Warriors Fate: Street Fighter story thread, revived

They were trying to get to being douchebags, and succeeded. Giving Capcom (particularly Cap USA) WAAAAY too much credit, there.

Doesn’t Sheng Long come from the old April Fool’s Day joke, where EGM(?) magazine said there was a secret boss character in SF2? Did the US version of SF2:WW have that Ryu quote, or was it just the later games?

SRK didn’t cancel out projectiles because the standard form of invincibility in SF (and all games up to that point, sans RPGs or other point-based systems)) was something that hit, but could not be hit. The effect this has is that when two things with this property happen in close proximity, they’ll pass through each other (neither one can be stopped). Unintended side-effect…which was removed in some later games… Projectiles are also invulnerable, except that they’re canceled out by other projectile attacks…you’ll notice there are some games where this doesn’t happen, and two projectiles will fly through each other and keep going (ie. Mortal Kombat). The idea for non-projectiles that would cancel out projectiles didn’t really come about until 1994 (SSF2T/X) with Zangief’s Banishing Flat (green backhand move), which is a stationary projectile, essentially. It got a little more evolved afterwards in SFA/Z, with Rose’s Soul Reflects absorbing or reversing projectiles, and then later on there were games where projectiles could be stopped if they were hit (X-Men:CotA, Rolento’s daggers, etc).

yeah.

Anyway

Naw it was in the quotes before EGM came out with it :smiley: Got COA asking COJ about it…kinda…dumb.

Unfortunately thats the case with ShoRyuKen last time, but since WW i was already thinking…“hmm, passing through? Wouldn’t Shoryuken be strong enough to dissipate the projectile?” Of course if they didn’t think about it then it’s fine. See, they wanted it to be ‘invincible’ so probably went with the yeah, it’s invincible so much so it can pass through projectiles. Now thinking about it, it doesn’t really make sense because invincibility doesn’t mean insubstantiality. Just like Supes is near invincible so bullets bounce off, and not pass through, so should the Shoryuken let anyone absorb hits but take no damage for maybe even just the first 3 frames (That’s a very short time) of it’s execution. Now thats true invincibility.

And also, Art of Fighting one made the most sense to me at that time (1992) because you could dissipate fireballs. Even Haohshoukouken! So i wondered why this wasn’t implemented in Shoryuken. (And just the Shoryuken). Maybe just because it was already in the game so changing it would make it seem weird? Hmm.

haha, anyway, it’s already SF3 and still no ‘Invincible’ Shoryuken. Only ‘Makes RyuInsubstantial’ Shoryuken.

Someone named Neo something sent me a PM about obtaining the Sakura Ganbaru! Manga after seeing my images on this thread. I don’t know which Neo of the many Neos at SRK asked me this and while I was in the middle of reponding to the PM some how some way SRK ate his PM so now I don’t know who the heck sent that message so I’ll just say this here in hopes that he reads it. Keep you eyes on Ebay and Amazon.com, the two Sakura Ganbaru! Manga books pop up here and there.

Better yet the single big one which should still be in print and has the extra Kyo story first found in Ultrajump Megamix to boot.

> Just like Supes is near invincible so bullets bounce off, and not pass through, so should the Shoryuken let anyone absorb hits but take no damage for maybe even just the first 3 frames (That’s a very short time) of it’s execution. Now thats true invincibility.

In other words, give the SRK auto-guard like Kyo’s uppercut.

No thanks. It may make more sense from a “realism” perspective, but in gameplay, real OG invincibility > auto-guard.

Yes, of course OG Invincibility > AutoGuard, Kyo’s Autoguard doesn’t make him ‘invincible’ btw, it just allows you to ‘Guard’ against something from the front, and it doesn’t include supers. Ryu’s one would be able to absorb anything within that few frames AND be invincible. Don’t limit your imagination to what has been done, think one step further and you’ll understand what I mean. It’s not an Autoguard.

What does Blanka have in his hands and why http://fightingstreet.com/folders/artworkfolder/sprites/sf_sprites/sfii_sprites/ssfiix_sprites/ssfiix_endings/ssfiix_endblanka.gif ?

Always looked like some random totem/idol/ancient artifact to me… Doesn’t have any story significance as far as I know, which is fairly strange considering that most of the other pics in that series are directly related to the characters’ stories (Chun-Li swaps out her fighting outfit for some regular clothes now that she’s done fighting, Guile pays his respects at Charlie’s grave, E. Honda trains his students, Ryu is fighting as always, and Blanka… carries ancient trinkets through the streets and scares the crap out of people? Okay…)

So I’d say it was just there to make an interesting image, but if anyone else knows anything more about it, I’d be interested to hear.

A mask and other trinkets I’m guessing as felineki said above, as for why, he’s shopping with mom and has lost her again. He’s trying to ask people but all they hear & see are growls and his face, so they’re panicking. From the Gamest SSF2 pre-mook.

Cool, thanks. So he’s shopping ancient artifacts? Do you think they forgot to color his shirt?

I never thought I’d EVER post in this thread again but…

I got myself Capcom Classics Collection last night. I beat Final Fight in about forty minutes and unlocked a lot of intriguing extras for it, some of which seem to contradict what’s in the Plot Guide. Or maybe not. Whoever knows Japanese should get this game and take a look at all the text that’s written here.

There’s basically a lot of production sketches to look at, and some of them portray each of the boss fights. I’m not sure if they’re indicative of storyline significance or if they’re just stage descriptions, but the drawings show completely different matchups. Yeah, Guy, Cody and Haggar meet up to take on Belger as expected, but you can also see Guy fighting Damnd, Haggar fighting Rolento (with shadows and ALL) and Cody fighting Sodom, to name a few. But again, there’s a lot of Japanese text above each and I don’t understand any of it, so whoever can understand should give this a look.
There’s also one drawing that shows Guy fighting two Andores, presumably the same ones that Andore Jr. carries you off to fight in the West Side stage, and from the looks of it, Guy… isn’t doing so well. Gee, that’s surprising.

Some more stuff to consider are solo character sketches (in-game sprite sketches to be exact), with yet even more text that I can’t understand.

And lastly, there are character bios, from main characters to bosses to thugs.
It states explicitly in this version (finally) that Poison is indeed a guy, who just so happens to like wearing women’s clothes, so Poison fans wanting to see her again in CFAS can now give it a rest.

There’s no information whatsoever on Rolento, not even his place of birth. All it says is “more information is needed.” All the bios are presented in case files, so I’m guessing that there being nothing on him could suggest Rolento covered his history up somehow, probably to get the army to think he’s either dead or doesn’t exist so they wouldn’t track him down. It’s probably a stretch, but Capcom did do this unpurpose.

And for Sodom, it says that he’s a “promoter for professional wrestling” who enters the ring to protect this title. Maybe this is already in the Plot Guide or it’s not significant enough, but I just wanted to throw that out there. That explains why Sodom’s a grappler in SFA if nothing else.

If this is old news to you, I apologize. But CCC had only come out just recently and I thought it might be useful.

Anyway, there’s lots of extras here for every game in this set, including SF2: WW, CE and HF. I haven’t unlocked them for any of the three yet, but… I really hope they’re not the same for each one.

And no, these games are not touched up with new endings, dialogue or anything of the sort. These are straight to port arcade emulations.

Hey there, Grenade ^^ Yea, we did recently add most of those bios to the plot guide. It’s actually been updated only… a month ago or so? Wow, time passes fast. Wow, that’s interesting about the boss battle arts. I didn’t hear about those before. Hmm… but it was probably either just for show or was retconned by now (those are really REALLY old arts I imagine, after all). After all, since when did anyone besides Guy fight Sodom? :open_mouth: Even Final Fight One when you play as Alpha Cody seems to indicate the two haven’t really fought yet, I think (although of course it’s hard to tell with FFOne’s mangled translation)

Hmm in SF3:TS only Ryu’s arm was invincible during the Sho-ryu-ken right?? I guess it IS only a auto guard-type move… perhaps ryu/ken add more ki to reduce the damage received to a negligible amount…

Actually, I don’t think there are any invincible special moves in 3S. Only supers (and only a few ones at that) have any invincible frames.

Some more CCC info:

I just unlocked some art for SF2: WW. Vega’s original design as a knight with a sword was included (looks awesome too; shame they didn’t reuse it). But there are also a couple more arts that look pre-Vega.

  1. A ninja, with Vega’s mask and claw, but smooth semi-spiked hair.

  2. More of a Blanka-Vega hybrid- Blanka’s hair, Vega’s mask, and dressed in clothing similar to Sodom’s. This reminds me of a boss from Streets of Rage 2, coincidentally.

Okay totally off any kind off topic here , I got an old copy of Pocket Fighter the other day and was playing it , with one of Dans moves Go comes in and does a kind of raging demon type move which if you finish your opponent with it shows a creastind wave and Go has a symbol appear on screen and his gi. How strong was Go when he was alive i would like to have played something with him as a selectable character… minus the nose anyway

tengu nose owns

Got all FF2 scans now, http://fightingstreet.com/folders/artworkfolder/artworkpages/ff_art_pages/ff2_art_pages/ff2_fullbodyart.html

Go was strong enough to take out Sagat’s eye. Albeit a younger Sagat but still. I suppose that’s all we’re sure of.

Correct http://fightingstreet.com/folders/artworkfolder/artworkpics/sf_art/sfzero_art/sfz1_art/sfz1_sketchart/sfz1_sketch_Sagat&Go.gif