The problem with how this game does it is because the invader doesn’t have to see you to hack you. So they can be on top of a building, or in a alleyway behind a dumpster, or in a car. Meanwhile you have to find them among the dozens of civilians walking around. Take into account that the profiler takes forever to change targets, and that you can’t make it scan a person manually, you just have to wave it over a crowd and hope that the hacker isn’t so close to an NPC that the profiler can’t pick him up because of conflicting targets. You also get just a huge vague search area on your map that doesn’t account for the y-axis.
In dark souls you both are locked into an area, and you are both looking for each other. Somebody will die. In watch dogs they start hacking when they enter, sit down in some fucked up hiding place and basically win for free.
I had quite a lot of fun joining in on the hacking bets on Playstation Live. Shit is comedy when the pursuer walks right past the hacker and the hacker keeps himself out of line of sight by walking around a pillar. Good luck finding a hacker in the car park though, yeeesh. 500 cars and multiple levels, that shit is overpowered.
Boo. Was one of the few early game-related promises that was actually positive (if also far-fetched). So AFAIK the only way to self-publish on the platform is via the ID@Xbox program, which to my knowledge still maintains a parity clause.
Gran Turismo holds up better and that is two years older than London. 1997.
I’m gonna try and power through it tonight though. I think im on the last act. Then I can see if anything somehow redeems this pile of broken promises, or if I just get more fuel to publicly shame it.
For fans of Futuristic racers check this out. It’s called Racial-G and it’s being developed by a small team led by Geoff Cullen who helped develop Split/Second and Pure https://www.youtube.com/watch?v=Pa1SRkSdlgI
As I expected. The ending was disappointing. It wasnt a gratifying end. It was like when a director doesnt know how to end a horror movie, so they flash a plot twist past you really fast, and then roll credits before you can squeeze out a “What the fuck!?! Really!?!”
They sequel bait really hard. On par with Assassins Creed 1. I will not be purchasing the sequel or the 6 that will follow afterwards. I advise you to do the same. I’m gonna go take a cold shower and debate how I will dispose of the disc. I might cut my losses and sell it half of what I bought it for. Maybe I’ll use it as a drink coaster.
EDIT: I’m timing the credits right now because it’s a Ubisoft game. Broken the 15 minute mark as of this posting edit.
Looks kind of cool, but the track seems pretty auto pilot. I know you steer around the track, but actually navigating it’s twists and turns looks automatic.