Fuck yeah !!!
Donāt knowā¦if the netplay is good, then thereās the issue of playerbase. I would say yes if it was SNK doing the port as they could get practice for online play to be good for the new gameās release, but they have Digital Eclipse on itā¦
This game seems be some weird combination of Zelda 2 and Castlevania
Extra
the drop rate in Anthem is so damn stingy itās just baffling that any developer would think thatās how things should beā¦
for those familiar with Diablo gamesā¦ imagine if on even the high āTormentā difficultyā¦players were still getting nothing but blue and white itemsā¦and then sometimes you get a yellow/rareā¦and perhaps once every 80 hours you might get 1 legendary weapon that turns out to be for a different character than the one you are currently playing. Two weeks later you get a legendary againā¦and itās a duplicate of that first one you got a long time ago.
Hahaha these people actually think this is how the shit should beā¦in a genre where the never-ending hunt for awesome loot is the appeal. It often makes you wonder if the ones working there currently have even designed anything before. Really, bruh? The game took that long in developmentā¦the loot is the appeal in these kinds of gamesā¦and the amount of items in general is that small? (You will see soooo many duplicates that one starts to wonder if the loot-pool is only comprised of about 15 to 20 items total.) You got a whole category of items that doesnāt even have high-tier equivalents? (Support gear has no masterwork or legendary versions at the moment. Yepā¦seriously.)
thereās been many hilarious moments with my regular crew where folks were yelling out āREALLY, BRUH? A BLUE ITEM ON GM3 ARE YOU SERIOUS?!ā
I just hope it doesnāt have the extra input delay that SF 30th has.
Theyāll get it right on the 3rd patchā¦
After years, finally another game with both Charlotte and Shiki plus decent graphics, but they sweeten the deal with thisā¦ damn, the only way this new SS game could get better was if Shikiās teenage daughter (or old Haohmaru) from the PS game was a hidden character or DLC.
God, I loved me some early Genesis games.
I like the Genesis versions of Capcomās arcade games as much (Ghouls 'n Ghostsā¦ pretty much identical) or better than the original [arcade games] (Forgotten Worldsā¦ made to be actually beatable within 3 continues).
Strider 1 & 2, too.
The shitty Street Fighter renditions will be wasted slots, though.
I hate how barebones it is.
No training or practice mode for most of the games, none of the other typical console upgrades.
Still a better, more complete package than SFV.
Less lag too.
#SFVleavestoothmarkswithbitsoffoodinthecuts
Problem is that it assumes that ST, A3, and 3S are the only games people take seriously, which shits on folks who play HF and A2.
And since A2 shits all over A3 and 3Sā¦ bad call.
Iād put A2 and 3S on equal footing but for different reasons.
A2 was the last game that really felt like old school Street Fighter (despite all the additions) until CvS2. A3 was way too experimental, and SF3 moved the series in a different direction (one that SFV also follows, whether we want to admit it or not). SF4 is actually in this weird place where itās trying to get mix and match elements from both classic SF and the SF3 direction, that somehow ended up not being that much of a mess.
Shin Yakuza footage.
This, so much. And Then SF5 moved us backwards, e-sports money asideā¦
They took out Ultras but took out -Street Fighter- as well.
Since the transition to polygons nothing has been the same.
I must admit that CvS2 (P Groove) > Second Impact > New Challengers > Alpha 3 (X-ism) > Championship Edition in terms of gameplay as far as my favorite Street Fighter-centric games go. I like Alpha 2ās throw system better, but the roster of Alpha 3 and X-ism make it the more appealing choice for me.
So Shin Yakuza a traditional RPG now??
Lol wut?
Trolliest thing said in GD in a long time.
Let me know when 3rd Strike gets native widescreen and 1 button throws back or a cast rebalancing that doesnāt neuter characters.