Sakura and Cammy to all be in some version of the game at some point. That would be nice.

Rose and Cammy I can agree with. Sakura, not so much unless she has ZERO story. Which is probably the only to include her, since she’s a gimmick character that is tied into a specific age/look.

Though I suppose they could conceivably have a 18/19-year old sailor-fuku clad Sakura running around…

I don’t think Rose would be included. If what we know is true, she’s probably dead after Vega transferred his soul to a new body.

BTW, you where discussing about Vega’s muscular/thin body a while ago…
Well, in this SSF2X artwork, he’s pretty bulky just like in the Zero series… Take a look at his biceps. It’s waaaay bigger than in his WW artwork.

http://www.speedyshare.com/437116422.html

When I say anime style, I’m kind of referring to the more, let’s say “out there” things. To the far extreme you have Rose’s haircut, Nash’s haircut, Birdie 2.0, Yun and Yang (Duo and Trowa), Makoto (Akane from Ranma 1/2) and so on. I know there is more realistic anime out there like Hokuto No Ken (Fist of the North Star) and JoJo’s Bizarre Adventure. SF1, 2 and now 4 seems to be copying things like that - heck Rufus is based on a HNK character Heart and Crimson Viper looks like Josuke for JoJo’s Bizarre Adventure (arguably that one is a little out there). It’s like how, well SF1 & 2 were based more on that kind of stuff (Guile = Polnareff and way too many HNK references for me to point out). Sure there’s Rose being based on Lisa Lisa, but that haircut is a serious left turn, like something that came out of one of Clamp’s manga or something.

It’s also presentation. Take Sakura. Little kids fighting and being able to hang with adults, that’s a serious anime/manga thing, Japan’s obsession with “youth.” Like little kids piloting big robots. And fighting in a High School uniform? Well as best as I can seperate things, this leans more to shonen (for little boys) and shojo (little girls) then other manga/anime that’s for teens and up, like HNK and JJBA.

Let’s take a look at the Ninjas. Geki looks like a real life Ninja more or less. Balrog (claw) is a bit out there but he harkens back to a design more similar to Hokuto No Ken. He’s not supposed to be a traditional Ninja besides. At least I could see someone looking like him in real life if they work out, dress the part and get a tattoo. Look at Ibuki. We have a Ninja wearing light gray clothing and showing flesh on her legs along with hairs that magically hang in the air. Now if you are a Ninja… Um, wouldn’t you want to make people look away from you instead of drawing attention to yourself so you can, you know, be stealthy? Unless she’s a Kunoichi who is supposed to seduce her opponents or distract her opponents with thigh or whatever but her character doesn’t come off like that. This is like straight up shojo/shonen stuff where ANYONE can be a Ninja. Flame of Recca = The entire cast is Ninjas. Naruto = The entire cast is Ninjas. It happens in video games too. Earthquake = Ninja and so on. I mean, I suppose Ibuki’s not THAT extreme, but she’s already along those lines. And those hairs that float in the air already make me doubt I can see someone like Ibuki in real life unless she’s wearing a fake wig or is using some serious hair products that I know nothing about.

As an aside, of course SF is strongly influenced by Dragon Ball, which is shonen. Well, lots of things are influenced by it. DB is kind of a big exception. It was a manga that was making fun of fighting manga and became so popular that it replaced fighting manga. And of course the longer it went on, the more serious it got (well there was still some sillyness involved but still). Anyway, DB doesn’t seem to influence designs too much besides.

Of course the artists behind SF have been influenced by anime and manga over the years and that’s always going to be there. I’m not saying SF1, 2 and 4’s characters look like people Marvel and DC came up with, they still have a certain look to them. However, stylistically 4’s designs match more with 1 and 2 instead of Zero and 3. I’m sure Ikeno can tune Zero and 3 characters to fit better, like Kinu Nishimura did for Nash in Iron/Cannon Spike, well perhaps not that extreme. I’m just not sure if that’s the right way to go, or I’d rather that didn’t happen.

If Zero and 3 characters are included, I won’t be terribly upset or anything or refuse to play the game, it’s not something I would want to see right now. Aerialgroove hit it right on the head, mixing up all the characters from the different games are what crossovers are for. Let’s let SF4’s new characters stand on their own with the SF2 cast and see what happens.

At the very least, ANY 3 chracter sans Q showing up is a retcon because now you have Ibuki already having met Ryu, Ken, Chun-Li and Gouki and such a thing wasn’t true when SF3 came out. Q we know next to nothing about, so his addition would not contradict previously established knowledge, and we know he viewed Shadowloo’s downfall, whatever that was. I’d rather retcons like what would be needed with Ibuki be avoided as much as possible. Easter Eggs are still the way to go with 3 characters. For Zero or 1 characters storyline-wise it probably doesn’t matter too much. Well, if you subscribe to “Each games happens in it’s own universe” than I suppose this entire paragraph doesn’t matter.

Obviously with the design of characters a lot of what I’m saying is opinion because it all boils down to how you or anyone personally views things. I’m sure if say, you’re an Alex Ross fan or something along those lines it all looks like every single kind of anime to you anyway. But that’s just the way I see things right now.

Sano:

> When I say Anime style, I’m kind of referring to the more, let’s say “out there” things.

You’re still wrong. Anime is a wide-ranging genre. It’s has both its fairly normal stuff as well as the whacky stuff. It’s all still anime though, and wouldn’t be confused with, say, Tekken’s art style.

> To the far extreme you have Rose’s haircut, Nash’s haircut, Birdie 2.0, Yun and Yang (Duo and Trowa), Makoto (Akane from Ranma 1/2) and so on.

These are all just anime homages/ripoffs. No different from the likes of Guile, Zangief, Vega, M.Bison, etc. Just because one leans more heavily to a certain style/type of anime than another, doesn’t mean it’s not all anime-based/influenced.

[irrelevant crap deleted]

> Of course the artists behind SF have been influenced by anime and manga over the years and that’s always going to be there. I’m not saying SF1, 2 and 4’s characters look like people Marvel and DC came up with, they still have a certain look to them. However, stylistically 4’s designs match more with 1 and 2 instead of Zero and 3. I’m sure Ikeno can tune Zero characters to fit better, like Kinu Nishimura did for Nash in Iron/Cannon Spike, well perhaps not that extreme. I’m just not sure if that’s the right way to go, or I’d rather that didn’t happen.

Artwise, SFIV Ryu and Ken are straight out of 3S. Chun-li isn’t, but that’s because 3S Chun-li didn’t look like CHun-li. We haven’t seen Akuma yet. Sagat and Zangief are near Zero-style behemoths. Regardless, everyone looks great together and no one so far (save maybe Rufus, whom we haven’t gotten a clear look at yet) looks out of place. So your whole point is moot. They could easily throw in Zero characters in there and they would look fine. This is not an argument. Don’t let years of games with mismatched sprites with distinctly different art styles confuse you.

On this note, I should also point out that while the in-game sprites look very different, the artwork for SF1 and Zero series (mainly Zero 1/2) is identical, because they were done by the same artist.

> If Zero and 3 characters are included, I won’t be terribly upset or anything or refuse to play the game, it’s not something I would want to see right now. Aerialgroove hit it right on the head, mixing up all the characters from the different games are what crossovers are for. Let’s let SF4’s new characters stand on their own with the SF2 cast and see what happens.

No. Crossovers are for characters who otherwise should not be fighting each other, like Marvel fighting Capcom, or Capcom fighting Capcom from widely disparate universes (Megaman vs. Captain Commando for example). Capcom characters battling it out that have been established to exist in the same universe - as Street Fighter games (sans EX), Final Fight and Muscle Bomber do - don’t count.

Let “SF4’s new characters stand on their own with the SF2 cast”? That statement makes no sense. Either they stand on their own, or they are compared to previous characters. If they’re going to stand on their own, then why are the SF2 characters in there? And if we’re going to compare them to previous characters, why be limited solely to SF2?

> At the very least, ANY 3 chracter sans Q showing up is a retcon because now you have Ibuki already having met Ryu, Ken, Chun-Li and Gouki and such a thing wasn’t true when SF3 came out.

More terrible arguing. Besides the fact that Capcom could do so if they so chose, who said anything about using Ibuki? How about a younger Dudley fighting his way up the ranks? Last I checked, SF3 Dudley wasn’t exactly a teenager. How about Urien looking to get one up on his brother to be chosen leader of the Mysterious Organization by doing some training on the side? How about Gill testing out cloning/spare body technology by reviving M.Bison? How about making that Alex vs. Balrog Vale Tudo fight official, and in SFIV we have the rematch (or the first meeting if the Vale Tudo thing came later)? And I just came up with those in the last 5 minutes. There are ways to include SF3 characters, or connections to Sf3 characters, without retconning anything, only enhancing what came before. It doesnt apply to all SF3 characters, of course, but I’m not suggesting they include all SF3 characters. Or even some of them. I’d be satisfied with one, as I would with a single Alpha character and a single SF1 character, just to get some IN-GAME acknowledgment for the the series’ continuity and put old arguments to rest.

> Easter Eggs are still the way to go with 3 characters. For Zero or 1 characters storyline-wise it probably doesn’t matter too much. Well, if you subscribe to “Each games happens in it’s own universe” than I suppose this entire paragraph doesn’t matter.

Actually, I subscribe to a “SF is a big universe and no one who is in it should be excluded from newer games for silly reasons” paradigm. I consider “different art styles” to be a silly reason, especially since it doesn’t apply to the game at hand. That’s right now there with rubbish like “C.Viper doesn’t fit because she’s well dressed”. I also consider “stories don’t fit” to be silly too, since you can a) retcon or b) just ignore story and indeed include them as storyless extras/easter eggs (see also: Marvel secret characters in MSF and MvC1).

The only good reason not to include a character is due to technical constraints, i.e. limited development time, so you can only fit it so many characters in a given period.

I see no right or wrong here other than differences of opinions / viewpoints and I’m not exactly sure why your hostility meter seems turned on a bit high at the moment for my tastes, calling things I said as crap and so on removing any urge for me to continue just so I can get insulted… for nothing… :confused: Terrible arguing? At no point did I feel was I arguing with you or anyone, only expessing my point of view and that’s it. I had a rather large reply quoting you and going back and forth, but I trimmed it down because right now it doesn’t matter until we see what Capcom does anyway and I don’t ever want to feel like I’m arguing on this thread. Especially with regards to things I have no power over, like Capcom adding whatever characters they want to. I’ll agree to disagree and move on.

Now that I got to see Viper from every angle, her design looks a lot less influenced by Josuke. Her hairstyle was actually common in women’s fashion 20 years ago, but her suit seems to be taken directly from one of Britney Spears’ videos where she also wore a revealing shirt with a tie held in her cleavage. Someone here did a comparison of this.

Revenge for Britney ripping off the Doll outfit in that video where she was in an airplane? :rofl:

sano:

There’s been a lot of discussion concerning SFIV’s cast since the game was announced, and people have offered “reasons” as to why certain characters should/should not be included, most of which have been rubbish. Posting something as “your opinion” doesn’t mean that it can’t be challenged, especially when the reasoning behind your opinion is suspect and can be refuted. Your opinion is not some omnipotent shield that can be assailed.

I never said my opinion was iron clad, no opinion in the world is. It was the tone in which you responded that urked and, seemed odd like I wronged you somehow or like I was physically stopping characters being added to SF4 or something? Ah well no hate or anything. Though it’s usually for reasons like that why I tend to stay out of a lot of SF4 discussions on the internet in general.

It just seems pointless to me until SF4 comes out and the final roster is set in stone to bother debating it. I don’t mind discussing my opinions, or yours or anyone elses in a civilized manner, like we tend to do on this thread. But to flat out start an argument over it like it seemed you were trying to do just doesn’t seem worth it when Capcom is just going to do whatever the hell they want to do anyway.

I don’t start arguments. I finish them. :stuck_out_tongue:

And this isn’t really debating the roster per se because, as you said, we don’t know what the final version is. What I was pointing out was your reasoning behind not wanting certain character types to be pretty poor. I can understand not wanting X because you don’t like X, but saying that character X shouldn’t be there because X’s art style doesn’t fit with the game because the art style that X was last in differs from the current game, doesn’t make sense.

I hear the final loketest info will be released next Tuesday. LOL. Looking forward not to the loketest, but the announcement of the date of the loketest. There’s a joke in there somewhere…

SFIIWW and SFZ2 run on the SNES with different shading styles regardless of the system’s technical abilities. The size of the sprites, the number of colors etc?yes, the art style?no. The only reason they used the anime style is because it is based on an anime movie. SFIII is not based on an anime movie and shouldn’t look like it. Same with IV. This goes for ingame sprites and artwork. SFIII character select screen art is inbetween the more reaslistic SFII style and the anime SFZ style but closer to Zero. Maybe you haven’t noticed. Some SSFIIX portrait looks almost like a photograph. And just take a look at the SFIIWW?SSFIIX art by Akiman and Bengus, not very Manga. Sakura=Sailor Moon=Manga.

Tattoos, red rag, tight pants with yellow stripes:
http://www.1up.com/do/blogEntry?bId=8714059&publicUserId=5533646

Real live movie = not Manga

Good that you mention Ibuki and her hair, sano. One of her clan members looks like a Cyberbots character and Cyberbots was very manga/anime. Nash looks like a mix of Guile’s face with the manga haristyle of Devilotte’s helper (Frankenstein’s monster).

Also look at SSFIIX Revival, does the art look like typical manga? No, neither shading nor lineart do. SFIII is inbetween again, with somewhat Zero like endings, that are a bit more realistic but still very colorful. The full body art looks like it fits to the I and II games but the character select art and characters from Gundam and Giant Robo look way too manga. Also think of Giant Robo appearing in Cyberbots as Zero Gouki. Back then Capcom was able to tell the two styles apart. Since you claim sano is “wrong” I will show more of what WE consider typical Manga styles: Akira, Sailor Moon, Battle Angel Alita, Dragonball (Big Eyes), Cyberbots, Power Stone, Pocket Fighter, Rival Schools. Non typical Manga style: HNK (based on Mad Max), Gon, Alien VS Predator, D&D. Final Fight 1,2,3.

As long as Capcom keeps SF the way of the second category, we feel it fits. Wether you call that Manga or not does not matter, the point is, there are these two categories regardless of where the influences come from (take it as is). Guile’s hair is extreme and by having him brush it they say “look he has a crazy hairstyle”. At the same time for Yun and Yang they say “they are normal teenagers, nothing special about their hair”. That SFIII is a teenie (Manga) game is something we talked about a lot. Ryu and Ken as teens is what Zero was about and they tried to get the style and the youth into SFIII with new teens, but SFI and SFII were not about teens and I’m glad SFIV isn’t either. Also look at the ages of the main characters of the names in my first category and compare them with the second. First: Teens, Manga, big eyes. Second: Older, smaller eyes, more realistic.

I disagree about just “throwing them in there”. Rose would need a seious redesign. Guy from Zero looks nothing like Guy from FF1. If a SFIV Rose looks that different then fine. But that’s not throwing her in there. And why not choosing characters from Muscle Bomber or FF, that already fit? Why not creating some new favorites? Why not one of the fatties from FF instead of Rufus? They could use the same model, just change the textures and name.

Just throwing all those Character together is like using ten fonts when creating a cover, it becomes ugly and hard to read. You don’t get “the image” (what it’s all about) you get noise. Non teenagers like Dudley and Alex I accept. Alex to me is a replacement for Ryu and Ken artworkwise and rolewise and when they decided to keep Ryu and Ken he was sort of obsolete (to casual gamers). Dudley on the other hand is a replacement for M. Bison, so eventhough he fits artworkwise, do we really need another “punch-only” character int he same game? Is that a “silly” reason? I vote for no clones besides Ryu and Ken.

Urien, Gill and Superdoopermanga Ingrid better stay the fuck out of SFIV. SFI and SFII did not need any gods, they worked fine. No gods please.

clothing/body:
http://www.noe-v.com/images/articles/rufus06.jpg + Kolin
face, glasses (not Manga):
http://www.noe-v.com/images/articles/viper_jolie.jpg
hair (not Manga):
http://fightingstreet.com/folders/variousinfofolder/ripofffolder/ripoff_pics/viper_dog_chapman.jpg

I guess you haven’t finished anything yet, I won’t have a lot of time to argue but I think I made it clear that sano is not the only one who considers artstyle a reason not to put a character in a game.


Edit:
Wow Capcom officially uses the term “homebrew” for something positive. That’s a great sign, hopefully more companies will do so.
http://blog.capcom.com/archives/1186

Thanks for that post Aerialgroove. I agree 100%.

No reason to thank me, I don’t do this to team up with you against Ultima. I just wanted to make clear that you are not the only one who thinks this way and that the thoughts are not random, in fact they should jump right at you. You could still say “I want to see all characters in that game” but then you have to say why despite the obvious problems and how it could be done. The Zero characters are not ready to be “thrown”.

I don’t agree with that argument myself. That’s like saying Ryu shouldn’t have been Zero/3 because he looked too realistic in SF2.

I don’t know about you, but Blanka looks more “manga” than anyone else in the game with that spiked hair of his. And Rufus looks like a Saturday morning cartoon character. Capcom is not concerned that much with realism for this project. If any Zero/3 characters put in the game stood out more, so be it. I wouldn’t have them any other way.

The argument? Since you only talk about one argument I assume you agree to all others. Blanka of SFIIWW doesn’t look as you descibe him, maybe you have only seen him in Zero 3? IN SFII he looks more like a serious wild man-beast, in Z3 he does have the spikey hair and he’s much cuter, his skin much greener, hard to see anything human in his face.
Haven’t you noticed that Rose and Nash come from a completely different direction designwise than the SFI/SFII/FF characters (much simpler)? Just look at hair and color, to make it easier. Imagine Nash in SFIIWW, out of place. That’s why Birdie got animed up for Zero, he looked too serious. Look at Guile’s SFZ3 sprites, the greens are not very vibrant, Nash is way more colorful, even in the same game. While Guile’s hair is impressing, Nash’s is impossible, same with Rose.

You actually do agree, as I too said that Rufus looks out of place with his way to vibrant colors and reminds me of a DBZ (first category) character, and instead a FF fatty that already fits should be chosen or his suit needs to be changed. Maybe when you look at an artbook with all characters from different games, you get it.

As I said, with a complete redesign I can see Rose in SFIV, but I doubt it’s going to happen as she would lose her character like Birdie did and become something completely new.

Some Hair styles for Rose

http://www.hairfinder.com/richardward/hairandheels7.htm

http://www.hairfinder.com/roystonblythe/crisscrossedbraids.htm

http://www.hairfinder.com/haircollections2/beautifulbrides3.htm

http://www.hairfinder.com/haircollections2/hairstyle-nina1.htm

http://www.hairfinder.com/essensuals/long-natural-curls.htm

A hair style for Nash

http://www.hairfinder.com/haircollections/menshairstyle2007c.htm

I’ve been playing SF since WW and I remember exactly how Blanka looked in that game. But it’s obvious he retains that Zero shade of green and spiked hair in SF4, isn’t it? Did they have to remove those details and make him like he was originally for him to fit in? They’re expressive elements that add to his design, so of course not. It’s hard to think of Blanka now without going back to his Zero image first. Same with Birdie and Adon. Without their redesigned hairstyles, and Birdie’s skin color and build, they’d just come off looking generic.

So that much we do agree on. I see nothing wrong with putting somebody like Rose in the game. If people want them in, just let them have it.

aerialgroove:

> SFIIWW and SFZ2 run on the SNES with different shading styles regardless of the system’s technical abilities. The size of the sprites, the number of colors etc?yes, the art style?no.

Er, yes and? Capcom switched their sprite art style after ST from the more realistic shading to closer match the actual design art work they were putting out since, I dunno, SF1?

> The only reason they used the anime style is because it is based on an anime movie.

Explain why every single CPSII fighting game other than SSF2 and ST have a similar in-game art style then. Explain why they continued that type of art style on CPSIII, Naomi, and now Taito Type-X2. Somehow, I doubt the likes of Dark Stalkers and Warzard was influenced by the SF anime movie.

The fact is, Capcom clearly always had a particular art style in mind when they created characters (see their portrait artwork for SF1 and Final Fight). They just chose, after ST, to make the in-game sprites more closely match that artwork. but it has always been anime-influenced.

> SFIII is not based on an anime movie and shouldn’t look like it. Same with IV.

Well, they don’t look like Zero. But they do look like an extension of what ST started.

> This goes for ingame sprites and artwork. SFIII character select screen art is inbetween the more reaslistic SFII style and the anime SFZ style but closer to Zero. Maybe you haven’t noticed. Some SSFIIX portrait looks almost like a photograph. And just take a look at the SFIIWW?SSFIIX art by Akiman and Bengus, not very Manga. Sakura=Sailor Moon=Manga.

Some of the WW artwork, perhaps. CE? HF? Super? ST? Not at all. Bison’s first got his Joker-like hideous grin in CE artwork (the one where he looks like Kato - which is manga, last I checked).

What, you’re claiming Vega’s sole influence was from San Po? Well, we have no way of proving that, but we all know the masked guy, the beautiful vain guy, and crazy guy the who licks blood off his weapon are all old anime stereotypes.

Weren’t you the one who asked me about various characters from Golgo 13 being a possible influence for Vega?

> Also look at SSFIIX Revival, does the art look like typical manga?

Typical, I wouldn’t say so. But definitely manga.

> Since you claim sano is “wrong” I will show more of what WE consider typical Manga styles: Akira, Sailor Moon, Battle Angel Alita, Dragonball (Big Eyes), Cyberbots, Power Stone, Pocket Fighter, Rival Schools. Non typical Manga style: HNK (based on Mad Max), Gon, Alien VS Predator, D&D. Final Fight 1,2,3.

There’s more to “typical manga styles” than what you’re suggesting. There’s a huge valley of difference between Pocket Fighter and Rival Schools.

But anyway, what’s your point? Since SF falls within all of those, doesn’t that make my point that SF is essentially manga/anime-based? Don’t forget that Cammy has always had big eyes, and SF1 and SF Zero 1/2 portrait artwork is identical and a game with all of those characters in that style wouldn’t result in a clash. If anything, it’s SF2’s in-game sprites that are the anomaly here, which was 5 games out of how many now?

> As long as Capcom keeps SF the way of the second category, we feel it fits. Wether you call that Manga or not does not matter, the point is, there are these two categories regardless of where the influences come from (take it as is).

Even if I were to agree that there are only two categories, which I don’t necessarily agree with, there’s such a wide range within those categories that it renders this point moot. SF’s design has always fallen squarely within manga and anime. None of SF’s artwork will never be confused with the likes of MK’s artwork, or stuff like Tao Feng.

> That SFIII is a teenie (Manga) game is something we talked about a lot. Ryu and Ken as teens is what Zero was about and they tried to get the style and the youth into SFIII with new teens, but SFI and SFII were not about teens and I’m glad SFIV isn’t either.

I must have missed that discussion, cause I would have said it’s full of holes.

Ryu and Ken aren’t even teenagers during Zero series. Manga != teens. Not all manga is shounen stuff. SF3 has teens, yes, since it was part of the whole “New Generation” thing and they had some links to the previous generation (Sean -> Ken, Yun/Yang -> Lee), but it’s not like they were the first teenagers in an SF game (that would be Cammy). You make it sound like the majority of the game is teens, when it’s about a third - there are as many freaks and weirdos as there are teens in SF3. The game is not “about” the teens - they’re hardly central to the story, and they’re not even considered to be that powerful, canon-wise.

> I disagree about just “throwing them in there”. Rose would need a seious redesign. Guy from Zero looks nothing like Guy from FF1. If a SFIV Rose looks that different then fine. But that’s not throwing her in there.

None of the SF characters would need a redesign to fit in SFIV. Once rendered in an art style that matches everyone else, it will be fine. This is where the confusion comes in: Put SFZ Rose’s sprite against SF3 Urien sprite, it looks bad, because of the different sprite dimensions, different colour depths, etc. Put Rose in a game against Urien when they’re drawn in the same style, then there will be no problem.

As an aside, there was nothing about CPSI Guy that they couldn’t put in Zero. They just felt like updating him.

> And why not choosing characters from Muscle Bomber or FF, that already fit? Why not creating some new favorites? Why not one of the fatties from FF instead of Rufus? They could use the same model, just change the textures and name.

I agree with all of that. But it seems that Capcom has made a policy decision regarding FF characters in SFIV, i.e. they don’t want to use them. As for Muscle Bomber characters, I don’t think they own those. Even so, Capcom has this bad habit of acting like they don’t want to use all the characters at their disposal. We’ll see what the final cast is like.

> Just throwing all those Character together is like using ten fonts when creating a cover, it becomes ugly and hard to read.

Bad analogy. Why do you assume that putting in all characters in the same art style is going to result in a clash? Name one example of this happening!

When SNK put Art of Fighting characters into King of Fighters along Fatal Fury characters, did they look out of place? If they used the enormous sprites from AoF, yes, but they didn’t. The instead redrew the characters to match the others. They didn’t redesign them - they simple changed the art style to match the style of everyone else. That is all that would need to happen in SFIV. SFIV Rose will still look like Rose, only she won’t be as wide relatively to the others like, say, she was in CFJ, and her colours would match up more with Chun-li because they’ll have the same colour depth.

Another example: Look at their Marvel games. Capcom took Gary Frank’s Hulk, Jim Lee’s Magneto and Psylocke, Rob Liefeld’s Juggernaut, and Mark Bagley’s Spider-Man (those are the only characters whose art styles I can readily identify), and put them all in one game where they all fit together. Why can’t Capcom do this with SFIV and their cast of colour characters?

As an aside, Dudley is about as much a clone of Balrog as Akira from Virtua Fighter is a clone of Ryu.

> Urien, Gill and Superdoopermanga Ingrid better stay the fuck out of SFIV. SFI and SFII did not need any gods, they worked fine. No gods please.

Ingrid I can agree too, though that’s mainly because I think she’s a terrible character. Hell, until I see otherwise, I’m chalking up her appearance in SF to count as much as Spawn’s appearance in Soul Calibur (though I should point out, in terms of gameplay and appearance, she fits quite well in the Zero bunch). BUt I see nothing wrong with Gill or Urien (both would be pushing it though). Retroactively, what’s the difference between Bison and Urien/Gill? Gameplay-wise, what’s the difference between Urien (Gill’s overpowered) and Bison?

> I guess you haven’t finished anything yet, I won’t have a lot of time to argue but I think I made it clear that sano is not the only one who considers artstyle a reason not to put a character in a game.

As far as I’m concerned, this argument was over before it begun. I’m still right, and you’re both still wrong.