Ever since RE1 scene…screw them lol
What i find hilarious is that their goal is in odds with how they designed the game.
Yes, every enemy has a name, but they also are trying to kill you on sight.
The same for the fucking dogs.
You only get to care if there is an investment for you to care about.
I doubt that ND implemented something akin to the nemesis system from Shadow of Mordor/War, where you get to care about the orcs you fight against/with because they have an interesting mechanic that makes them memorable with each encounter you have against/with them.
And then there is also the fact that most people can separate reality from fantasy quite well.
Most people know that killing an npc, be a person or dog is nothing really, specially when they come in in the dozens and are only there to break the monotony of walking from point a to b.
Yes, late the hate flow through you.
Add birds to the list of things to enjoy killing in video games. If you have played any game that featured birds as enemies and haven’t come away with an extreme hate for those virtual menaces, you ain’t right in the head.
My avatar perfectly expresses how I feel about this image
Oof, tell me about it.
You are minding your own business on Farcry when out of nowhere your face is getting mauled by a fucking eagle/falcon
Hecatom’s correct to, like Elder Scrolls names almost all if not all of their NPCs and people still go on huge murder sprees. Naming someone Tom doesn’t make me care about them enough to question blowing their head off, especially when they are shooting at me or trying to brain me with a brick or whatever improvised weapons TLOU likes to scatter around.
It isn’t a click bait title. It’s a Game Maker’s toolkit video and it actually talks about skirting the line. He actually interviewed devs to get their takes on the subject and how they navigate the waters. The dichotomy of the subject has always intrigued me. He actually says some of the same stuff you said.
what in the fuck? Can’t tell if whack or amazing or tits…
‘Ok so it’s like Morrigan’s Super…wait was that a bird?’
Things I hate in video games on sight:
Dogs
Bird enemies
Fish/shark enemies
Underwater sections
Fighting near cliffs
With extreme prejudice.
I don’t think any game ever pissed me off with ledges the way the first Jedi Knight multiplayer did. So many catwalks, so many people using force push. Who knew that force push would end up being so broken in MP to the point that almost no other powers mattered?
I felt that
2 cents: General rule for games and possibly life. If anything comes at me with intent to kill, then it should prepare to be met with the same intent. Doesn’t matter what it is: Dog, Cat, Badger, Bear, Woman, Man, Child, Bird, Alien, Zombie, Zombie child (shout outs to people getting upset about Dead Island’s trailer), Zombie baby whatever what have you. The people who are too busy contemplating ‘should I kill this thing that’s charging at me to take my life?’ may hesitate too long thinking about it and wind up dead themselves.
Iroha is inspired on the old japanese tale of the Crane wife.
To put it shortly.
A man saved a crane that felt on a trap or something, he cured her leg and let her go.
After that the crane came back as a beautiful woman to live with him as his wife, in gratitude for his care.
For some reason that i dont remember right now, the crane had to do something in her animal form, and told the man to not look.
He didnt listen and looked her in her real form.
The crane had to left him because of that.
You can see elements of the story on her design and her moves.
She is a yamato nadeshiko, designed to look attractive in both appareance and demeanor, she serves her master, hence the maid motif, but since is a fighting game, it is combined with a ninja outfit for bonus fan service.
Her stance and walk animation only involve 1 leg, with the other being wrapped in bandaids.
Her stance is inspired by the crane form.
Her weapons resemble wings.
Her super ask you not to look, then she proceeds to attack the oponent behind a curtain and at the end deal the fatal/final blow in her real form
etc, etc.
Fun fact, the master she is always talking about, is the player, she breaks the 4th wall in all her dialogues.
She was designed to be a literal waifu, lol.
I don’t mean this in a rude or disrespectful way but I feel like anyone who thought about it for a few moments would realize Force Push is OP. It’s kind of the Solar Flair of the Star Wars universe. Really under estimated.
Play For Honor.
You will learn to love hate them even more lol.
Side note.
As you can guess, a lot of scrubs flocked into the game expecting people play the game honorably.
They get pissed when people gang them 2 or more vs 1, or thow them from cliffs.
As ironpineapple put it nicely.
The game is named For Honor, not With Honor.
Honor comes after the victory.
Lol.
The hate mail from helping my partner in 2v2 was great.
Griefing in those kinds of games is really half the fun. I only care about that W, and be as lame as possible to get it!
that Vampire the Masquerade: Bloodlines 2 trailer just instantly made today a great day. I’ve already watched it over and over again.
If only human civilization wasn’t crumbling around us at the moment… seriously; if everything was normal and that game was released; I’d DEFINITELEY take the whole week off for whenever that is…order my favorite food; make a whole “event” out of that.
…I’m already looking forward to what kind of freedom you have in that; oddly enough I usually play through most games as a mixture of good/evil first…then pure evil, then mostly good, etc. etc.
hmm…probably going through first as a Ventrue
The more I think about it though the more strange it is that this game considers “Thinblood” to be a “clan”…also, most fans will probably just really want to fast-track to the point where they get to be a “real deal” vampire…well, it does kinda make sense to start you off as a weakling…then at some point in the story you get to step up into the big leagues and become a true vampire.