Yo not saying the games looked bad. But like alot of games shown looked similar, not in theme or etc. But yall know what I mean, like while I do appreciate God of War gameplay change that gameplay is kinda like everything else.
Im tryna think of how to word it without sounding like a debbie downer but I guess it seems like AAA is more of a genre now than a category or budget. Like even the days Gone shit I thought it was TLOU2 until it i saw it was more frantic, but that also looms similar to something lime State of Decay and etc.
Like I said not sure how to word it without sounding negative lol
Basically, it’s not the GoW you know/love. The camera and pacing are completely different, even the tone of the game. It has that action RPG look to it now vs the hack and slash 1vAll type combat the others had.
That difference between more grounded 1v2 combat and what you got before mowing tons of enemies is pretty big. It hurts that there aren’t many of the hack and slash of olds anymore and there are quite a few 3rdP games.
Yeah I didnt mean only for GoW if the game was its traditional gameplay i wouldve prob not been interested. I just meant overall the plate that was shown
While I personally like what I saw of God of War and Horizon: Zero Dawn…
It’s essentially that “open-world” third-person action-adventures have become the new FPS, as in, all the big budgets and AAA production values are going into that genre. Notice how there isn’t anything of other genres coming from these big studios other than FPS/TPS, or the usual “story-driven”, scripted event stuff-- No Puzzlers, no RPGs, no Fighters, Platformers, etc.
At least, nothing of other genres not from Japanese developers…
It’s just another indictment of the malaise the industry is mired in currently- No one can afford to take huge risks, so they are playing it safe with the style and tone of all these big productions.
Notice how everyone is pushing VR- part of that is that VR games themselves are less expensive to develop and allow the devs to more effectively control what the player sees and controls of the environment and scripting.
Basically, games cost too much to produce, studios are looking to control costs, VR is a nice “distraction” that is buying everyone some more time until they can figure out what their next moves will be.
well seeing how most americans dont give a damn about dragon quest games, not surprised they didnt show the 3 dragon quest games coming out. Yet they will sell out in japan.
I’m fine with open world games as long as I’m given plenty to do and there’s stuff going on independent to what I’m doing. The setting needs to feel alive.