Borderlands 2 is a better game than the original. I just hated the meme based humor.
Yeah I found handsome jack to be insufferable
I agree for the most part.
Too much meme, and too contrived a box for the sand of the story, as were.
And the leveling system was utterly borked, and ruined the pure joy of finding a great gun, and running around exploring the world with it for 20 levels or more, like you could in the first game.
The parts system played a large part in that, too.
I had a Hellfire that I found in my first play through of part 1, that I found in the base with like 5 or 6 crates, that carried me to, oh, Crawmax or whatever, in my second run.
That was a good gun.
But yeah - the elegance of the simplicity of the story made the first game much better.
They really ruined the characters from part one, by making then overwrought in part 2.
At max level, I would agree.
But the scaling really ruined the fun of finding a good gun, whilst leveling.
Iām typically not an open world game fan, though I have been playing more of them this console gen. If I do play one, It needs to be a good theme, like hunting robot dinosaurs as a dreaded hippie-chick, or my favorite superhero shooting his Silly String all over NYC.
I never had any luck with any of Bethesdas games- I tried Oblivion and Fallout 3 and lost interest right away. BotW was awesome, but even that game tested my boredom after a while. The biggest thing is that those types of games start feeling like chores after a while and stop being fun.
I really hope RDR2 doesnāt turn out to be that way and from what Iāve played so far I feel pretty good about it. I have never interacted with a virtual world like I have so far in the new Red Dead. But Iām also a huge Western genre fan, so it has that going for it. Iām loving it right now.
Gun was good.
But I doesnāt hold a candle to the first Red Dead Redemption.
It came out five years earlier on previous generation hardware, thatās hardly a fair comparison.
I liked GUN back then, never played Red Dead Redemption. Played Red Dead Revolver though, that was pretty cool as well, at least for its time.
Iāll check out your Mario Maker level tonight. Iāve been on Nier:Automata and thatās been taking my time and soul, lately.
I figured as the resident Nintendo stan youād be all over BotW. I still donāt want that game to end. I need to beat DLC 1 still, which I plan to before the end of the year. Thereās still things I havenāt seen in that game since Iām missing some of the gear, which is pretty absurd.
As far as open world, I donāt see it being topped until the next Zelda.
2B looks pretty cool in Soul Calibur, but I think Iāll just stick to playing the game she is in. That happened with me in Sm4sh and Bayonetta. Bayonetta was an awesome addition, but when I picked her, I just wanted to fire up Bayo or Bayo2.
sheeeeit, Iāve been enjoying Guacamelee a lot⦠but still wanted to get the dinky little trophies on top of the in-game achievements, so I started playing it again on PS Vita. Along with the occasional return to adventures in Dragonās Crown some weeks agoā¦this has been the first time Iāve played that system in quite some time.
and yeah, I realize itās been apparently ācoolā to hate achievements and trophies in the past few years⦠I have no shame in āadmittingā I miss them. It would be nice if Nintendo had a similar thing going on (at this point with Switch getting near the 2-year point I doubt they will implement it.) After the era of 360 and PS3 (and Steamās achievements) and now the current gen having themā¦gaming on a system without achievements⦠itās always noticeable at least to me that this little detail is missing.
Guacamelee is awesome. Itās one of the only Metroidvanias I like. Game play is solid and the art style is awesome and charming,
So this is a year old but appeared on my feed (too creepy of a coincidence), combos and other techniques in BotW. I think this guarantees me double dipping and grabbing it on the Switch with the DLC as well.
The bomb parry :sweetjesus:
Started plating RDR2 todayā¦and ended up getting in a situation that escalated. Had a guy talking shit to me in town so I decided was gonna atagonize him and then beat his ass. Unfortunately Arthur decided to pull his pistole out and execute the dude under the chin. Eyewitnesses scatter in every direction I end up in an altercation with the lawmen in the town leading to an instant $50 bounty. 20 min later after that my bounty is now at $300 and and none of the townspeople want to do business with me so trying to sell shit to people to make money tmin order to clear the bounty is slow going. On top of that if lawmen recognize me then they are going to try to arrest me along with bounty hunters rolling in out of nowhere periodically while Iām trying to hustle. So thatās how my game started after the tutorial.
Lol, sounds like weāre in the same predicament
I think Red Dead Redemption has a problem with scale, pacing, and progression.
The world is too large for me as I find myself taking forever to get from point A to point B with nothing recognisable or desirable inbetween. I am greatly annoyed by how a small change in elevation can completely cut off a path of travel and how realistically jumping from great heights is treated (i.e. death and reload from last town visited). I am peeved by recurring events in the world constantly asking for attention and having consequences despite my refusal to participate in them. I donāt like how interchangeable most of the locations are, making their discovery essentially irrelevant. I am also kind of mesmerised that I cannot simply enter a shop or even get a merchant to perform a transaction outside of the specified operating hours even if I happen to run in at the moment before the shop closes.
The story moves at a snailās pace with many segments feeling completely irrelevant to the main narrative. I donāt like filler unless it is an amusing extension of the world, self contained, and consoling or satisfactorily terminating. Most of the filler in this game has the protagonist follow up on an uninteresting loose end and either make matters worse (by learning something depressing which cannot be resolved) or kill people without informing or consulting any of the parties involved in a matter thereby making it feel cheap.
There is also a lack of feeling any kind of progression. Whether at the start of the game or in the middle of the game or at the end of the game the protagonist does not feel like he acquires anything that drastically changes how the game is played or gains ownership of anything that reflects his diligence, relationships, or personality. The world itself appears to be practically oblivious to his existence besides a change in pay, ability to enter a few indoor locations, and interactions with law enforcement. I could do an infinite number of bounties and participate in every possible random event programmed into the game and they would still pop up endlessly. I could not go from one town to the next feeling like I passed through there or a similar place at some point.
It does not help that there is no one to cheer for in this story or mourn the loss of and horses in this game are the worst method of transportation ever.
P.S. I enjoy open world games so long as I can get from point A to point B in reasonable time without fast travel, the methods of transportation are amusing, there is a sense of progression, and I can interact with closely-connected, unique, individual segments of the world in some interesting way.
The game not resolving around your character upsets you? I wish more games did that. I personally love it when things happen without the player character being world. Stuff like that makes the game world actually live in.
The other day I started playing Dark Souls III again. Itās my least played of the trilogy and Iāve only beaten it one time.
I started a fresh save and I got to the boss in the Undead ___ level, and because I didnāt do something in the level itself I couldnāt even damage the boss. I popped an ember beforehand too, so I wasted the ember. I was salty as hell. I shut the game off after that.
Three has some design decisions that seem practically wrought of an intent to make Two look sensible by comparison.
And Two was badly made.
DeSo and DaS1 forever the GOATs.
And thatās with DaSo1ās back half being incomplete.
DaSo1 would be the clear winner if it had been finished, instead of a tie.
I like taking control of everything in sight and making participation in events manually triggered instead of proximity based.