I need to finish a game or two before I jump in. I’m excited though and haven’t watched any gameplay.
Same here. It sounds like a blast with friends so i might dip my toe into it after launch.
Lol what? Its a time management issue.
Do I want to spend 30 minutes hitting buttons or 30 minutes hearing/reading and not actively playing.
I got shows I havent watched and books I havent read. I’m going to games for playing part; not because they incorporate other media in them.
So have you considered skipping cutscenes?
Why bother playing a game where I have to skip cut scenes?
If a game js going through the trouble of making cut scenes its because that’s the reward for whatever gameplay segment you went through.
Games get to be differenr because they’re interactive. Anytime you spend not interacting should be kept at a minimum. These two people need to talk about life? Try to add gameplay to it or make it short.
Spending the time showing exposition is silly. Thats what movies, shows, and theater are for. You want your game to stand out, make me play the story out. As much as humanly possible.
Because having to watch 30 seconds of cutscenes every once and a while to give the gameplay some narrative context is a small price to pay for the 30 or 40 plus hours a lot of these games offer. Not to mention, oh yeah, you can just skip most of this shit in most games, making it a non issue if that’s such a detriment for you.
I think your view on games as an artistic medium is pretty shallow and limited if you feel narratives have no place in them. As I said, good stories can give the gameplay some much needed context. If you don’t want or care about that context, cool, there’s plenty of games for people like you.
I can’t imagine a world where all games are just completley devoid of any narrative imagination. You can pretty much wipe out at least half of all the iconic characters, weapons and locations that have come into existence because people gave all those things interesting context. Imagine some of the best RPG’s ever made being nothing but menus, stats and grinding to get stronger. For 30 or more hours. No narrative, no dialog, no setup whatsoever.
Like, people LOVE the characters in Persona games, and love the games themselves. To the point of rabid fandom. Do people like those characters because you spend so much time pressing buttons as them? Naw, people form connections to them because of their dialog and the actions they take within the game’s story. It deepens your ability to immerse yourself and empathize with the struggles of who’s on screen.
Stories, narratives and exposition will always have a place in games. They always have. Can’t co sign this one at all, chief.
I’m still confused what your main issue is too. Is the issue your lack of personal time to play these games, or should games just totally omit any and all attempts at stories period…? Which is it?
Nigga, what i understand your point and agree with the sentiment, if someone want to skip any game because it is story driven, is turn based, is a fighting game and they dont like it, is a jrpg, etc, you cant really do much to convice them to do otherwise.
Sometimes is a matter of preference, and sometimes is a matter of practicality.
I assume, that someone like Pertho, who is a father has a limited amount of time to play vgs, so he prefers to focus on games he likes and do what he likes.
Dunno why you have a problem with that, lol.
I didnt say stories dont have place in gaming. Read it again.
Or I guess I should make it clearer:
what games bring to storytelling is interactivity. That’s why QTEs blew up: they turned boring affairs into interactive ones. So if you have a whole ass medium where you can make people do things…you should probably be making people do things as much as you can.
I was looking at getting those for my MAME cabinet but they were delayed big time and once I realized that most of the light gun games are emulated poorly I just opted to get a legit light gun cabinet and now have a switcher in there with a bunch of light gun games.
Apparently the Big Buck Hunter Arcade1up is going to be using the Sinden technology for the guns and those guns are also wireless which is pretty cool.
Best ship in the series
How do I get a better ping?
QTE’s blew up because God of War blew up. A QTE is literally just as interactive as pressing Square to skip over a cutscene or some dialog. It confuses me that you’ll skip an entire game because you might have to press Sqaure on a few cutscenes, but then you turn around and use quick time events to defend this notion of games needing less story and more interactivity.
You literally said spending time on exposition is silly, and that things should always be playable as much as humanely possible. If things were playable as much as humanely possible, then we wouldn’t have stories or cutscenes. So again, it sounds like you don’t really feel narrative has a place in games unless it’s literally two characters shouting over each other as they move through the world.
Maybe we just disagree, and that’s fine. I’m content leaving it at that.
Read thread, I see Martian is at it again.
I am going to head out.
Having a totally peaceful discussion using reason, logic and facts?
Yeah, no surprise you feel the need to head out. You ain’t capable of any of those things.
well, not even that far into it and I might have hit an impossible section of Carrion already…aha! The webbing ability is indeed what’s needed to pull the lever there…it doesn’t look like it works but somehow it does…
the new adventures of The Thing shall continue… no one in the facility is safe…
*and yeah, I’m one of those people, bruh—ever since way back in the days of 8-bit stuff; the instant I see “the turn-based combat…” I’m GONE. I still laugh at that Baulder’s Gate 3 reveal, even though I suffered some disappointment there as well…but it was refreshing to see I wasn’t the only one; I stayed to see the reactions in the live chat, and it was glorious… shit went straight down hill from the moment that dude from the team said “the… action is turn-based…”.
Except it isn’t since QTEs have consequences for failing them.
Hence they “gamefy” things that otherwise would be non-interactive.
What do the consequences of said interactivity have to do with the level of interactivity itself…? What?
You press a button to initiate a sequence. End of interaction.
You press a button to continue a line of dialog. End of interaction.
Please don’t sit here and try to make a convincing argument that one is some compelling action and the other isn’t. They both require the same level of input from the player.
Dude you making mountains out of molehills because you can’t get again why someone doesn’t like something you like.
Wrong. Pressing X or Start (or whatever) to skip a cut scene nothing like a QTE.
QTE’s require timing and accuracy, had a failure state where you don’t succeed and your character dies or what ever. Example the boss battles in God of War games are all QTE, but they done in a way that feels like your doing more. It engages the player. Skipping cut scenes are just that, you are skipping a video or a in game script and you move on to the next thing.
Do us all a favor, stop trying to convince us of your narrow world view. Okay Bye.