I really wish that Nintendo delayed the game a few more months to make the chaingrabs not exist, but eh, can’t have everything with Nintendo.
Having said thus this is interesting albeit risky. Creating a new style of game that practically emphasizes the use of infinites and constant chaingrabs, then banning them, it’s kind of iffy for me.
You aught to get a Q-tip and wax some of that elitism out of your ears, then you might be able to hear what people have been saying this entire time. No, this isn’t street fighter. I made it for fun. Smash’s system is different than what you’re used to, but beyond what your ignorant opinion sees, there’s plenty of depth to the game. Anything where you face off against someone 1v1 in a situation where you’re trying to out think them using a move set and the system tools available to you will be a fighting game. Just because it’s not street fighter and it doesn’t follow the same rules doesn’t make it any less of a game.
And most points? Do you even know what you’re talking about? Have you ever even played this game? And talking down to the people in here, have you noticed most of us play shit other than smash brothers? I guarantee that I would destroy you in any of the games I play. Keep the shit talk out of here. It’s nothing but trolling.
still smash is a game for new generation scrubs that cant handle a real FG
The only reason why smash has a section is :
It makes evo money,seeing the fact that the smash community are full of kids that cant handle a real fighting game.hell i would add a smash section if it put more money in my pockets from scrubs alone.
Just about every smash thread gets closed in the FG section,more then anything,because real players know its not a fighting game.
anyways I’m done spreaking the truth in this thread,Nowoff to a Real fighting game thread
I thought about it a bit. I’ve yet to play this, but I think springs in the corner would be best. reason being is it takes away reason to corner people. Cornering people is still good and all, but with springs it’s not especially dominant
Ah yes, don’t you people love trolls that have no idea what they’re talking about? Kid, being able to make an account on SRK doesn’t mean you actually know how to play a fighter.
Although he makes a good point with Pitt fighter being awesome. I remember playing that game when I was a kid. Good shit.
Once again, stop assuming things. I’m one of the best players in my state for GG and that game is MUCH harder than SF. But we all know execution isn’t the only level of difficulty. Brawl is pretty similar in a lot of ways to ST, which I’m sure you nut all over. The only thing kiddy about brawl is some of the characters. The actual fighting has a lot of depth and requires more thought than quite a few other games I’ve played to do WELL at. Even if the move sets and execution are simple. I don’t see anything wrong with that though.
But yeah any scrubby kid can play it, but anyone with skill and a good mind will also destroy those scrubby kids. There’s plenty of room for a skill gap, making it a great game.
Don’t bother with him Samurai. Jase has also trolled this Smash thread in FGD http://forums.shoryuken.com/showthread.php?t=155923, he’s one of several blind haters in it. Notice the people who leave the most negative comments can’t form any sort of convincing argument so they just write one or two sentences and just repeat them over and over? Such as Jase here who keeps writing Smash isn’t a fighter, it’s a party game, needs points to win (what?), but can’t present any evidence to backup his claims. I seriously doubt he could even tell us what makes Street Fighter a fighting game.
I left some responses in that thread but it’s obvious reading anything longer than 20 words at a time hurts his head. He’ll just dodge the question and repeat the same flawed (circular) logic. GTA has fighting in it so it’s a fighting game. All games have life bars. :rolleyes:
This leads me to believe three things:
He’s never played a single game of Smash but is threatened by its popularity anyway. It’s different than what he’s used to so he feels he has to attack it and turn it into an abject game by saying its for kids or whatever. Kinda reminds you of the US before the civil rights movement no?
Fighting game critics who say these games are mindless button-mashers can look no further than Jase as an example. Judging by the quality of his posts one wouldn’t think he could win at games like chess, or pin the tail on the donkey.
He hasn’t graduated from High School, but still associates Smash with children.
Now back on topic. I like the idea of using stamina mode and custom stages to turn Brawl into a traditional fighter. Very simple idea, can’t believe its never been thought of before. I do wonder why you decided to use heavy gravity. Seems like it’s too easy to just u-tilt all day instead of performing a variety of combos if the matches were played at normal G. Although I’ve only watched the one Youtube video you posted so far.
lol what? Everything quoted to me in the other thread, I counter it all.nice try.plus it try smash before at a freinds house,after wasting my precious time trying out that god awful game for a couple of party matches.I came to a conclusion.
xSamx I must say this is a fucking great alternative way of playing. Me and my friend was having so much fun with High Grav on then we had speed mode to make it more fun…
Someone who owns the game really needs to test this for infinities. When I tested, Heavy felt pretty good in this mode but it was noticiably lighter than Metal. While short hops were exceptional short, normal jumps still had height to them. I don’t own the game so I couldn’t officially test for infinites. Also, someone needs to test this with Pikachu. Thunder is probably fine while grounded but it’s probably nerfed in the air. Someone probably also needs to test Bowsercide/Ganoncide on the spikes and springs.
Actually, it seems fine if you alternate between spike and spring versions. For a change you could try using the ice blocks for the floor (I just recently discovered that they were supposed to be ice ).
It’s been thought of long before this thread, but most play it just to fuck around more than “an alternate mode of play”.
Has anybody considered using a Fixed Camera? or Mini play to prevent infinites? Or would Mini just fuck things up even more, with ridiculous attacks being added?
Edit: Actually, playing Stamina Mini mode in a confined space would truly make this Marvel Jr…
I have an SD card so I’m perfectly willing to create and share some custom stamina stages. I might create some with edges, just to see how it all pans out.
Yes. And jumps go very high (compared to the character size). And any attack that makes you move a significant distance will be crazy as hell. (Up+Bs, a lot of characters’ Forward+B (like Peach’s, hahah)). And you can also fly away forever with Marth’s Side+B (first slash only). Which is why it’s a good idea to keep it contained (in, say, a 2x4 or 3x4 space).
Though I’m wondering if the Normal-sized Waddle Dees/doos and Gordos will be a problem…
I wonder if there’s a way to block off exiting from the top of the screen without creating actual blockades? It kind of bangs Pikachu in the ass because of Thunder.
Maybe a Medium map that stretches up infinitely? Hm.
One thing I’ve noticed is that Pika’s thunder goes through platforms that aren’t visible on screen. Icould be wrong but I’ve seen it happen. It could also be if the thunder cloud appears inside of a platform, it goes through that platform.
Also, the U-enclosure solves this problem. Make a large U and place spikes on the two tops on the U. This might actually work better than an box-enclosure.