It’s definitely disappointing being black trying to create a character in your image, so I’ll take Miles as a sign of progress.
Yeah. Nioh 2, Outer Worlds and Monster Hunter are some of the more recent games that get hair options for brown people right.
I was usually able to come up with something solid in Bioware games. Mass Effect and Dragon Age Inquisition in particular. Shine 3 Dolla line up aside…
Damn now I can’t unsee this now.
Coming for that Alex Kidd throne in time for Alex Kidd DX
Ghostwire: Tokyo looks cool. This is the game that Ikumi Nakamura(sp?) was directing, then left because of ‘creative differences’. I wonder if it was originally supposed to be 3rd person, Bethesda said no, so she said ‘bye’?
Either way, we’ll never know. She’s pitching Okami 2 to Capcom right now, and Ghostwire is a PS5 timed exclusive.
Price and BC are all that’s left on the PS5 front. Might sit out for a few years like I did the PS4.
Bruh, I’m getting sticker of Cell’s face and sticking it on my PS5.
Thats how i did it my first time. Heavy ass armor, big ass sword. Don’t need to roll if I just Alexander Wall all your bullshit lol.
Pragmata is a Capcom game. That’s a pleasant surprise. They haven’t had a new IP in a while.
I need yall to further explain this. If you are not rolling out of the way, wouldn’t that generally be a bad thing in a Souls game?
Buh whaaa!?!?!?!?!
So the Souls games are “Build” games. You allocate stats to make a build. In Dark Souls 1 and 3 (This doesnt work so well in Demons and Dark Souls II) you can allocate a bunch of points to Strength and Endurance and just wear super defensive armor and carry a Great Shield and be able to block just about everything anything can throw at you. It’s a very effective strategy for tackling the game especially Dark Souls 1 where a lot of great shield have a 100% block rating so you don’t even take damage. So just also carry a big stick and just hide behind your shield and counter attack after a block. Works the entire game.
There’s ways to mitigate damage other than rolling. That’s usually just the easiest, most universal way to avoid damage altogether.
Yeah. I posted about it a few days ago. Her and Kamiya have been riding capcoms ass since Nakamura left Ghost Wire last year about letting them make a sequel.
So the Souls games are “Build” games. You allocate stats to make a build. In Dark Souls 1 and 3 (This doesnt work so well in Demons and Dark Souls II) you can allocate a bunch of points to Strength and Endurance and just wear super defensive armor and carry a Great Shield and be able to block just about everything anything can throw at you. It’s a very effective strategy for tackling the game especially Dark Souls 1 where a lot of great shields have a 100% block rating so you don’t even take chip damage. So just also carry a big stick and just hide behind your shield and counter attack after a block. Works the entire game.
@Stuart_Hayden Fucking gdlk.
@Hotobu just made me realize what the PS5 looks like standing up…
Slap some green LED’s and red paint on there… Boom. I bet I could actually commission someone to do this.
Holy shit, I may have to give these games another try. Maybe I’ve been going about playing them the wrong way. Never even crossed my mind to make my character a tank that doesn’t need to dodge, legit didn’t think it was a viable strategy
It’s less viable than it is in other games. In my opinion the funnest tanks are made in Dark Souls 1.
Don’t let that stop you tho, tanks are still fun in every game, one way or another.
That’s because Dark Souls 1 has Poise. Thats the other benefit to being a Tank in Dark Souls 1. It’s Super hard to stun a proper tank in that game so you can just no sell enemies attacks and trade for kills.
I wish they could get poise right