Video Game General 6.5: Now with more surprise mechanics

Yea sure I could see that, just…why bother? They have enough trouble making something that runs, they don’t need to waste time trying to get their stupid engine up to date. That time could be spent fixing glitches. Crazy idea I know.

They have offices less than 30 min from me, so I have a hometown bias.

Agree, but the whole reason why they keep iterating on that engine is because they dont want to pay royalties.
Also, as a software dev, i can understand why their interest on iterate on an already existing technology that not only they have been worked for years, but also have been developing tools.
It is innevitable to get attached.

Interesting.

Getting attached can be an anchor around ypur feet. It just drags you down.

Ubisoft announces WD: Legion, the new Rainbow Six as well as God & Monsters are being delayed until the next fiscal year.

Though they did not give a concrete release date for any of the three titles; the fiscal year dates are between April 2020 to May 2021.

Watch Dogs: Legion’s original release date was 3/6/2020

Rainbow Six’s release date was somewhere within Q1 of 2020

God and Monsters original release date was 2/25/2020

https://twitter.com/ign/status/1187401821276561409?s=21

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Call of Juarez coming to switch 12/10

@hawkingbird Digimon complete edition already on sale

https://twitter.com/wario64/status/1187424606568636417?s=21

New SamSho dlc character leaked

https://twitter.com/gematsucom/status/1187420972774776832?s=21

Kotaku head editor (dumptruck of salt) says Ghost of Tsushima was planned for Q1 or very beginning of Q2 of 2020 but is being pushed back to late Q3 or even early Q4 to accommodate Last of Us Part 2. Also mentions they are not going to rework it to be a PS5 launch title.

https://twitter.com/gematsucom/status/1187382717056507904?s=21

Romance of the Three Kingdoms XIV gets western release date

https://twitter.com/gematsucom/status/1187284615549071360?s=21

The Disney Classic Aladdin and Lion King titles aren’t getting “retro” releases well.

https://twitter.com/destructoid/status/1187368786615123968?s=21

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I can easily see Ghost of Tsushima being a launch title for PS5.

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Ono experimented with making SFIV turn based

I can only imagine the mountain of salt this would have produced.

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About Death Stranding, I’m definitely buying it so I’ll definitely share my thoughts. I don’t think Kojima is a hack, dude just wants to say complicated shit and doesn’t know how (or want?) to boil things down. I can already tell lots of people won’t like it though since it has an emphasis on society and doesn’t seem to emphasize combat, and apparently has some sort of social media-like aspect that he’s kept way under wraps. I definitely don’t think it’s going to be a normal type of game, that’s for sure.

We’ll see though, less than a month away now

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I forgot about that game. I don’t normally do that lol

:rofl: Holy shit. I’m literally slapping my arm rest at this point.

You couldn’t get fuck ups this bad and consistent if Loki himself was behind the wheel here. Just stunning.

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I’m hoping Destiny 3 will be, too, even though it’s multi-platform.

I’m interested in watching the story and all the weird stuff. I just don’t want to play it. :joy:

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That’s what game’s easy mode is for.

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I just can’t play games for a story. I couldn’t even finish TLoU despite how interesting it was and watched a play through. :man_shrugging:t4:

Google opening its first first party studio in Montreal

Ghost Recon Breakpoint and Division 2 have underperformed

Former Xbox exec Mike Ybarra jumps onto ship with several leaks (Blizzard)

source

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It depends.
When the work you have done is good, iterating from it is not a problem.
Just look at the evolution of the unreal engine.

In fact, multiple moder engines still have parts of the code of the doom engine running on it.
Multiples softwares use stuff that have been around for decades, a good foundation lets you build new things without incurring in reinventing the wheel.

The problem is that when the foundation is being made in a shaky way, like what bethesda has done, then iterating on it, without even craing to fix bugs that keep appearing in every game and every iteration of the engine is just either laziness, or incompetence.

Despite the games themselves have so many little details, and hidden secrets, new ones for Skyrim are still being found to this day.