Yea sure I could see that, just…why bother? They have enough trouble making something that runs, they don’t need to waste time trying to get their stupid engine up to date. That time could be spent fixing glitches. Crazy idea I know.
Agree, but the whole reason why they keep iterating on that engine is because they dont want to pay royalties.
Also, as a software dev, i can understand why their interest on iterate on an already existing technology that not only they have been worked for years, but also have been developing tools.
It is innevitable to get attached.
Kotaku head editor (dumptruck of salt) says Ghost of Tsushima was planned for Q1 or very beginning of Q2 of 2020 but is being pushed back to late Q3 or even early Q4 to accommodate Last of Us Part 2. Also mentions they are not going to rework it to be a PS5 launch title.
About Death Stranding, I’m definitely buying it so I’ll definitely share my thoughts. I don’t think Kojima is a hack, dude just wants to say complicated shit and doesn’t know how (or want?) to boil things down. I can already tell lots of people won’t like it though since it has an emphasis on society and doesn’t seem to emphasize combat, and apparently has some sort of social media-like aspect that he’s kept way under wraps. I definitely don’t think it’s going to be a normal type of game, that’s for sure.
It depends.
When the work you have done is good, iterating from it is not a problem.
Just look at the evolution of the unreal engine.
In fact, multiple moder engines still have parts of the code of the doom engine running on it.
Multiples softwares use stuff that have been around for decades, a good foundation lets you build new things without incurring in reinventing the wheel.
The problem is that when the foundation is being made in a shaky way, like what bethesda has done, then iterating on it, without even craing to fix bugs that keep appearing in every game and every iteration of the engine is just either laziness, or incompetence.