Video Game General 6.4: New Halo? What else?

Shit. I just looked at this. Oninaki coming out in August! Nice! It’s so close to Collection of Mana and Astral chain though. I hope the price point is decent. I don’t want a $50 digital game like Setsuna or Lost Sphere. If it is my ass is waiting until it’s on sale. Cause no digital title is worth that much to me.

September is rough. This is what all I’m personally getting.

Catherine Full Body (though I am actually going to wait on this one. I want to see how bad Sony fucked with it. They’ve been on a censoring rampage lately)

River City Girls (PS4 and Switch)

Daemon x Machina

Links Awakening + LA Amiibo

Ivysaur, Squirtle, Solid Snake amiibo

Ni No Kuni Remaster (PS4)

Gunvolt Chronicles (Switch)

DQXI-S: Definitive Edition

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So the fire ammo for Claire’s grenade launcher, one shots Lickers!!!

Oh its payback time!!

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ohhh yes… Blood Omen was a dream, man. Finally, there was a game where I could have fun being a super powerful vampire. The only time that ever happened before, if I recall was Castlevania 3 via Alucard…but Kain was more of the real deal…top tier shit. He had sooo many spells and abilities. The voice-work in Blood Omen was also legendary…nothing else was on par with it at the time, imo. I even recorded the cinematic scenes at the time; haha and yeahhhhh that was back in the days of recording shit with a VCR. I used to sit and just dream about how awesome it would be to be “Kain” for real, and have all those powers. I couldn’t get enough of it.

Gears 4—
One boss in particular that I always find interesting is the “Snatcher”, at least when it appears in Horde, since that’s mostly what I play. In story mode it was one of the tougher situations in the campaign when that thing appears, due to where you’re fighting it, and all the other enemies you’re dealing with at the same time… just conceptually it’s a pretty awesome creature design…it shows up and tries to snatch people up and take them away…from the perspective of the victim, you actually see what it looks like to get swallowed whole by this huge monstrous thing…the sound changes and all that----BUT your friends can actually still save you if they shoot it enough times. It’s tough as hell to fight depending on what else is out on the field, but damn what an interesting fight, man. That thing is definitely an “..oh shit…” game-changer when it shows up.

Those snatchers were always a make or break for a team.if we die at it usually teams would quit as it would only get worse. Beat it and we’re golden

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So I’m playing through the PSP version on Symphony of the Night when I’m not playing Bloodstained and because I wanted to see how bad the dub apperantly is.

About the dub. I think its fine. The original one is more fun and I do like Alucards far deeper voice but otherwise I like it enough.

Now what I really wanted to say, wtf they moved the Sword card? I went into the room that always has the Sword card and I got another Fairy card…sge introduced herself with a cute little speech I really liked, but yo what the hell man? I was gonna level the Sword up, now I don’t even know where it is lol.

Edit: Oh damn found it. Sword Card is super close and right out in the open now.

I said it once and I say it again, I never thought I would get to enjoy Turok again on a Nintendo Console. I love it on my Switch…if Turok 2 can come in with the smooth framerate, then I will be super happy.

Secretly I wish for Rage Wars on Switch with online support

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Gamefreak says they’ve been making all the Pokemon from scratch in Sword and Shield

heh, in a recent Horde session, I forgot that those Snatchers could jump huge distances, actually… the thing jumped halfway across the map and landed right next to me…so of course I was the first one “snatched” up that day.

haha, I should make a mii named Duke McTurd… :rofl:

AH, good to know. I was thinking of buying SOTN on PS4 which is the PSP port. I wonder what other changes there are.

Monster Hunter Iceborne’s endgame will be more difficult

Also looks like Borderlands has something tomorrow

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Peeps gonna start getting washed for real in Monster Hunter. :joy:

Can’t wait for the salt. New cats don’t know the struggles we went through in past titles.

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4U was my 1st MH, and it completely fucked my shit up, lmao. GU and MHW were cake by comparison.

Nice that Indivisible has a release date. September purchases are Daemon X Machina and Genesis-Mini.

Indivisible will have to wait since DXM is going to take up a lot of time.

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I will never forget the hardships Tigrex subjected me to in Freedom Unite. I’m gotta kick it’s shit in when Icebourne drops.

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Continuing clearing out my PS+ games installed…


Lara Croft and the Temple of Osiris - a Tomb Raider spinoff done as an isometric platformer/twin stick shooter. The base premise is that Lara and her partner, Carter, were raiding tombs in Egypt, when one of them touches an ancient staff, thus putting a curse on both, and Iris and Horus themselves are summoned, asking (well…forcing really) Lara and Carter to help them in their battle against Seth, who seeks to free himself from the realm of death. If you played Guardian of Light before - then this game is pretty much same gameplay-wise, but now they’ve introduced an equipment system with Rings and Amulet which can enhance the playable characters, expanded the coop to 4 players instead of 2, and obviously changed the landscape in which the game takes place.

It’s a pretty neat albeit a short game, and you are not at all forced to play it with others if you so desire, but it does make things a bit more fun as each player has to take on a certain role e.g. in terms of weapons to wield or working together to solve puzzles. Levels will even reload upon a player connecting to your lobby (or vice versa) to slightly alter its layout (like some platforms may disappear), thus adjusting itself to the number of players.

There’s a multitude of weapons to choose from (assault rifle, pistols, machien guns, shotguns etc), some of which you collect naturally as you progress through the game or by accessing challenge tombs, and each weapon has an upgraded form of some sort (except the more ultimate ones like railgun or bazooka), so you’re enticed to do those challenges if you wish to deal with enemies more easily.

As I’ve mentioned, it’s a sort of hybrid between a platformer and a shooter, so when you’re just navigating the levels - the gameplay resembles more of what you can expect from full-fledged Tomb Raider games with puzzles, platforming, using objects/devices to advance through the tombs, and when you’re up against waves of enemies - it’s literally a twin-stick shooter (left stick to move, right to aim, R2 to shoot the weapon). The ammo is shared between all weapons so you have to balance around ammo consumption and fire power, and ammo replenishments are done via pickups that sometimes drop from defeated enemies or just on the level itself.

The bosses are all pretty unique but not really too challenging and there’s only 5 of them, so unless you REALLY can’t figure out what to do - you’re very unlikely to die, and you have plenty of health to tank some of their attacks. I did like the boss fight against a cobra where you need to use mirrors to guide a magic beam from the staff of Osiris - do that 3-4 times and GG.
The Tombs themselves offer replayability in the form of additional built-in challenges - some are points-based (you get points from collecting Gems and defeating enemies), some are tomb-specific (e.g. in one of the tombs you need to drop 5 enemies into a pit), some are time-restricted (e.g. beat the entire tomb in X minutes), but the rewards are good because you can obtain top tier weaponry or rare equipment or just ammo/health upgrades, and you’re not thrown out into the main menu immediately upon finishing the story so you can continue playing.

There’s also a mechanic of switching weather conditions and the time of day, but really only comes into play when you’re in the “world map” so to speak, and it all basically comes down to opening some paths to previously unreachable tombs or boosting your stats through rings and amulets (since some of them are time of day/weather dependent), but the rarest ones usually just boost your character all-around.

If you’re not satisfied with the base game - there are two DLCs available (each is on sale for like 5$), which give you access to more tombs to raid, with new bosses and even exclusive weapons, as well as unique equipment and costumes.

Give it a try, but make sure you find a buddy with a good internet connection - lag can majorly fuck you over here to the point of potentially missing jumps straight into deadly traps, and the framerate also takes a hit at times.


Strider - this game has actually been sitting on my HDD since forever, and I only recently decided to dive deeper into it, and I have to say - it’s really fucking good. This game is a sort of reboot/remake of the original Arcade game from the 1990’s but also at the same time acts as an amalgam of the entire franchise, and turns itself into a pretty big Metroidvania 2.5D action platformer. It’s rather pleasant to the eye, the game’s 8 areas which you’ll visit during the playthrough are rather distinct, the movement is tight and Strider himself is unlikely to screw you over while traversing the world, as he automatically attaches himself to the walls or ceilings.

Since it’s a Metroidvania, you’re naturally gaining new abilities and can of course travel to previously visited sections of the Kazakh City map - sometimes just naturally on foot, sometimes through the use of his mechanical Eagle or Panther or a special device (though here they appear more as sort of spirits rather what you could’ve seen in Marvel vs Capcom), as well as different types of the Cypher, which is Strider’s main weapon.

You get a total of three special moves (or Options) those being the Panther, the Eagle and the “Ouroboros”, and a total of 4 Cypher or Plasma types - those being Reflective (can deflect enemy bullets), Explosive (additional damage, causes enemies to catch fire), Ultra Cold (causes enemies to freeze), and Magnetic (sends boomerang-like projectiles). There’s also the Dash ability and Kunai, both of which are further altered depending on the chosen Cypher/Plasma type - e.g. Reflective makes the dash to deflect all projectiles (except missiles) while the Kunai ricochet off the walls, or Magnetic makes the dash break shields and stun enemies, the the Kunai turn into small homing missiles that paralyze enemies on hit. You’re usually not dealing with too many enemies on screen, but since the game throws different types of them (shield soldiers, shotgunners, flying robots etc) it can get kinda crazy, and at higher difficulites you’re gonna juggle between types and abilities like you’re in a Devil May Cry game (and honestly the Plasma type system makes me think of Dante’s style switching in DMC4 more than anything else). You also have the Slide attack (lets you sideswitch with enemies quickly), Helmbreaker attack (can instantly freeze enemies for example), Charge attack (bigger range and instantly breaks shields), and all of them, in combination with the dash and the kunai, are used in platforming and can help you get to secret areas or just avoid enemy attacks. Do keep in mind though that the Dash is on a cooldown, the Charge attack has some build-up and you can get hit out of it, and the Slide attack can’t go through Shields, while the Special moves/Options use Energy, so you can’t just spam those and think you’re good to go.

Strider also has a special Hit meter, which is filled with every attack you land and decreases with each attack you take, and once it fills completely - he enters a sort enhanced mode, which heavily increases the range and damage of each slash you do, so in a No Damage run you can just slide and dice through whatever the game throws at you and deal with bosses really fast. Hell, one of the game’s trophies challenges you to do a playthrogh in under 4 hours and I assume it’s fairly popular with speedrunners, so go ahead and test yourself if you’re confident in your abilities.

Since it’s a Metroidvania - the game offers you plenty of exploration, where you can find secrets (like alternate costumes), pieces of artwork, or upgrades for your character - you can increase the healthbar, the energy bar, the amount of kunai you can throw, and the speed with which the energy is automatically regenerated, so ideally you’d want to make the most of your abilities and take a look at every corner and that platform over there in hopes of finding something cool. The bosses are all great and inspired by past Strider games, and are actually challenging (well… some of them anyway, you can die real fast if you’re not careful however), I’m pretty sure not all of them you’ll have to meet on your travels, so don’t hesitate to explore around. I think Symphony of the Night would be a very fair comparison to how the bosses are done, as in you’re not always locked into a tight room like what Megaman usually did, and the boss battles vary in how much space you have to avoid their attacks.

Oh, one important thing to mention - the game has NO LIMITS for button presses, and its built to support literal mashing of the attack button to hack away at the enemies, so to be the most effective at combat I’d suggest you finding a position for your controller (or keyboard, if you’re on PC) in which you are comfortable enough to attack, jump and move, or else your hand will get tired real fast. You could just cheat and use a Turbo function, of course, it’s all up to you. Note that using any alternate devices like Hitboxes or Fightsticks for this game in particular is NOT advised (unlike some of the Castlevanias, where they work surprisingly well - watch a Rondo of Blood run from one of the past GDQs, you’ll be amazed how efficient that control method can be) - you need the right stick functionality to aim your Kunai and you need the d-pad functionality to switch between Plasma types - a left stick alone isn’t going to cut it, plus you need a touchpad to access the map.

Outside of all that…my only gripes with the game are:

  • There’s no New Game+, so you can’t just start a playthrough with all upgrades and weaponry obtained from the start for speedrun purposes. Going through the story fast is actually a challenge here
  • Despite being a Metroidvania and having distinct areas/locations - the game’s rather short. You can finish it in a day or two depending on how long your game session is
  • I kinda wish there was some sort of a parry mechanic in here. Sure, you can deflect most bullets using the Reflect plasma, but that works only on bullets - some enemies can shoot rockets or drop small bombs on you and you can only protect yourself from those either via efficient mobility or one of the Options
  • Certain parts of the game have a gravity alteration mechanic as a part of the platforming, and I think it just doesn’t work - it’s very unintuitive, it doesn’t keep accepting the directional input for the left stick, and because the gravity spheres attract you - it can screw you over while just jumping from platform to platform, which hurts the final boss fight.

But yeah, overall it’s a really solid game, kinda wish we got some sort of a sequel for this, instead of a total silence for almost 5 years now. And since Double Helix was bought out by Amazon - I doubt we’ll get another entry in this vein

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well if anyone cares the playstation classic is on sale for 20 bucks it kinda sucks but you can easily mod it and use it as a decent emulator.

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Thankfully they are ugly.

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200.1% compretion in SOTN on PS4. Rondo or Ikaruga is next.

It’s basically 1:1 the same as the PSP port, glitches and all.

-If you hold left at the beginning when you meet Death, the cutscene won’t happen and you get to keep all of your Alucard items.

-You fight Maria. In the PSP version you can play as her too, I imagine you can in the PS4 version as well.

-Script changes for the worse on top of the shittier VA, but you can swap it to JP. JP has some different and even unique sound effects for monsters and certain scenes. In the chapel if you go to the confession room, sit down and have a ghost come and confess, there’s no dialogue in the OG PS1 verison. If you have JP VA on, he has a line of dialogue(!?) and he ends it with an amen.

-Nigh instant load times and transitions between areas are snappier than they are on PS1 and even PSP from what I remember.

-Graphics are brighter in some situations and darker in others. Items on the ground are darker, as well as the main menu.

-Game is smoother overall, but if the game lags, the MUSIC lags too. I remember sound effects slowing down in other versions of the game(since any FPS drops would cause slowdown, affecting sound effects too) but not the music. It’s really weird and is unique to the PS4 version I believe.

-Weird item location changes like CP mentioned and the occasional item/name/description change. There are some familiars that are unique to the PSP/PS4 version that weren’t there before, like the secondary fairy and demon. 99.9% sure on this.

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Extra
Videogamedunkey - SMM2 hard mode

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