Your right, I knew you where gonna respond like a retard. I was 100 on that one.
Nobody who goes to this forum should really be complaining that much about the different Gokus in DBFZ and their differences and sameness if they play SF with the amount of different shotos that series has had over the years that pretty much do close to the same thing. Real Talk.
And that besides even with all the Gokuâs they still donât make up a quarter of the cast so justâŚshut the fuck up about shit you donât play Po.
But in all honesty
Fuck Kid Goku
Donât care, didnât read.
Welp, it is done, boys
All 4 mainline Uncharted games are now complete, leaving only Golden Abyss and Lost Legacy as remaining titles to be touched
UC4âs first playthrough on Hard clocked in at 18.5 hours. Even discounting all the deaths and reloads thatâs still probably at least 17.5-18 hours worth of campaign. The game definitely feels long, though I canât quite put my finger if itâs because of the levels and partial open world element, cuz the number of chapters is comparable to previous titles.
Iâm also unsure if 4 was a ânecessaryâ game so to speak. 3 did end a bit abruptly but it was pretty clear that Nate and Elena are âtogether-togetherâ now, and naturally they wouldnât be doing the treasure hunting all their life
I guess itâs a fair to compare UC4 to Indiana Jones and the Kingdom of the Crystal Skull, where both entries in an established adventure genre franchises serve as a âlast hoorahâ for its protagonists. Only difference being is that Nathan is much younger than Indy and instead of having a son Naughty Dog introduced a brother into the mix
Unsure how to feel about the segments from Samâs and Drakeâs childhoods, as instead of Nathan going on his own adventure tracking down the Francis Drake legacy, now itâs Sam who taught Nate everything and who came up with the Drake last name
Honestly I would love to see Amy Hennigâs original script and how Sam was incorporated into the story before Druckmann forced her out of the studio and rewrote everything
Canât help but feel that Nadine beating the shit ouf of Nathan alone and then both him and Sam in a fistfight is also Druckmannâs work. I mean come on, by this point Nathan has beaten how many goons, grunts and other foes? Mans also survived a one-on-one match against a crazy dude who was wielding a knife, while the two were on a crumbling platform in the middle of an ancient middle eastern city. Just power scaling done wrong
The game is fucking gorgeous, however, it really does. Just an absolute eye candy through and through, and itâs unfortunate that this prettyness had to be achieved by sacrificing framerate. It does stabilize most of the time, though naturally itâs not rock-solid 30 during the more action heavy scenes. Gotta wait for dat juicy PS5 remaster, especially hope that whoever does one (assume itâs just gonna be Bluepoint since they did UC1-3 remasters) - they fix/improve stuff like antialiasing, on top of general perfomance upgrade
If youâve seen Digital Foundryâs tech analysis of FF7R, then you might have heard them mention issues with the âghostingâ effect, and itâs suprisingly much more noticeable as you spend a lot of the time swimming or looking at camera closeups with charactersâ hair having this sort of âshimmerâ around their heads, a bit jarring when you spot it
P.S. Fuck the Minigun and the Shotgun dudes, hated them throughout the entire quadlogy. Donât understand why ND removed the grenade throw back feature in 4 when it was a lifesaver in 3. I guess they thought it made the game too easy, despite enemies still being aggressive as fuck so you canât just sit it out behind the cover (which never really was a thing even in UC1), not to mention that now cover is often destructible
P.P.S. The epilogue in UC4 was pretty cool, though I lowkey hope Naughty Dog just move on to a brand new franchise next generation. Donât think I want nor need an Uncharted 5 with Nateâs and Elenaâs daughter in it
Final rating for the series is 2 > 3 = 4 > 1
UC1 isnât a bad game by any means but itâs pretty boring from design perspective
UC2 is just fantastic all around, you can really tell the team enjoyed making it, from the level design to general architecture to writing, canât even believe itâs a sequel
UC3 is still pretty fun but I dislike how Elena has an even smaller role here than she did in 2, Chloe just disappears 1/3 through the story, and at times it goes a bit way over the top in terms of the action
Because it trivialized the grenade system. The point of enemies throwing grenades is to flush you out of cover. When you can throw them back not only do they lose their purpose, but now you can sit on your grenade stock and donât have to use them until you want to instead of when you need to. Removes choice from the game because you dont have to choose when to use grenades you can just throw back the ones enemies constantly throw at you.
As nice as throwing them back is for the player, itâs a net loss for the health of the game as a whole.
Seriously, fuck the boats section in 3. I almost threw my controller over that part of the game.
âŚWhat boat section in 2?
The scrapyard area.
Thatâs in 3. There are no boat sections in 2.
I thought the scrapyard in 3 was one of the best parts of the game despite howâŚrandom it was. Some of the best gameplay was there.
woops, too much drinky
Of course you didnât. Why would I expect someone like you to read?
Ubisoft got lax, and Someone hungry for success.
@sonichuman check your PMâs when you can sir!
Because the first 7-10ish chapters (been a while since I played) feel like one huge prologue since theyâre 90% cinematic and not really the level of interactive weâre use to when it comes to the Uncharted series.
I feel the first three games did a really good job of blending cinematic and interactive from start to stop. With 4 though thatâs not the case, imo. Not that I dislike it. Every chapter leading into the adventure truly starting is vital to Nathanâs development throughout the entire game and reflective of his experiences and relationships in the series as a whole
That said, Once the game gets started it doesnât stop.
My ranking would be 2 > 1 > 4 > 3
I rank 4 and 3 so low because the stories just arenât as engaging to me. Theyâre great stories but they didnât get their hooks into me like 1 and 2. That and 3âs pacing is all over the fucking place.
The only faults in 1 I feel are the jet ski spots and that a lot of enemies are bullet sponges for no reason.
2 is arguably the greatest PlayStation exclusive of all time.
Also whatâs up with 3 basically not having a final boss?
At least 2 and 4 have proper last fights against the antagonist of each respective game
1 is justâŚidk crawl around 3 wooden boxes then press a button to GG
Only 2 really had a final boss. Even then, to me it wasnât very memorable. The Shambala guards were more impressive to me and way harder to kill unless you had the cross bow
To me the biggest moments of each uncharted was
1: When you first come across the monsters in the crypt with Eddie
2: Escaping the train wreck (not the scaling part, fighting through the wreckage where youâre surrounded by snipers and heavily armed forces) and the inner sanctum where itâs you vs the Shambala guardians vs. dudes army
3: The museum with Cutter and Chloe as well as when Nate is hallucinating when fighting all the djinn enhanced guards
4: When youâre scaling down the cave and see the pirate ship