I believe it making fun of both FFXV and the producer/director of FFXIV, Yoshi P. who would give video blogs about FFXIV before it came out and would say quite a few times through out all of them âPlease look forward to it.â Even when XIV came out and was having tons of log in issues he released a video saying they where aware of the problems and where working hard to fix them so they could log into the game to âPlease look forward to it.â
XV has taken so fucking long to come out but SE would still like you to âPlease look forward to it.â
Total Biscuit going through cancer treatment and still putting out his videos. Today he puts The Order: 1886 developer Ready at Dawn on blast for saying they went with 30 FPS because it wouldnât look like a movie if it was 60 FPS
As someone that works with cameras and film, I have no fucking clue what heâs talking about, a game doesnât look any less âfilmicâ at 60 FPS than it does at 30. Frame rate when applied to games affects the userâs experience playing the game not watching it. This is a really bad look for Ready at Dawn, because if they said âwe chose better graphics at 30 FPS over worse graphics at 60 FPSâ then a lot of people like myself would understand and appreciate their honesty, but no they had to fucking lie through their teeth to cover up the fact that they donât have the knowledge/talent/whatever to achieve 1080p and 60 FPS.
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The real issue is with films you arenât controlling it, so the slower frame rate allows you to absorb everything. Playing games you would focus on a few subset things that you interact with so it only improves the game with a faster frame rate. But if the director wants a more film like feel it has its function
I didnât watch the video, I quickly read it. But iv skimmed the video now
Yeah it has a lag in the gameplay thatâs observable for games that arenât made with that pacing in mind. In gta iv/v the walking speed feels very very immersion, in street fighter it feels horrible. If the game moves at a frame rate that matches the human eye then you need that instance, but for games that have a full 3d world thereâs a slight cognitive distortion there.
With VR it canât be any less than 60, because the instance relies on constant reactive attention, while a 3d game on the monitor can thrive in 30fps. Games that only focus on a small area like a 2d game should definitely have 60fps. (on phone, cant be more technical)
I canât think of any game that would be worse at 60fps then 30fps, no matter how 3D world it is. Action games have been full 3D for a long time now and they thrive in 60fps.
Pick up a book and read it fast. Itâs as simple as that, itâs how our brain is processing it, you donât need so much speed to tell a well paced story, thereâll be way too much information leaking into the main story they are trying to tell. If youâre really taking in the main story why do you need the extra sensation?
There are three ways of passive information processing
Visual
Gut
Neural
With the fps increased it reduces that balance and dominates it with a stressed neural\visual cognition
The main theme of the video that you responded to was that video games are not movies and thus donât need to deliver a movie-like experience. They are games and can deliver a unique narrative experience that you canât get elsewhere, and that sacrificing the gameplay experience in order to emulate another medium that does it better then games ever will anyway is dumb and an excuse to put graphics over gameplay cuz order 188whatever is a show peice and is more concerned with looking pretty then actually being a good game.
They could develop a unique narrative experience outside of the confines of a small screen. When we take in information it all revolves around a slow and steady pace, weâre not robots. We use all kinds of senses to create a relative dialogue, films use important tricks to keep our attention to the screen
You cant say videogames deliver a unique storytelling experience in the same breath as âmovies do movies better than videogamesâ thats a paradoxical statement.
Using it to support a 30fps vs 60fps is even more confusing.
Naw thatâs just excuses, games have been delivering unique narratives for years without needing to rely on VR. Thatâs just PR bullshit. VR can give unique narrative and game play experiences for sure, ones we canât get from current games, but that doesnât mean current games are incapable of forming their own mold because they have and have done so for years. Games donât need to emulate movies, and even when they do they donât need to lock the whole game into an inferior frame rate to do so. If they want to do traditional cut scenes they can render them out at 30fps and then render the game play itself at 60. There is absolutely no justifiable reason to render the actual gameplay at 30fps.
VR is no more important a content delivery system then any other kind of medium, it simply offers a new way to deliver that medium that others can not in much the same way that those mediums deliver their content in ways that VR can not (or can but wont be playing to their strengths both for those mediums as well as VR.)
Iâm confused here. You guys just told.me 60fps 3d games could create a unique narrative if theyâd support it.
The best narratives from games have either been 2d or existed on a 2d plane (pre rendered) all other full 3d games have borrowed heavily from film in order to convey their narrative
Dark Souls is nothing like a movie and delivers a unique narrative through the realization of itâs world and lore delivery. It is absolutely nothing like a movie. I jump to that example because the game is still rather âfreshâ having had itâs first sequel just a month or two ago.
FPS has nothing to do with delivering a unique narrative experience thatâs not what I am saying at all, I am saying it delivers a tighter, better game play experience, and sacrificing that for the emulated feel of another medium is dumb. You donât need 60 FPS or 30FPS or any variation between (Within reason, donât hit me with âdurr hurr 0 fps would be a blank screen durr hurrâ) to deliver a unique narrative experience in a game, you need to take advantage of the medium itself, the way players can interact, explore, and take in the world around them can tell a lot of your story in ways movies or books canât, you can divide your narrative up and make it something people have to seek out in order to get everything from. Those are just examples. Those are just examples of what games can offer that movies or books or other medium can not offer, whether the game is 2D, 3D, VR, Brain Jacked, or just 8 bit bleeps and boops. Frame rate really has nothing to do with delivering a unique narrative experience in this particular medium.
It does however have a HUGE impact on how the game itself plays and the higher the FPS the more responsive your game is so itâs in the best interest of the game to keep that frame rate up as high as possible at all times because it only improves the experience. It never ever detracts.
Whatâs interesting about dark souls is its scenery has the same function as pre rendered backgrounds. Itâs story isnât in the game play itâs in the world around you. It works absolutely fine in 30fps which is why you found the philosophy behind your second paragraph, though with a small sense of confusion.
Basically the point of 60fps is to raise your awareness in details, this is good in games because it feels more fluid and observing passively itâs very attractive.
At the end of the day the real reason is if they kept it at 60fps theyâd have less room to fit things in due to power constraints. Itâs fine for pc players, so anyone who doesnât like it should get a pc