halloween sale on steam btw
Thanks for the heads up but I have no interest in VR
LMFAO. Invisible demon hell fire outside of Rhodes is burning a bunch of horses and wagons and shit.
That is how I was as well until I tried a demo of one in the mall randomly last year at the MS store. It completely changed my mind and opinion of it. But I do get that not everyone has interest for sure, but it was completely different than what I expected.
I was also surprised how much you need to have âVR legsâ to play it and not feel motion sick. There are still games I canât play because it makes me feel like shit. Itâs gotten better for sure, and I know what usually triggers me feeling bad, but some people canât really do anything in VR without feeling sick. And Iâm not one to get motion sick on boats or roller coasters or anything.
I would probably rate the Yakuza games overall:
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Yakuza 5 - Combat-wise, the most flexible and varied of the series with the greatest amount of possible heat actions and other maneuvers across 4 characters. Storywise, it has segments of unparalleled epicness tied with idol shit. Fortunately, the tale of prison escapee Saejima taking refuge during a snow storm in an isolated mountain village, meeting the sage of the mountain, and fighting Yama-Oroshi, the man killing bear, is the stuff of legend.
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Yakuza Zero - First and only game that lets you play âThe Mad Dog of Shimanoâ and makes it rain every time you fight someone. This game makes you feel rich as hell, gives you arguably the second best story of the series, and lets you make a chicken the manager of a restaurant. In addition it has a variation of styles for use (kind of awkward in the case of Kiryu, who originally had all the tools he needed in one style, but heavenly when using Majima as it makes him 3 characters in one) and entertaining sub plots involving real estate (Kiryu) and a cabaret club (Majima). Investing in yourself has never been made more literal than in this game and that makes it amusing.
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Yakuza 3 - Features arguably the best plot in the series even if it does not measure up in the gameplay department and makes some questionable decisions in that regard. The story regarding Kiryu putting his full effort into defending an orphantage against a real estate take over and meeting a look alike of his adoptive father is a feel good David against Goliath-type tale set in the world of Yakuza featuring some great scenery.
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Yakuza 2 - Kiryu gets a new love interest and a worthy rival while detectives hunt down a terrorist and his adoptive fatherâs backstory reveals why he was both feared and respected. The combat is a definite improvement upon the first gameâs and faster paced than other titles in the series which help smooth over some rough edges.
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Yakuza Kiwami - It takes the story of the first game, expands on it and updates the combat. âMajima Everywhereâ system starts off as being really intertaining with plenty of impersonation shennaniggans, but by locking progression behind these battles and the story makes it feel like a chore by the end of the game.
*The others donât feel particularly great, but if I had to rank them: 4 > 1 > 6
The piranha plant makes it as a fighter in Smash but Waluigi canât? I cannot find the words for the anger I feel.
Ninty ainât Crapcpcom.
Nintendonât do Shroombro clones.
Piranha Plant is awesome Waluigi has no reason to exist. Nintendo shouldâve left at Wario. Warioâs only good factors are because of his gorgeous platformer on Wii and his game before that being developed by Treasure.
The landlord of NoAâs old warehouse that Mario is named after has passed away
Pokemon Letâs go will probably be the last game that Junichi Masuda will direct
Piranha plant as a fighter is so fucking stupid.
@Chadouken. That level is kicking my ass. The third gap with the little flame hanging in the air is some bullshit, lol.
Bloodborne-wise the Shadows of Yharnam are dumb but sorta fun. I see the damage (at level 25 ) done with Parry-> R1 is nuts. Current road block now, but I should have it down soon.
Smash Brothers as a fighter is so fucking stupid
Yeah, you have to get a triple jump there. Also, the red signs indicate when to twirl in the air. Itâs a really tight timer, too lol!
Ok it looks like Iâm at the end of the road for Guacamelee. The apparent final area of the game has a truly ridiculous spike in difficulty, man. Itâs like Iâm playing a totally different game at this pointâŠthatâs how off it is with the rest of the game. Itâs not even the combination of enemies⊠itâs the platforming, basically⊠Iâve hit one area that looks flat out unreasonable, man. Basically, if you arenât absolutely, 100% PERFECT on every possible jump and movement youâre fucked over forever.
âŠit looks like I have to do the âSuperman flightâ jump off the wall move, but then jump at a precise point in the air while changing dimensions so that a blue portal turns orange, jump in there, then immediately change the dimensions again upon exiting the other portal then jump again (and if you jumped earlier or wasted the âRooster Uppercutâ during this process you already wasted the 2nd jump so yep youâre screwed)âŠSOMEWHERE, I donât even know, manâŠand this is so fast you canât even see the shit until youâre already falling into the bottomless pit here. Well, this was an awesome, fun game until this last area. Until I look up a vid in a few minutes this doesnât even seem like itâs possible, actually⊠I donât even see anywhere else to jump after the last step I mentioned.
Good thing itâs not a fighter.
I know, thatâs why I said played as a fighter itâs stupid. It can fun as a party game.
If you are under 10.
My triple jump has only cleared it a few times, then Iâm like âOh Shit!â, but forget thereâs still more. The farthest Iâve gotten is seeing the conveyer belt before landing in the lava.
Thinking Iâll day one Smash and get the seasonâs pass. Inceneroar(sp?) looks cool, Akira Yuki, Guile and Springmanbeing assists (would prefer them controllable ) is cooâ since they fight in some capacity.
@Million, I remember that section. I had fun with it, but it was a doozy.
aha! I seeâŠI noticed from a vid someone made of another area that you can keep âSuperman flyingâ out of a portal⊠I didnât know it worked like that⊠so I just made it past that area, surprisingly⊠basically:
- slide down the little wall so you are low enough to be lined up with the portal at the other wallâŠ
- Supafly off the wall, takes you to the other little portalâŠ
- BUT you have to keep doing the dimension switching thing so certain walls disappearâŠAND so the portal turns orange
- You exit from a portal up by the ceiling but still flying left then keep switching dimensions so you donât hit the wallsâŠ
- âŠwhile remembering that you need to quickly do the dash punch on the blue blocks at the end of the roomâŠthatâs a lot of steps there but I made itâŠannnnd I seriously doubt I could successfully do it on repeated occasions, really.
Editâno dash punch at the end, actually⊠the flying automatically breaks blue blocks; I still had âdash punch that!â on the mind whenever I see blue blocks in that game, heh.
Whoa! I never said I dislike Yakuza 5. Iâd love to play Yakuza 5, but as I said, my PS3 is broken, so I canât play it (itâs also in America, where I do not live at the moment). I hear itâs a fantastic game, so I hope that itâs ported to the PS4 someday.
Now that you meantion it, the combat feels better than in zero, but I really just found myself abusing the Rush style all day.
Maybe I should play Kiwami 2 next. If we do get Yakuza 5 on the PS4, then I can play it before Yakuza 6.
Fortunately they donât make death too annoying. Some of the platforming required to 100% Guacamelee 2 was completely insane- finally pulled it off while my internet was down and that damn achievement didnât pop.