Video Game General 2.0: Yo Dawg I Heard You Like Remasters And Ports

I think it shouldn’t be a new silent hill entry but instead a new IP…I’ll keep a open mind but I’m already skeptical about it.

@Vynce‌

I hope DS4 gets rid of the scavenger bot, rolling, universal ammo, and goes back to space ships although I don’t have high expectations of any of that happening and this is coming from someone who loved DS3 lol.

Just the graphical fidelity alone- the potential of it- is exciting. Dead Space 3 was an incredible looking game.

I watched some gameplay videos of No Man’s Sky…

The game looks like shit. I’ve seen more exciting space combat from Star Wars games on the Nintendo 64. :tdown:

^ Gameplay video for Dead Island 2. The game looks like a huge improvement from the first game, it looks a lot less janky. The gunplay and melee combat looks way, way better.

They have language filters for planet naming.

Though I’m sure you can get creative and bypass it. Name a planet something relative to that, such as but not limited to
Helmet Head, Mushroom Stamp, Yogurt Slinger, Tonsil Tickler and Schween to name a few.

Bonus points if you name a planet “Population Pudding”. That right there is an old joke I made in GD once.

http://www.mcvuk.com/news/read/capcom-resident-evil-6-felt-bloated-resident-evil-7-will-return-to-survival-horror-roots/0120229

is survival horror making a comeback or something

RE6 could’ve been survival horror if

  1. Get rid of the gratuitous infinite enemy spawns.
  2. Give an option to not have an AI partner. Not all doors require two people to lay a hand on it while one kicks it down.
  3. Tone down the Michael Bay factor. Every campaign had multiple giant god damn explosions.
  4. Rip transformer enemies from the RE bible forever. Blowing somebody’s head off and then having them turn into a OHKO godly monster is frustrating. Not scary. Plug in annoyance factor per enemy in the area that has transformered.
  5. Make new characters that dont laugh in the face of every threat. Jake had a fistfight with the constant enemy of the game and won. Why should I be afraid of that
  6. If you can’t make an RE game without using old villains, just bring back the old villains. Because the new ones are bad rip offs. Ustanak was a shit tier Nemesis. Simmons is the biggest Wesker wannabe ever.
  7. Let us experience moments ourselves instead of shoving scripted sequences and QTE’s in our face. QTE’s are fine, just not in the volume previously used. The biggest problem with 6 is that there are a ton of in the moment cutscene sequences, but are done while the world is still moving. So if you play coop and the game pulls your screen to show you something, you might get attacked during it since you cant move. That shit is cheap.
  8. Do something about the plot. The whole plot feels Expendables-esque. They just crammed in characters that everybody knows because why not. Leon, Chris, Hunnigan, Sherry, and Ada. That’s the main cast and supporting cast of like 3-4 different RE games. Not even counting the Wesker and Nemesis clones.

Oooh, he mentioned TLoU. If Resident Evil takes cues from Naughty dog I will be back on board the Umbrella train.

The moment I saw TLoU I said “This is what Resident Evil should be doing!”. TLoU has extremely solid gameplay elements and controls that could work for any zombie game, build a new RE from that foundation and you got something potentially good.

I don’t think they need to bring back tank-controls or limit controls at all imo. Make zombies much smarter in terms of AI like tracking sound or smelling blood, make playable characters weaker and more reliant on caution/stealth, and make levels more open/interactive for killing zombies with anything nearby (use-once environmental traps, breakable melee weapons).

I don’t mind an AI partner if done right, RE5 and 6 just did it wrong. Either give me enough indirect control to tell them exactly what I want them to do, or automatically make them smart enough to know to stay out of my way unless I’m really in need of something (health/ammo/melee-weapon). They should be last minute support or a effective (but slot-limited) moving item-collector who picks up nearby items when I didn’t get it myself, they could hide until I clear an area or just die. Oh, and no rescue mission where I instantly fail/die because I didn’t reach them (I hate that shit).

If Silent Hill goes first person the game already lost me. I hate that perceptive so much.

But that teaser did it so well. I think they can pull it off.

Resident Evil 6 = great mechanics, shitty game design.

The engine would have been better off used in ORC, a different series, or an entirely new IP.

Language filter? They should rename it, The Man’s Sky.

Why? Genuinely curious.

Well that’s two zombie games in a two-three year period that actually got me to give a shit a about zombies, past RE-2 and Left 4 Dead. ZombiU comes first (still gotta buy it),.then possibly Dead Island 2.

The kickback on the guns look satisfying.

Didn’t TLoU use RE4 as inspiration when it come to third person shooters as did most games last gen?

Are you somehow implying Shadows of the Empire wasn’t a boss ass Star Wars game? Shit episode 1 podracing was OD AF too

I never cared to put “myself” into the character nor do I feel being in first person increases my sense of immersion.

Me and my boys played PT this weekend.
All of us were reduced to terrified girls hiding our faces in our hands and shirts with two niggas practically huddled together for security.

If that’s what new Silent Hill is going to feel like for an entire game, I can cosign any design decision Kojima and his team implement.

I just finished Journey. I can’t say it was bad but can’t say it was amazing. It was just something you do. But it is one of those games that get mega overhyped simply for being artistic and barebones. When something like Ico does it was better.

I don’t even know what to feel about Journey lol

One run through of Journey doesn’t mean you are done with Journey.