I’ve said this before. I like JRPGs. The PS3 was devoid of them for like the first 3 years. Worse when they did start showing up, they were ports of games I already beat on 360.
I’s rather Sony kept the same controller design as the DS4 or whatever they call it. Can remove that front light tho, no one uses it.
ha, I kept putting off a PS4 purchase forever…and now here we are with the new one announced. If PS5 is backwards compatible fully, it’s probably best for me to just wait on that at this point…though another year is quite a long wait…and there’s stuff on there I’d like to play sooner rather than later. (Nex Machina and Bloodborne, mainly…and previously Broforce but that eventually came to Switch so I got it there…)
Blizzard becoming the bitch of China
I thought people didn’t want politics in gaming?
Wasn’t it only a few years ago that gaming was outlawed in China?
It was consoles not gaming.
LMAO, the only fighters that ran “better” on the 360 where sf4 and mvc3. And key word “better” since both have the same issues but on different stages and in the case of SF4, it actually ran 1f faster than the arcade while in ps3 ran 1 frame slower, and with sf4 having 1f extra of input lag.
The rest ran better and had the majority of their player base on the ps3 (even sf4 and mvc3 had the majority of its player base on the ps3), to the point that most fighters stoped being released on the 360 since the cost to bringing them into it outweighted the profits of releasing them on the platform, something that has persisted for many games up to date.
SF4 online was WWWWAAAAAAAAYYYYYYY better on 360 than PS3. Not even really comparable. I owned both of them and played both of them extensively.
They both use the same P2P netcode.
Edit: I don’t know if hardware might make a difference in this case. I don’t play fighters online.
One thing I give Microsoft is they have the better Online.
Not really.
The online was exactly the same, in terms of performance.
The real key difference was that many ps3 players played using wifi, and due the more amount of players on the ps3, you were likely to be paired against someone outside your own geographic location.
Once you put the games on the same conditions they behaved exactly the same.
I ran multiple test with a lot of people over different countries for a local gaming tv show here in my country.
There are a lot of dumb myths surrounding the performance of some games in one console over another that are plainly wrong and are easily debunked with tests.
Some folks claimed that Bayoneesa ran better on 360 compared to PS3.
Was that true?
The hardware can make a difference.
Since both consoles have different hardware architecture, the engines need to be tweaked for each of them, specially true for the ps3 which had a more exotic hardware inside, which make it difficult to program for at the beginning of its life cycle.
In the case of multiplatform games, most game companies usually focus on an specific hardware first and the secondary is developed either later, or has the progress made in the developement ported after is finished on the leading console.
In the case of SF4 and MVC3, the leading console was the 360, since it was more similar to the pc hardware that was used for the arcades.
And capcom being capcom, ported poorly optimized version to the ps3.
Funny enough, when SFxT came out, it was the PS3 version that was the better one, since the leading console was the PS3, with the 360 version being the inferior one, since it was a poor unoptimazed port.
There was way more lag on PS3 version than 360 version. It’s just a fact. Why that is the case I don’t know nor do I care. I only care about the results.
The player pool on PS3 was crap too compared to 360. Much better comp on 360 than PS3.
I tested out online with like 10 other people who both had the same on both consoles and every single one of us said 360 was better as far as lag goes. Like on 360 it would be a 5 bar match and PS3 would be 3-4 bar. All hard wired connections.
Yes, the 360 version was done by platinum themselves.
The port to the ps3 was done by another studio.
It was a bad port, witha lot of screen tearing and a lot of performance issues.
Also,it was censored, lol
There were certain climax attacks where bayo was conveniently more covered by her hair, which wasnt the case on the 360 version.
IIRC there wasnt a PS3 version planned at first, and once it was greenlit by sega, Platinum wanted to handle it to ensure parity between both versions, but sega dint allow it.
To this day, Kamiya is very sallty about the whole ps3 Bayo fiasco.
Yea but are we talking about hardware performance online and off or just online? I was mostly meaning online.
Yes. @Hecatomb listed various reaseons as to why.
Iirc Sega eventually ponied up the money to patch the shit out of PS3 Bayonetta after fan outcry but it was quite a few years after the fact.
Even then I’m pretty sure the 360 version was still the preferred version.
Bayonetta patch came out a month or so after release. There was outcry but hardly compared to the absolute bitch fits people throw these days.