The worst thing about Dragon’s Dogma is that Capcom didn’t release it on PC, despite the game being pretty much a perfect fit for a PC port.
To this day that is a decision I will never understand.
There’s a shit ton of cryptic secrets hidden in that demo. You can beat it in different ways, make different events occur, get different endings…all kinds of shit. It’s pretty cool. They managed to pack a shit ton of stuff in such a small area. Some of that shit seems like you just plain wouldn’t be able to figure it out without help, though…like the segment where you have to walk back in forth between two messages on the wall to transfer letters between them one by one.
It’s cleverly designed in every regard, and I love it. Obvious details of Kojima’s influence. It makes you wonder if the gameplay in the actual final product is going to resemble the demo, though. Like, is the game going to be a sort of cryptic, first person puzzle solver? Or will there actually be a mix of light combat and various environmental puzzles like the previous games had?
At this point it’s hard for me to even decide whether or not I would prefer the first person or third person approach. Both seem pretty fun.
To an extent. I partially don’t want to include zombies into my work (writing, design, etc.), and I’m still mad about how RE6’s storytelling was handled (that’s one thing in gaming I’ll never get over). The only “zombie” game I’m enjoying heavily at the moment is The Walking Dead Game. Other than that, I’m looking for games that involve horror but lack the FPS ascept - though I have no problems with third-person shooters nor traits of it in survival games, the game becomes slightly less terrifying (though Resident Evil Revelations has a creepy vibe). Overall, I think it’s because everyone and their mother is hopping onto the zombie idea.
Speaking of such, I just bought two new costumes for RE6 (Ada EX2 and Helena EX2), though I need a ticket to buy Ada EX3 (her RE2 custom). In fact I might go buy RE2.
Can’t watch the play through now, but he died died?
My friends and I got tackled by the ghoul from the first jump scare and started a new loop. Was it different from that?
I think the second time mark encountered her, ghost girl tackled the player and he fell on the ground looking at the wall away from the body. Then you hear nom nom sounds like a zombie eating guts. The the demo restarted from the beginning but with the flash light still equipped, and there was a talking paper bag.
i’ve watched like almost all videos of it there is on youtube…
Here is what i have observed :
The jumpscare with the woman first occurs when you are in the loop where the radio says “we’re just getting started , don’t touch that dial now!”.
I also noticed that the jumpscare may or may not trigger at all depending on what you had investigated/observed in the earlier loops ,
this is just me guessing though. It could also simply be something that runs on time , if you are taking to long to advance to the next loop
that she shows up and kills YER ass.
I am getting tired of zombies to the point it just feels like a joke now, but I wouldn’t mind if a video game or movie actually payed homage to zombies roots which trace back to Haiti and Africa. Zombies aren’t cannibals that can infect other people in their originated mythology.
How hell you talking about? In the last generation they revived Street Fighter, Marvel vs Capcom, Commando, Bionic Commando, Strider, and recently Breath of Fire.