Marketing my friend.
You wanna buy the bland old Standard Edition, or the Amazing, shiny TOURNAMENT EDITION!? :lovin:
Marketing my friend.
You wanna buy the bland old Standard Edition, or the Amazing, shiny TOURNAMENT EDITION!? :lovin:
There are new players in our community that don’t know the “standard” or “black rule” when it comes to competitive gaming.
As far as what gave me the impression, there has been an incident in So.Cali of someone using Turbo in a recent tourney. There was no rule against it, but you have a lot of pissed off players.
This thread is meant for awareness since I have no right to ban anything in tournaments/events that aren’t my own.
When this was brought to my attention, every tournament I looked up in a 4 month radius from now didnt have it banned via their own thread or tournament website like finalround.org.
Im sure its a huge oversight, but its not listed as banned in ANY upcoming tournaments.
Turbo is great for shmups when I want to be lazy, otherwise I find piano, double-tapping, plinking, and even mashing inputs in fighters much more efficient.
As for the incident with the player using turbo in a tournament, I’d like to know how far he actually got in the tournament before getting caught and what exactly was the 1 frame link he was trying to do.
Doesn’t matter if he got caught since there was no rules against it.
Again, awareness.
^^ I’m still surprised nobody beat the shit out of the guy for being a douchebag turbo user.
Well it’s better to check to make sure the person has the LED in the TE/SE stick just to keep it safe if that’s the case.
Personally I have no problem with people using turbo, that’s just me though.
Its using an automatic versus a manual transmission imo.
I remember when I was running a tournament, I banned it during the tournaments I was running.
But IMO Turbo is pretty cheap and I personally wish that all sticks didn’t have turbo. When I’ve played seriously I’ve never used turbo.
Turbo should be banned from tournaments in my opinion. People learned on arcades without it, so people should learn to work without it, not with it. Otherwise you’ll get mopped when it comes to a real game in an arcade.
But mad thanks to Valle for making this known.
Its a shame we even have to worry about this.
Alex, I was one involved in the tournament in question, even though it was a minor tourney.
As I posted before I agree that it wasn’t gamebreaking. If anything I should have been able to recognize and beat it (In this case, it was a Chun on a Fightpad with 3K and LK set on turbo), but only caught on once I noticed the turbo lights were lit on the pad. The loss was my fault.
However, as Valle said it takes out the human element. Tick throws are no longer an issue of catching the guy off guard and dropped links become more of a concern when he can hold down 3K and punish.
I believe also as shown in some videos that some links indeed become nearly automatic. Even easy links such as a bison cl.lp cr.mk scissor are just a matter of switching buttons as soon as the move comes out. Gen also benefits greatly from not having to piano or slide for chops.
I agree in a game where execution and missed execution can make or break the game, anything outside of the players direct control and responses should not be used. In this case as well, it is a feature not available in-game, but as a 3rd party peripheral.
There’s an inherent difficulty in executing your moves/links that turbo takes away and neuters . Hardware shouldn’t be a determining factor in giving a guy an edge in fighting games, skill should be…or actually even any competitive video game. We’ve seen this happen in FPS tournaments, haven’t we?
In SF4 you have a super tight window to press all 3 buttons (too extreme it needs fixing IMO) so it’s really not easy to do qcfqcf+ppp and actually get the ultra 100% of the time rather than ex dp or super.
So macros do give you an unfair advantage there…
So far in local tournaments it was never a problem because the best and most dedicated players are stick players and the pad players are mostly noobs so we let them have their macros, but overall it’s a problematic issue.
Turbo also makes reversals (both wakeup and post-stun) a lot more consistent and easy. Not that big a deal in SF4 for well-known reasons, but in a game like 3S where reversals aren’t that easy to do and lots of moves are punishable on block or hit by supers and so on, it can be a game-changer.
I’m almost 100% Certain that turbo is banned during ALL tournaments literally to the point where it dosent even need to be stated in the rules. You should just know right from the jump.
Why is turbo even on the “official” “fight” stick… so dumb
I don’t use macros but I don’t mind them because they’re part of the game (eg. SF4 allows players to program macros in the game).
Me being a E.Honda/Blanka/Chun user, turbos really make things a little unfair. Try doing a double HHS combo with E.Honda via piano method and then turbo and see how unfair/different/easier it is. With turbos, it’s all about the controller/joystick which isn’t “part” or should I say “programmed” in the game for the player to use.
Weren’t there a few EVO’s where people used macros to make roll canceling a little easier in CVS2? :wonder:
Either way I say macros (PPP or KKK) are fine but turbos aren’t when it comes to competitive console gameplay/tournaments.
Macros like Gilley’s gdlk RSF on the other hand…
Please read my earlier reply
“There are new players that don’t know…”
What tournament did this happen at? Sounds intriguing.
Note to you tournament organizers- don’t half-ass your “official” tourney rules next time. coughactivegamers…
BE PROFESSIONAL!
and bring ocelot to your tourney.
“dont even think about using Turbo… or I’ll know…”