PA showing his age, as are the rest of us here :lol: And yeah +1, cosign, and all of that to CP’s posts.
PA may think this style looks ugly, but I welcome low poly indie art also I took the text from the developer’s website and put it through google translate, obviously it’s not perfect, but you get the idea why the game looks this way if the fucking title wasn’t a dead give away:
"Hello, everyone. I am a personal game developer living in Tokyo.
Do you like “retro graphics game”?
Recently from indie game to Sumahoapuri of large companies, I retro touch game has the world out in a variety of ways.
However it is a “dot picture retro game” of NES-SNES.
Approximately 15-20 years ago, I spent a period as a game boy in the generation of PlayStation and Sega Saturn.
Game of the original experience for me just this time.
Image of polygon first generation machine, but rough around the edges in the amount of information is small, there was excitement and innovative experience that can be freely adventure the 3D space.
Might a little fast mind to call the “retro game”, what not think fondly “That video” is for the generation of per now working people-digit people eyes.
And, in 2015 currently. Dot painting style games and Demeiku is epidemic, a lot of great games have been released.
such I, but know why PlayStation, it does not come only Sega Saturn system of revival.
Indie and I had thought I would come of them in the game, but Domo wait wait Domo, picture making games that are expected did not come out.
(Far “NINTENDO 64” or wind action games, arcade initial style racing games have been announced.)
That is why …, Itcho or try to make your own! It is up to you launched this title I think.
Because this video is really early development version, to I want to now graphic also cause more is more “detune”,
Production of non-graphics, packaging, and we think you wanna go stuck to “platform”.
Game content, aims to mystery adventure that does not so much to the horror closer.
20 in the second half to 30-something middle of the original game pin point to kids of everyone. I will deliver a game that “that exciting feeling” revives.
Please stay tuned."
@BBQ read this M2 made a lot of really awesome changes: http://blogs.sega.com/2013/11/27/sega-3d-classics-–-3d-super-hang-on-interview-with-developer-m2/