Warning! Turbo Buttons used with Madcatz TE Stick/Pad in Tournaments!

get a six button PAd. Then you can press the buttons correctly as a pad player and wouldn’t need a 3k 3p button. If using your thumb when playing instead of using your hands with a stick is the main issue with pad players then why not get a 6 button on the face of the pad? I personally think it’s a lazy crutch/excuse that most, but not all pad players use to play fighters. I know several pad players that use standard playstation pads that DO NOT USE MACRO’S! One plays with gief and you know he needs the lariat.

I know most pad players don’t like the six button face pads, but why isn’t using those type of pads the standard for pad players when playing fighters? The thing about that is I can’t tell people how to spend their money. If they don’t like the 6 button joints, then oh well what can you do. I just find it funny that when the :3k: and :3p: macro arguement comes up for pad players they never bring up the option of using 6 buttons on the face fighting pads.:rolleyes:

Anyways that’s not the issue in this thread, so I won’t clutter this thread with macro talk in here. The turbo use shouldn’t be allowed period at any tournament imo. The macro issue is totally different. Turbo= never used in tournament play.

i dont play on a pad, but i cant think of any next gen pads other then that peice of shit madcatz one that have a six button face. correct me if im wrong, but seriously i tried using that thing recently to play T6 (which ive been playing on a playstation pad since t2) and its like slamming my dick in a car door.

im sure almost all pad players would love a 6 button faced controller if they could fucking get a decent one. the problem is the options are all really shitty for that.

http://forums.shoryuken.com/showthread.php?p=8136589#post8136589 wow these pads arent even reliable.

He probably means the Saturn pads for PS2. Those are the one and true 6 button pads.

Saturn pad sir is the best 6 face pad ever made. The 1st gen sf 6 buttons pads are great. I’ve heard bad things about the new joints, but I can’t comment on them due to me converting to joysticks years ago.:wonder:

Thanks, you gave me a good laugh.

Saturn pads had a slippery, flatter than usual Dpad and some stiff ass buttons. The setup is what everyone liked.

Wolvie and War machine are pretty broke with 3p/3k in mvc. Just play a game or two on GGPO. :rofl:

I know.

Just seems like common sense. Has nothing to do with arcade legacy, etc.

To me, though, if tourneys allow turbo and / or macros (no, not button mapping or binding PPP or KKK to one button) then they are not legit.

Anyways, keep on doing what you are doing. I don’t know how you still have the passion and will after all these years, but more power to ya, homie. :lovin:

If you beat evil user of Turboz you are true grand-master.

Also, fuck you Madcatz and Hori and other stick or controller manufacturers for adding such a bullshit fucked up feature.:looney:

MadCatz is a shitty company anyways. Fuck them and their cheap ass fight sticks.

It’s not the tool that makes the player.

I highly doubt that if turbo or macros were allowed in a tournament we’d see a drastic change. I don’t see any advantage game wise using them. Sure, they can do hunder hand slaps more reliably, or do 3p reliably, but really, how many top players mess these kind of commands up? The pros can do it 100% and the noobs would be able to do it 100% with turbo or macros, which would level the playing field. But honestly if you practice for a couple days you’ll never miss the commands anyway. It’s just a way to be more lazy, or actually a way to be more efficient if you think about it.

Overall I think it wouldn’t make a difference.

There is a reason why they have them on there you know… ever play a SHMUP? Yeah… shit gets old real fast with no turbo.

Turbo is banned of course, but mostly because it’s easier to ban hardware macros as a whole than to nitpick between turbos and program pads and whatever else people come up with and try to police it. This really has nothing to do with skill or how the game should be or honor or any of that sillyness.

The issue with SF4 PC has nothing to do with turbo, it’s more that the biggest challenge is gaming the system instead of playing the game (note all the high scores on the first day or two the game came out). If SF4 PC had 2009 level online play, you wouldn’t really need to police it, because we would be too busy playing matches with other reputable players online to care if randomjoe354252 is using a turbo pad.

In a tournament setting it’s different, but it depends on which tournament, AFAIK every major has the same stance I opened the post with, if smaller tournaments want to do it who cares? It’s like the NBA refs coming to the playground and harassing kids for not calling fouls properly.

I say this because time and time again nonsense issues like macros and turbo and such continue to distract the scene from important issues. I only wish that we had as much hate for actual bad ideas like selectable ultras as we do for random players leaving the turbo switch on their TE sticks.

I’ve never seen a cabinet for a shoot em up that had turbo built in.

Is it really that hard to tap a single button? Can I go to Japan and pick up girls with my impressive ability to press a single button?

I use a sega saturn pad and I can tell you that trying to press all k/p buttons isn’t reliable and extremely unnatural. Basically if you want to do so you have to change your grip on the controller every time so you can get your thumb aligned with all 3 buttons and it’s not pleasant. Trying to hold the controller like a joystick is also not an option because the buttons are relatively stiff compared to a joystick. You could argue that it is a crutch if Capcom would’ve done the sensible thing and made it so you only press 2 buttons for when you want an ex or ultra move, but they didn’t they overcomplicated it by making it 3 and that’s why it’s pretty much a requirement for the vast majority of pad players to use the key-bindings supplied by Capcom in their own game to play effectively - if the feature was put in the game by capcom i see no reason why it shouldn’t be allowed in a competitive setting.

You’re missing the point and being arbitrary. It is a nice thing to have while you’re playing at home. :wgrin:

I swear, people like that are the reason the “Caution: Hot Coffee is hot and might burn you” on coffee cups is necessary. Seems like you gotta write a bible of disclaimers/rules just so you can have a fair/legal tournament. Lord knows, you always got that one asshole who’s trying to get by on everyone and has “having a good time” not on the agenda at your expense. I didn’t think much of the thread at first, just because of common sense, but now thinking about it and hearing about this…well, sadly it’s needed. Just a shame people can’t just play the game the way it’s supposed to be played. :arazz:

Turbo is BS. Why take the time learning to time and piano reversals when you can just do your motion and hold the button down? Why mash like crazy to get some extra knee bash damage when you can hold the buttons down for 50% damage most of the time? Fierce hundred hands? Why bother exerting yourself and getting tired when you can just hold that shit down?

I have a simple outlook on things. If Capcom intended moves like the hundred hand slap to be performed by holding down the button, it would have been programmed that way. As it is, it seems like the move was designed this way so that it could not be used all the time as mashing so much would make your arm hurt, however using a turbo removes that aspect of it.

Turbo should be banned without question. In fact, I think anything that wasn’t an input option in the original game or cabinet should be banned. By this I mean an ST machine would have a stick and 6 attack buttons, no turbo, no button binding and as such, anything other than 6 attack buttons and a directional input would not be allowed. You will obviously get people with TE sticks and the like, and they are fine as long as it is confirmed that the turbo is not activated and that the buttons are mapped to a maximum of 6 buttons.

Mapping the end 2 buttons as extra jabs and shorts isn’t actually giving that much of an advantage, but I think the playing field should be kept as equal as possible so that the game becomes a test of the players knowledge of the game and his/her reflexes, rather than how expensive or fancy their control is.

This thread is really interesting…especially the part about button binding in terms of pad. There seems to be alot of support towards binding, but my question is what were all of you players doing when Hyper Fighting was on Snes? (I can’t comment on Special CE on Genesis input commands since I never played it) That game didn’t have any 3p/3k mapping. Yet, people still played the game on pads…snes pads no less (most people aka the majority did not have a custom stick for snes/genesis during that time). Despite this, people were still proficient with the timing of the 3 button commands (Sim’s Teleport and Gief’s Lariats) on pads with shoulder buttons or whatever key config they desired without the assistance of a 1 button binded command. Of course getting the timing on pad wasn’t easy at first…same could be said for someone learning stick and trying to time all 3 buttons simultaneously. However, with “PRACTICE” one could easily master the timing. Maybe it’s an age thing, but this overwhelming sentiment that a pad player has no chance to hit all 3 buttons at once with accuracy just seems silly. Then again, maybe I’m off base with this entire post…how many people on this board are even old enough to remember HF on snes? :stuck_out_tongue_winking_eye: I have to admit all this pro-binding stuff is starting to give “all” pad players (even the og ones like myself) a bad rep…whatever happened to practicing? If necessary, change your button config to assist you. And to those who say it feels awkward hitting all 3 buttons simultaneously…man up! ;D

I got Turbo and MK 1 on the same Christmas. They were high as hell at $60-$70 but my pops broke bread. Og certification here.

I had problems with the shittyness of SNES official pads and was THRILLED when I got some knockoff 6 button pads from my mom one day. That being said, could a stick player even play on the garbage ass SNES sticks at the time? If it was 15 years ago, this argument would most likely be reversed.

It is 2010. People have changed. No one wants to work for ANYTHING anymore.

God forbid you have to work, train, or use your brain a little more then normal. Using things like turbo buttons and the likes is instant. You hit a button and get a result that previously you might have had to work a little harder for. This way there is less room for error, people you know… people hate fail.

It’s not the companies fault. They are just giving people what they are asking for.