Virtual-On

I usually don’t mind facing bad match-ups, but facing Cypher is annoying me to no end. I think I fought about 4-5 different Cypher players this afternoon, and I went against most of them more than once, and they all drove me nuts. I had the most success when I stayed back and waiting for them to land, and use crouching attacks to have a better angle during their jump, but for the most part, they went zipping over my head.

It’s so funny, becuase I have no problem sitting on the other side of the screen when I’m fighting Zangief, but in VOOT, I just want to smack someone with a laser sword as much as pssible.

A good Cypher player that uses it’s aerial capabilities is tough but interesting to play against. Whenever I play against a Cypher player, I really try to focus… sometimes the Cypher player isn’t that good, and they end up getting totally destroyed (I think I’ve only had one double perfect match playing online, and it was against a Cypher player).

I use Grys-Vok, and the one opponent that tends to annoy me is Fei players. I try hard to focus, be patient, not get discouraged, and don’t give up any hits whatsoever. There’s a decent Japanese Fei player I’ve seen a few times in ranked matches, and I’ve mostly won the matches we’ve played, but he’s getting better. The last time we played he was merciless. I won the first round, but the second was super close. He got a couple hits early on, taking my health to about 87% to his 100% with about 60 seconds left on the clock, and proceeded to run away. I think a 13% health difference is not enough of a lead, but with about 5 seconds left our health was still 87% to 100%, so he was doing good. However, within those last 5 seconds, I managed to close in and trade hits with him, and I took the round and match with 77% health to his 74%! The round ended before he got up from the knockdown.

It can go both ways. Another recent ranked match I played was against a decent Japanese Temjin player. We both took a round, so it was down to the third round. I took a solid lead and was playing defensively. With maybe 10 seconds left, he was nearly dead (about 4%) and I had at least 30%. However, he closed in and I made a stupid mistake, so he managed to hit me with the surfing ram!! It was a shock and embarrassing! If you can believe it, that hit took my health down to exactly 0.1%!!! I frantically struggled to get my VR off the ground ASAP, to prevent a ground hit that would finish me off, and luckily he didn’t hit me (he was probably reorientating his VR after the surfing ram and didn’t have time for a ground hit). With about 5 seconds to spare, I started chasing him to the best of my abilities… with about 1 second left, I clipped him with an cLTLW and took the round and match!

its fun to hit people with the surfboard. i GET hit with it way more than i should though :frowning:

i like using fei yen a lot, it never feels like its just over when youre losing. maybe its just me but it feels like some bots (like angelan…) dont have very good comeback power

I’m debating switching back to Temjin and putting Apharmd C aside for a while. I used to play Temjin exclusively during VOOM and what little time I spent with VOOT, yest while I’m really enjoying Commando, he lacks alot of the tools that Temjin has.

They both have the same speed and dash properties, but I think Temjin does have more come-back potential with his forward dashing big two and his RTRW beam weapon.

Aph C’s machette toss and soccor bomb are nice, but they aren’t the greatest at homing. His RW is very nice, though, but I am in a rut, so maybe mixing it up is a good idea.

The exact method to increase the RW’s rate of fire is to stand still, fire RW, move, stop, fire RW, repeat. So basically, let go of the sticks, press RW, tap a stick to move, then quickly let go of the stick, press RW, repeat. Your virtuariod will fire its RW from standing animation, then take a step left or right to cancel standing RW’s delay, then fire another RW from standing animation, et cetera.

It’s very easy method, just thought I’d provide clarification on how it works.

Edit:

I noticed Angelan’s snowflakes homes on better than Cypher’s daggers (LW) and it strips away hella V-Armor. It makes her ranged style even more stronger by abusing that. Also, I’ve been messing with her shield (LTCW) then immediately follow up with her snowflakes with pretty good results. Of course, she might have better things to do in that situation, due to my limited experience playing as her.

I noticed some of her pillars don’t get destroyed, but I forget which attack was that, or am I imagining things? I think her RTLW (casts an ice block, then it transforms into bigger pillar) don’t get destroyed?

yeah snowflakes have good homing. i didnt know it did good damage so ill look for that next time. when i use the pillars im not really expecting it to hit, to me its more of a midrange tool to restrict movement. part of me is just hoping pillar is a good weapon because i get pillar a lot when i want snowflake :stuck_out_tongue:

i dont use RTLW (basically bigger pillar with slower startup) so i dunno. it might take more shots to blow it up?

I tend to use Angelan’s RTLW whenever I am think I am safe to do so, example, behind an obstacle assuming opponent do not have any weapons that ignores obstacles, or when opponent is knocked down. It stays out longer, it even circles around if it missed opponent the first time. I do not recall it being destroyed unless it hits opponent, or it stayed out for too long.

Heck, having both RTLW and any variants of her CW in an arena at once is awesome/scary, depending on your perspective!

My fav things with Aph C so far are:

the obvious soccer bombs
CrLTLW (direct aiming LTLWs, quite high knockdown potential)
Cr/StLTCW (great homing, goes over low obstacles and hits aerial targets easily)
fwd. dash CrCW(comes out rather quickly and knocksdown often so it’s good up close to punish stuff)

And the rest I need to experiment on more rally. As you’ve already noticed, RW is awesome. Good damage hella easy knockdowns. I need to mess around with the turbo variations more though, the LTRW has great homing and decent priority but the slow bullet speed-up makes it hard to use at anything that isnt long range. RTRW I haven’t used very much at all so I dunno.

Good points Gasaraki, and I need to work more of those attacks into my game with Aph C. It might be the things I need to pull out of my Commando slump. I don’t use forward dashing crCW nearly enough, I mainly throw the machette standing still or jumping with RTCW.

Today I did play alot Temjin- went with a purple and green scheme to look like Unit 3 from Neon Genisis Evanglion- and I won about the same, just in different match-ups, and had more success in CC due to I think the longer CC activaction of Temjin’s CW. The Cypher match-up was easier to me as Temjin, his bombs packed more of a punch than Aph C’s napalm. But I suffered inthe Angelan match-ups as my forward dashiong big two missed alot more, and anything not a Forward dash bounced off of her. Where as forward dashing RW with Aph C, I was sure to get a few those to hit easily enough.

Ok, yeah after today’s session I find Aph-C way boring compared to Aph-B. I think I’ve dropped C lol

ggs pingpong =)

Aph B is alot of fun, using tornadoes to stun and then swoop in for a CC kill!

And you are right, Aph C, doesn’t have anything really unique, but You gotto love that shotgun.

I really want to master Bal, but I haven’t gotten my PHD yet.

Can someone tell me what all the important acronyms stand for?

…and how to effectively cut the lag off dash shooting?

LW/RW/CW = left/right/center weapon
LT/RT = turbos
CC = Close Combat
Cr(or “c”) = crouch

so CrLTRW is crouching left turbo right weapon.

  1. don’t dash attack in most situations. Starting out you’ll be using it WAY more often than you should and just get punished alot. Figure out what good non-dash attacks you have use those to try to get THEM to dash and punish THEIRS with your own dash attack, or whatever else depending on the character.

  2. there is some technique to actually reduce the recovery, I think. IIRC it’s something like timing an LT attack just right as the dash is recovering, then dash cancelling that to recover quicker. Apparently really hard to do consistantly, if I’m even describing it right lol

So basically try to consciously use the dash as a means to just avoid rather than to fire back, and DO NOT rely(as in, don’t always do it, but yes there are times you’ll use it that way.) on dash attacks to face the enemy. Remember to use jumpcancelling to face them and while dashing, to curve the dash so they stay in your sights, that will increase accuracy on dash attacks at the same time so get used to curving dashes.

well gasaraki is probably better than me but ill say one thing about the dash attacking

its true that you dont want to do them too much since theres a “dash freeze” at the end. its also true that when you first start you should probably not dash attack too much and just work on getting your hands used to moving around and jump canceling to face the right way.

however youre going to have to learn to use dash attacks (especially forward dash attacks) if you want to hit people who can dodge stuff. for one thing some characters’ strongest moves are forward dash attacks, like temjin’s forward dashing LW is really good. dashing hyper heart/hand beam is also pretty vicious. additionall, forward dashing moves you closer to your opponent so that + the inherent tracking in dash attacks gives you a higher probability of hitting your opponent.

one good thing to get used to doing is side dashing (to dodge something) then cancelling that into a forward dash by moving the stick to neutral then forward and then doing an attack during the forward dash. you can also do some shenanigans like dashing forward through an opponent whos close to you and doing a forward dash attack (so your bot turns around) shooting them in the back.

in general you wanna try to time your dash attack so that youre attacking (and facing the right way) when the other guy is stuck in post-dash lag. so like if they are doing a forward dash attack at you, you dash sideways and attack. if they go sideways you go forward. its kinda hard to time though, and a lot of the time the other guy recovers fast enough to get away or your attack doesnt track well enough so its not like youre guaranteed a hit.

but i guess in the beginning just use dashes to move around and jump cancel to face your bot in the right direction. play a lot of the long range game. in close range using dash attacks to turn your guy around is ok but you gotta make sure you end up behind cover or the opponent is not in a position to do anything bad to you (like for example hes turned around facing the wrong way)

i spent the first few weeks running away and spamming dragons. i was forced to learn dash attacking and “the rest of the game” when i found people who could actually dodge them.

i still got a lot to learn but those are my observations going from “how do i move lol” to actually being able to kill shit. hopefully im not blatantly wrong on anything, if i am please correct me. i gotta find some more time for this in between work and sagat fighter 4

I think it would be nice if VOOT got its own page on the SRK Wiki. How would one go about starting it? I requested an account yesterday but am still waiting for approval. I started typing up an article for the game in the meantime though, so if anyone else wants to copy/correct/expand/format it, they’re more than welcome.

removed from post, now on SRK wiki

I haven’t added a tier list yet. There’s a matchup diagram here, but I’m not sure how authoritative it is.

I’m not really sure why it’s not always possible to Watari Dash at 135 degrees instead of 90. If somebody could clear up the specifics on that, that’d be great.

I’m not entirely sure what Rowing and Doi-2 Dashes are, and I think those might need a mention.

Prototype Temjin and Raiden probably don’t deserve pages of their own. Either a brief blurb on the game page or in Temjin and Raiden’s pages would be enough. They’re functionally the same, except that they have different model numbers, different color schemes, and they cannot Watari Dash, air dash, or use turbo attacks.

Bradtos and Tangram are non-playable boss characters. For their page, a description of all of their moves/patterns and tips on how to defeat them should be enough.

There’s no mention on how to quickly recover from falling, mostly because I don’t remember how to do that (or if it’s even possible to control).

A V Armor match-up chart would be nice, but I haven’t found one for v5.66 yet. One for v5.45 can be found here.

I think that’s it. Feel free to copy/add/correct/edit as needed.

To cancel a jump you just crouch when you are in the air.

Yeah, I know. I sort of said that, but I guess the language is a little unclear.

My account request for the wiki still hasn’t been approved. How long does this typically take?

Nice Wiki, there are some great guides and faqs on the dreamcast section of VOOT on gamefaqs.com, maybe some of them can be linked in the wiki too.

Sixfortyfive, it took me a while (I think a week?) for my account to get approved on SRK wiki.