Most multiplayer games don’t need a story. Knowing the background of the world of Rocket League wouldn’t make it more interesting to play. Predator being a Left 4 Dead type of game will likely have banter between the characters. Doing that would make it more like the original movie.
I don’t think of it as a plain burger if the game is jam packed with content. Map variety, different modes, character classes (for the predators). There’s quite a few ingredients they can throw on there.
Playing as the Predator in single player AND multiplayer in Rebellion’s last-gen Aliens VS Predator game was fun as hell.
^ This is on sale, buying it tomorrow. It looks fucking amazing. I have a bunch of virtual $$$ left over from when I bought my last supporter pack and have been waiting for something awesome to dump it on. Michael Jackson This Is It. The Souls/Bloodborne esque cloth physics.
@Million-X Have you heard of Last Epoch? At one point there were Diablo clones, but this game looks more like Path of Exile than Diablo. Shiiet, even their supporter section is layed out the same. Path of Exile clone.
Speaking of turn-based VS ARPG, there’s one series that mixes the story and charm of a traditional JRPG from yesteryear but with fucking amazing real time hack n’ slash gameplay. The combat is fast, super smooth, and just satisfying as hell.
Most ARPGs you can get by with just two things. Spam the same combo and the dodge button. It is the equivalent of just mashing X in a turn-based RPG with the occasional heal spell.
Yeah, besides for most turn based games, or at least the good ones, the developers have to do things within the game make the battles interesting usually by adding a strategy element somewhere in how your attacks work. In a lot of the action RPGs it is the same but with less strategy in some cases and more maneuver based game play.
Both are great in different games and frankly I would find an absence of either a loss to gaming. That being said, I would love to see a great turn based FF main game sooner rather then later.
Skins aren’t gonna happen with Arc’s games anyway. Even if they’re in 3D, they way they do shading and lighting means that they have to manually do it for every frame of every animation. So re-skinning a character is almost as much work as creating a new one.