Virtua Fighter 5 Final Showdown console thread

Does it fucking matter??? Game is $15. If you buy the items, you still won’t be paying retail price. It could’ve easily released for $60 with items, and you’re still coming out cheaper this way. I’ve been totally convinced for awhile now that people are dumb as hell, but I thought they’d at least try to suppress some of the stupidity.

Buy a Capcom fighter for $60. Spend over $20 on shitty colors and alts DLC.
FS releases for $15. Bitch about $30 for complete customizable DLC.

Fucking idiots.

well its nice to know nobody pays that much anymore,and if you do your stupid as hell. but no, as much as you and i want to believe in the western VF scene, this game would get SHUT THE FUCK OUT if it was $60 or even $40. to be honest i thought it would be sold as $20, which is the ONLY reasonable retail amount despite all the effort they put into it mostly because we all know the western VF scene is ailing and therefore needs to lowered price to at least entice people on the fence. but yes, at $15, with an initial 200 items IN THE GAME and its up to date, there is no excuse not to buy this game for any fighting game fan and it should definitely give VF a shot in the arm for us. im gonna pony up DAY ONE and will probably (begrudgingly) pay for a few months of XBL Gold if VFDC is gonna do a stream or if theres a good group to play VF5FS on XBL to play with. i REALLY want to learn Goh again, even if hes not really my type of character (more of an El Blaze/Brad type of player).

now if Square will just make an online capable Tobal 2 (doesnt even have to update the graphics or anything since it looked damn good on PS1) then my life will be complete.

its bad for SEGA not marketing their DLC in-game, but they should just put up a free “see opponents DLC” download

i’m sure a discussion will be had in sega’s office in regards to DLC options, but let’s try something. Lets BUY the game in support for SEGA or at least for VF’s sake and show that we took interest in their game and THEN lets put that list of demands up.

I will seriously call those I know at sega and make inquiries and suggestions, but sega is already on a short budget seeing as to how the original VF5 bombed.

I see this as sega taking the high road just incase this happens again, which i hope it doesn’t!

If you do not buy the items (by choice or simply because you can not afford it at the time), how is it hurting the value of the game?

Costume items. Not special moves. Not some shit you need to play the game. We talking about costume items. I don’t even talk like this but are you shitting me?

The game is a finished product with optimal balance options for characters and we get the whole shabang for $15, and you are complaining because you can’t see optional costume items?

Meanwhile, SFxT has locked colors that you must pay for and over a fourth of the cast is $20 DLC. Think about it. 12 characters on SFxT are $5 more expensive than the entire VF5: Final Showdown game.

I will re-post this again

Cla - it actual helps if you take time to read posts before jumping to conclusions. The same exact thing happened in two news headlines in VFDC where you ignored what was written.

Reading this article on sumo, there are some striking parallels here. Maybe people would try kangaroo-and-lemon pie if it was a quarter of the price… guess we’re about to find out

http://www.guardian.co.uk/travel/2012/may/02/charlie-brooker-sumo-wrestling-tokyo

Akai posted a vid of some of the new win poses, they’re so frickin’ awesome and funny!

[media=youtube]2o7APSuLjH8[/media]

Thanks for posting that Aion

What’s going on with certain stances putting you at a seemingly huge disadvantage? I’ve seen videos of Jeffry landing a hit that leads into his stance and he’s at like -70 or something ridiculous like that.

I don’t really get how frame data works, but it doesn’t look like you can just stuff everything he can do from that stance. Is it just a bug in replays?

Can you post an example in the forum?

The only wish I have for FS is the ability for others who don’t have the dlc to see these win poses. I feel like Sega solved the VF blandness but when casuals pick up the game if they don’t have the dlc will figure VF is still dull. This vid has to make its rounds on popular gaming websites, time to spam!

No, it’s just that from those special stances, they can cancel the stance animation (which is -70 if you let it animate completely) with any attack, so the defender is usually at either a slight advantage or disadvantage.

Some people may find it still bland, but for $15.00 you already have 6 costume types to choose from. I’m not sure how that compares to other fighting games, but that is a lot of variety within just the default costumes.

Aion, thanks for posting that. It was compiled by LadyVF. Just a warning - whether any of those win pose items are included in the console game is unclear. I believe Frank Hom, the Sega representative on the U.S streams, mention there are some Japanese-specific items that might not make it to the console.

Idk i think this is a personal gripe when it comes to customization. But I hate when games give the ability to change things like skin color in customization, I like the idea od dressing up characters, not changing them to a completely different character(aesthetic wise).

The user and all related content has been deleted.

Having a tan doesn’t make you a different person any more than dressing up like Ken from street fighter.

-/+[frames] is the difference between how long it takes you and how long it takes your opponent to reach neutral state. For example, +6 means you reach neutral state 6 frames faster than your opponent. Conversely, -10 means your opponent reaches neutral state 10 frames faster than you. (Aside: Neutral state is when you’re free to move, attack, or guard.)

Jeffry’s Threat Stance begins with an attack. After the attack, Jeffry enters stance. If the attack hits or is blocked, the game will display -64. The game can’t predict when you’ll cancel the stance (with an attack [S]or guard[/S]) so it chooses to show you how many remaining frames the stance will last after your opponent has entered neutral state. At the 64th frame, the stance will naturally end.

If you so choose, you may attack [S]or guard[/S] before the 64th frame. Jeffry is not really at a 64 frame disadvantage, because he can interrupt his stance much earlier.

To more experienced players: If I’m wrong about anything, please correct me. I’m here to learn as well.

For reference:
About VF frame data
VF5:FS Jeffry move list

Edit: You cannot guard-cancel out of Jeffry’s Threat Stance.

Youtubed “VF5 Tutorial” and got http://www.youtube.com/results?search_query=VF5+tutorial&oq=VF5+tutorial&aq=f&aqi=g1&aql=&gs_l=youtube.3..0.1150.6324.0.6564.20.10.4.6.7.0.121.400.9j1.10.0...0.0.15VxdQEuEiE

and check the front page of this thread to see the differences.

Everything sounds right except that you cannot cancel or shorten the recovery of threat stance by pressing Guard. You can only do the move options listed under threat stance.