Warriors Fate: Street Fighter story thread, revived

I think it’s possible that FF3 happened before SFA3, because Cody broke out of prison at the time and would have been able to join them, unless the reason was because he didn’t want to team-up with Guy again, but I doubt he’ll resist a good fight.

why Akuma lost a lot of energy in 3rd stirke

Ortega’s the last boss of SMB2? Whoa. Oops. I must have botched the info there. Thanks! Hmm… guess I’d better be searching for that rom. Hope beating the game isn’t as frustrating as beating SMB1 was :stuck_out_tongue:

Cody’s SFA3 ending had him pondering going back to Metro City but deciding against it, though he did remark that maybe someday he would go back if the time was right (cough Make a new Final Fight game, Capcom! cough), so it’s possible either way, I suppose. At least, assuming that his ending’s translation wasn’t botched by Capcom USA. It’s true that there’s a chance that FF3 could have taken place before SFA3, though (especially since there’s a two year gap between SFA2 and SFA3), but it seems like it’d make more sense overall to occur afterwards, due to Zeku sending Guy after Bison in SFA2 and Haggar’s mayorship ending (having it end soon after FF3 would seem a lot less… pointless than having it end a long time after FF3 out of game, but then again, you never know).

Gee, Capcom really DOES need to make a new Final Fight game, IMHO…

Well, what direction would they take it in? Cody’s an escaped convict who just wants to go around beating people up, so I can’t see him teaming up with anybody when Lucia’s still fighting crime in Metro City. Cody’s appearance would just force them to turn against each other and I don’t want to see that happen. At least Guy didn’t insist on getting Cody to reform himself.

Haggar’s lost his position as mayor, so why would he be thrashing gang members around MC still? Guy’s still missing from doing whatever he has to do with Bushin, and Maki’s searching for him, so they should most likely be come back in another SF game instead. Dean’s gone… so that only leaves Carlos.

Hmm, you know, you were right when you said they don’t care about the FF series anymore.

Why did Zangief stole Haggar larriat

They’re rivals. This sort of thing tends to happen in a lot of rivalries where each character wants to surpass the other. Zangief stole the lariat, so in return, Haggar stole the SPD.

thanks but what what the fuck

I didn’t think you’d want to ask me directly by quoting my post like that. Errm, I didn’t want to sound rude, so I took that “wtf” out.

:sweat:

me too sorry

Actually when Capcom was considering putting Haggar into SFA3, few things came up, which I mentioned before, but one thing I didnt mention was they figured “If we make Haggar then fans might demand that we make a new FF game, since we have all new sprites of Cody, Guy and Haggar.”

At the time they were lazy and didnt want to make a new FF game, but after they made SFA3 they thought that doing another FF game wouldnt be so bad.

I heard a rumor that Capcom was considering an all new FF game using the SFA engine, and just re-using the Cody and Guy sprites from SFA3 in the game.

They were gonna use the same premise as Final Fight One, the whole dream thing, but then they went the lazy way and made the GBA version, that just hashed out alotta of what was used in the previous FF games.

I wish someone would make a new FF game using Mugen, but I dont know if its possible to change the up command from jump to move up using Mugen. It presents alot of complications as far as directional input for attacks, goes, and substituting an attack button for the jump, button. I know it was done for the GBA FFO when they put in the SFA3 Guy and Cody, but that was done by Capcom/programmers that knew how to do it.

I got a quick question, can someone explain to me the whole basis of Ansatsuken???..like, what is it? Is it a style, slang-term, or maybe related to Dark Hadou?..thanks.

I heard that Final Fight 3 WAS a Final Fight game using the SFA engine…

Directions they could take it in? I’m not completely sure, but I figure that among Rolento’s new utopia, a ‘last attempt to save Metro City. For even though the mayorship was lost, Haggar will never give up’ thing, maybe even issues or something with the new mayor, and Guy going missing, they could come up with something. Not really sure where Cody would go, though, even with that promise that he might go back to Metro City. I’d be incredibly surprised if Guy missing ever gets resolved in a Street Fighter game, though. Capcom seems intent on moving ahead with all new characters and plotlines with future SF games than resolving old things, I feel.

When I said engine I meant that it used the same type of sprites and sprite animations.

Last I heard Capcom was "thinking"about making an all new FF game, but were a bit doubtful because there hasn’t been a 2D street brawler in ages (I dont think) and I dont think there’s ever been a successful 3D street brawler, you know like Fighting Force or Mortal Kombat:Special Forces.

I did hear that Capcom was using the same engine they used for the Power Stone games (the naomi board) to make a game that looked similar to PS but wasnt a fighting game, I wonder if a FF styled and played like PS would would be successful?

Man, I wish the original thread hadn’t been erased, all my past posts on this are but a feint memory. Anyhoo:

Ansatsu-ken is a generic name for any fighting style that is extremely difficult and aggressive. The attacks are designed to kill the opponent, not just injure or defeat them, so there is a certain finalty to it. If performed properly, you don’t just win a fight, or defend against an attacker, you annihilate them. This explains why more than a few of the strongest fighters (Gouki, Gen, Ryu, etc…) use this style, or different variations of it. Ansatsu-ken means Assassin’s Fist. There are no specific techniques necessary to be considered an Ansatsu-ken practitioner, anybody who kills opponents with a single technique could be labeled as one. This is why Gen’s style is listed as Ansatsu-ken, despite the fact that it is nothing like Gouki’s style.

Brief history of Ansatsu-ken in SF:
Goutetsu, the master of Gouki and Gouken, created a deadly form of martial arts and aptly named it Ansatsu-ken. His style was marked by four different trademark moves, each serving a different purpose, yet completely lethal at the same time. Obviously the four techniques were Hadou-ken, Shoryu-ken, Tatsumaki senpuu-kyaku, and Shun Goku-satsu. I won’t go into the moves anymore because I’m going to assume that nearly everybody who has played SF knows what they are (at least I hope so). Later, Goutetsu took on two pupils and taught them his style in it’s entirety, including the four aforementioned techniques (yes, even the SGS, don’t listen to Cap USA). The two students were Gouki and Gouken. After completing their training they all went there seperate ways. Gouki secluded himself and trained continuously. He desperately wanted to become the strongest fighter and desired to not only surpass his master, but prove his superiority to his brother as well. Gouken eventually settled down and took on a few students of his own as well. However, Gouken decided to remove the killing aspects of his art and taught his two students, Ryu and Ken, a non-lethal variation of Ansatsu-ken (however, this form is still named Ansatsu-ken). The major difference between the styles is the absence of the Shun Goku-satsu and the source of the ki used. The other three moves remain incredibly similar, but there is different energy to them. The “killing intent” has been removed so the type of ki channeled by Ryu and Ken is not the same as that used by Gouki. After sufficient training, Gouki challenged Goutetsu and defeated him, killing him with the Shun Goku-satsu. Gouken was the next to be challenged and was also slain. Gouki continued to train and created various alterations and enhancements to his style (Ryu and Ken have done the same as well). Gouki has also added two completely new moves to his already impressive repetoire, named Kongou Kokuretsu-zan and Tenshou Kaireki-jin. These moves are quite impressive and can be seen in his 2i and 3s endings.

Concerning “Dark Hadou”:
It really should be referred to as Satsui no Hadou, or killing intent. SnH is basically the desire kill, murder, or destroy one’s opponent. If somebody is “possessed” of it or uses it, all the of the strength and energy they put into a move is focused on obliterating its target. Gouki uses SnH, it’s his way philosophy and way of life, to live and die by the fist. Every move he peforms has been designed with destructive intent in mind and he has also become quite the powerhouse because of his incessant training. His demonic appearances can also be attributed to SnH. Ryu is different from Gouki in that he struggles with his own inner demons and has no desire to kill others. SnH awakened within Ryu when his desire to win was so great that he would do so at all costs (SF1 vs. Sagat). Since then, Ryu has been filled with internal conflict on not only whether SnH was the road to true mastery, but also whether or not he would be able control himself enough to not tap into it.
-Clay

EDIT: I for got to include this: Satsui no Hadou is so closely intertwined with Ansatsu-ken because death can be a direct result of the application of the fighting style. Anybody can be influenced by SnH (provided their desire, drive, dedication, strength, and ability are all up to snuff), it’s just that Ansatsu-ken’s design is directly correlated to it. SnH affects people in different ways (as all things in life do). For Gouki, it is not only ingrained in his own beliefs, but directly tied to his own fighting style. For Ryu, it represents a weakness within himself, a hurdle of sorts that he must overcome. Nearly every warrior runs into situations that are similar to Ryu’s. Ken had to learn to focus on himself and not worry about how strong Ryu would be. Sagat used to be in nearly the exact same predicament that Ryu was/is in. He had to overcome his own rage and emotions so that he could have enough discipline and self control to fight and train and his maximum potential.

I gotta question concerning Ansatsuken.

Goutetsu had four techniques that marked his style, the Hadou-ken, Shoryu-ken, Tatsumaki senpuu-kyaku, and Shun Goku-satsu.

Ryu, Ken, and Akuma all have weak versions (special attacks) and strong versions (super attacks) of the Hadou-ken, and the Shoryu-ken, and Ryu and Ken have weak versions (special attacks) and strong versions (super attacks) of the Hadou-ken, Shoryu-ken, and the Tatsumaki senpuu-kyaku.

Note the above only applies to certain games, and the only game I can think of that has all of the above impliminted in it is the VS games, excluding the Capcom vs SNK ones.

What I don’t understand is why is there weak and strong versions of the moves, but Akuma dosnt have a weak version of the SGS, why is that? Or is his teleport supposed to be the weaker version of it.

When I say weaker version, Im talking about the SGS only doing one hit as to multiple hits.

EDIT: I know the SGS attacks the soul, but how does the attack work? Like does Akuma actually strike teh opponent physically? Or are the bright flashes to show that he’s not actually hitting the person but attacking the soul?

Another thing, the SGS is supposed to be instant death or is at least known by alot of players as teh instant death move, but it dosn’t kill you if you have full health. Whats up with that?

It’s just gameplay vs. storyline. If you won a round every time you hit somebody with a DP, then the game wouldn’t quite be balanced now, would it? From a storyline aspect, a dp from Ryu or Ken would KO most people, but when you fight against the upper echelon of warriors around the world (ex: other SF’ers) you might have to adjust or enhance your moves a little bit. That would be where the supers come in. Gouki might be able to kill a lot people with a Gou Hadou-ken, but if went toe to toe with Gill (just an example) he would probably not take any chances and pull a Messatsu Gou Hadou instead, get it? A guy like Hugo is obviously going to be able to take on more damage than say you or I.

Remember:
-Ken won his third USMA something like under 30 seconds. The other finalist was KO-ed by a single dp (I think; haven’t played 3s in a while). I would think that one of USA’s top fighters (Ken’s opponent) would be fairly strong.
-Ryu floors Alex with a single blow. AFAIK it was just a regular punch.

If you want to get rediculously technical about it (and I hate saying this because it makes me sound like such a geek) a “real” fight in SF probably doesn’t consist of characters throwing out fireballs upon fireballs upon fireballs and then following it up with a dp or two. If the fight were “real”, most characters would be hurting pretty bad after getting hit by even “just” a special.

As for the SGS, it’s kind of hard to take somebody to Hell and not kill them.:rolleyes: It would be kind of rediculous to try and make it do only a few pixles of damage. I don’t tend to think of the special moves as weak versions of the actual move. Instead, I view the special as the whole attack (weakened for gameplay reasons) and a Super (Art or Combo) as an enhanced version, something like kicking it up a notch or two.
-Clay

Double post, didn’t see your edited note.

Long story short: He takes 'em to Hell, dude. :stuck_out_tongue:

Why doesn’t it take a whole bar of life? Because it’s a game and it’s not fun if one character dominates everybody else. I think that most people would like a little variety and balance over storyline accuracy. Imo, storyline should, nay, MUST take a back seat in a fighting game, I seriously hope that everybody would agree on that. If you want to play a game for it’s in depth story, then your in the wrong genre, go play an Rpg. SF’s story is just a nice little extra thrown in to give the game some extra replay time when their isn’t anybody else to fight. Just trying to give a little perspective here.

Yeah but the SGS takes away like 80 to 90% of your health, so its pretty much like instant death, thats why players know it by that name, cause if 10 to 20% of your health is gone and you get hit with it your dead, or if you have full health and get hit, there’s little chance you’ll come back and win.

Actually I think it was a special move of some sort, perhaps even the Hadoken but I can’t be sure.

He does knock Sean down a bit with just the Hadoken.

Re: Finishing MB2

Ugh. I could just be my sucky self, but I think it’s harder than the first one. I remember Titan and Haggar being real pains in de ass… :bleh

Somebody brought it up, and I’m surprised I didn’t think of it: Does MB2 replace MB, instead of merely following it? I was wondering if MB actually had some sort of story, and an actual winner. And on this note, I have longed wanted Scorpion to show up in an SF game (dammit, where’s HomerScorpion when you need him? :stuck_out_tongue: )

I didn’t know Widow from MB2 was a woman. o_O