stoned nägga
LOL, you made it sound like XX series has like 15 revisions, which is not true.
5 revisions across 12 years (the first GGXX came on 2002), where the last revision was done because they simply didn’t wanted to port AC to the Ringedge2 and call it a day, something that was done 5 years after the last revision.
Yes capcom pioneered on some of its games and i don’t deny that (i disagree that mvc2 is good though which is why it was inside “”) bu at the same time they also tended to copy what other companies did and in many cases did it terrible like is the case of SF3 where they copied a lot from other games and did it poorly, parries being an example of that.
Random input windows
Random Dizzies
Random damage
Vortexes where the only way to get out is sheer luck
Fuck ST
That’s still 15 years they got to think about what to do to that game Hecatom. Yea it’s only 5 revisions, but they still got to take 12 years to keep building on what they had done before. I know they worked on other stuff, but for the health of the game that was good because it meant whatever they did got to settle and they could see how it panned out and how to improve on it, and then they did. Even if the last one is an excuse they still got to build on a game that had settled in. It’s like how Patches SHOULD be done. Arcsys is very good at it no doubt, but the length of time they got to keep working certainly helped.

Hecatom:
I really hate this stupid notion that balance is overrated, just because Capcom and NRS suck at balancing it doesn’t mean that balance is the problem, the problem is the ways that they use to try to achieve it.
We have companies like ASW or Examu for example that do a a better job at balancing their games, just look at GGAC and GGAC+R, games that are well balanced and did it by not nerfing its characters, or AH3 and AH3LM.@Oz
The moment that you include MVC2, a game that is “good” by accident and 3s a game that has really stupid design choices (not wiffable parries, a priority system that asures that a Strong never loses to a Mid for example) i can’t take your opinion seriously at all.
Nerfs are sometime necessary btw, saying that buffing everyone doesn’t cut it. Everyone likes to assume that making everyone op or broken makes the game balanced, well, nope, just loo at HnK, a game where everyone is broken, yet we still have a really unbalanced game because we have 2 people that are more broken than the rest.Yes the most important thing is making a fun game, but fun and balance are not mutually exclusive.
No look I’m not saying one shouldn’t strive for Balance because they absolutely should, for developers it’s not over rated all, and yes Guilty Gear games tend to be exceptional examples of this, and even as a player you should care about it, but it’s way too high on player priority lists, Marvel 2 may be good by accident but that doesn’t change the fact that it’s really good. It has a large match up list despite how many characters aren’t viable, it has crazy systems, it’s honestly a really good game but so many people write it off not because it’s just not the game for them, but because balance reasons and that’s silly, you’re missing out a fun game because you’re so worried about balance.
Or the way people just shout for them constantly these days, MK9 was ruined by constant declarations for patches by players to make things “More balanced.” I think 3rd Strike was name dropped by Zoo because despite it’s problems and some of the cast being heavily stacked against, it’s still a really fun, competitive game that offers an experience pretty much unique unto it’s self. It’s a good game.
On a slightly unrelated note, I just wanna rant about an issue i have with the way people sometimes talk about Capcom fighters. I’m not saying you have to like them or anything, but the way people shit on them sometimes is really aggrivating. The newer games like SF4 an such don’t really count to what I’m talking about, this is more the 90’s and early 2k fighters. Capcom games at that time where pretty pioneering, they tried really new concpts pretty often that tended to yield unique fighting game mechanics that others went on to improve upon. SFIII for example has some glaring flaws, but it was still trying new things and pioneering concepts that are rather staple in modern games, and that’s a good deal of what made them really fun. Guilty Gear has exception balance but then again ArcSystems has been working on the XX series for like…15 fuckin years almost, no Capcom game has ever gotten that kind of love.
I dunno it just kinda burns me a little the way people so easily shit on their games when a lot of the games genres that belong to fighting games find some kind of DNA in a Capcom fighter.
Eh it’s whatever I guess. I’m kind of stoned right now so feel free to ignore me :tup:
SenninSRK:
Hecatom:
SenninSRK:
Hecatom:
I really hate this stupid notion that balance is overrated, just because Capcom and NRS suck at balancing it doesn’t mean that balance is the problem, the problem is the ways that they use to try to achieve it.
We have companies like ASW or Examu for example that do a a better job at balancing their games, just look at GGAC and GGAC+R, games that are well balanced and did it by not nerfing its characters, or AH3 and AH3LM.@Oz
The moment that you include MVC2, a game that is “good” by accident and 3s a game that has really stupid design choices (not wiffable parries, a priority system that asures that a Strong never loses to a Mid for example) i can’t take your opinion seriously at all.
Nerfs are sometime necessary btw, saying that buffing everyone doesn’t cut it. Everyone likes to assume that making everyone op or broken makes the game balanced, well, nope, just loo at HnK, a game where everyone is broken, yet we still have a really unbalanced game because we have 2 people that are more broken than the rest.Yes the most important thing is making a fun game, but fun and balance are not mutually exclusive.
Technically ST also had some glaring design flaws…3s seemed fairly well made IMO.
Then you clearly don’t know the stupid shit that happens behind the scenes on 3s.
The game has a lot of really dumb shit on it.
Yes, ST has its flaws, but it also has virtues that helped to define what FGs are, so because of that it gets a pass.Bad design is bad design you don’t get a free pass.
I’m not saying 3s is flawless I just said it’s fairly well made as in there isn’t any stupidity. As a example of poor design compare it to SF4 or MVC3…it’s safe to say capcom has lost its touch.
Naw son 3rd Strike has a ton of dumb ass shit going on, and even if it didn’t it’s dumb in other ways that Capcom should have definitely know better then to do at the time. As Hecatom pointed out the Priority system isn’t that good, coupled with silly ass hit boxes and you end up with stuff like Chun Li Palms. Same for Yun Palms and his launcher. Just fuckin silly. I give the parry system a pass because it’s one of the first times anyone tried to make a universal parry system like that, and almost all the systems are built with the parry system in mind so changing how it works would fundamentally change the way the game played. The Parrysystem was the pillar the game was built around. Even still the way parries work has all kinds of silly properties. There’s is no reason you should be able to Option Select a parry, I mean come on.
I like how I just posted a rant about shitty on Capcom games, and then turned around a took a big ole dump on 3rd Strike
I don’t really consider those to be silly or that bad though…although I’ll be honest in saying that playing USF4 has made me appreciate what truly poorly designed fighters can look like so by direct comparison it doesn’t seem that bad.
This also doesn’t excuse the nonsense in ST…on that note KR>ST.
whoops wrong thread.

Random input windows
Random Dizzies
Random damage
Vortexes where the only way to get out is sheer luck
Fuck ST
From what i have seen you say lately , i think it is safe to say that your opinion = poop

crotchpuncha:
Hecatom:
I really hate this stupid notion that balance is overrated, just because Capcom and NRS suck at balancing it doesn’t mean that balance is the problem, the problem is the ways that they use to try to achieve it.
We have companies like ASW or Examu for example that do a a better job at balancing their games, just look at GGAC and GGAC+R, games that are well balanced and did it by not nerfing its characters, or AH3 and AH3LM.@Oz
The moment that you include MVC2, a game that is “good” by accident and 3s a game that has really stupid design choices (not wiffable parries, a priority system that asures that a Strong never loses to a Mid for example) i can’t take your opinion seriously at all.
Nerfs are sometime necessary btw, saying that buffing everyone doesn’t cut it. Everyone likes to assume that making everyone op or broken makes the game balanced, well, nope, just loo at HnK, a game where everyone is broken, yet we still have a really unbalanced game because we have 2 people that are more broken than the rest.Yes the most important thing is making a fun game, but fun and balance are not mutually exclusive.
No look I’m not saying one shouldn’t strive for Balance because they absolutely should, for developers it’s not over rated all, and yes Guilty Gear games tend to be exceptional examples of this, and even as a player you should care about it, but it’s way too high on player priority lists, Marvel 2 may be good by accident but that doesn’t change the fact that it’s really good. It has a large match up list despite how many characters aren’t viable, it has crazy systems, it’s honestly a really good game but so many people write it off not because it’s just not the game for them, but because balance reasons and that’s silly, you’re missing out a fun game because you’re so worried about balance.
Or the way people just shout for them constantly these days, MK9 was ruined by constant declarations for patches by players to make things “More balanced.” I think 3rd Strike was name dropped by Zoo because despite it’s problems and some of the cast being heavily stacked against, it’s still a really fun, competitive game that offers an experience pretty much unique unto it’s self. It’s a good game.
On a slightly unrelated note, I just wanna rant about an issue i have with the way people sometimes talk about Capcom fighters. I’m not saying you have to like them or anything, but the way people shit on them sometimes is really aggrivating. The newer games like SF4 an such don’t really count to what I’m talking about, this is more the 90’s and early 2k fighters. Capcom games at that time where pretty pioneering, they tried really new concpts pretty often that tended to yield unique fighting game mechanics that others went on to improve upon. SFIII for example has some glaring flaws, but it was still trying new things and pioneering concepts that are rather staple in modern games, and that’s a good deal of what made them really fun. Guilty Gear has exception balance but then again ArcSystems has been working on the XX series for like…15 fuckin years almost, no Capcom game has ever gotten that kind of love.
I dunno it just kinda burns me a little the way people so easily shit on their games when a lot of the games genres that belong to fighting games find some kind of DNA in a Capcom fighter.
Eh it’s whatever I guess. I’m kind of stoned right now so feel free to ignore me :tup:
SenninSRK:
Hecatom:
SenninSRK:
Hecatom:
I really hate this stupid notion that balance is overrated, just because Capcom and NRS suck at balancing it doesn’t mean that balance is the problem, the problem is the ways that they use to try to achieve it.
We have companies like ASW or Examu for example that do a a better job at balancing their games, just look at GGAC and GGAC+R, games that are well balanced and did it by not nerfing its characters, or AH3 and AH3LM.@Oz
The moment that you include MVC2, a game that is “good” by accident and 3s a game that has really stupid design choices (not wiffable parries, a priority system that asures that a Strong never loses to a Mid for example) i can’t take your opinion seriously at all.
Nerfs are sometime necessary btw, saying that buffing everyone doesn’t cut it. Everyone likes to assume that making everyone op or broken makes the game balanced, well, nope, just loo at HnK, a game where everyone is broken, yet we still have a really unbalanced game because we have 2 people that are more broken than the rest.Yes the most important thing is making a fun game, but fun and balance are not mutually exclusive.
Technically ST also had some glaring design flaws…3s seemed fairly well made IMO.
Then you clearly don’t know the stupid shit that happens behind the scenes on 3s.
The game has a lot of really dumb shit on it.
Yes, ST has its flaws, but it also has virtues that helped to define what FGs are, so because of that it gets a pass.Bad design is bad design you don’t get a free pass.
I’m not saying 3s is flawless I just said it’s fairly well made as in there isn’t any stupidity. As a example of poor design compare it to SF4 or MVC3…it’s safe to say capcom has lost its touch.
Naw son 3rd Strike has a ton of dumb ass shit going on, and even if it didn’t it’s dumb in other ways that Capcom should have definitely know better then to do at the time. As Hecatom pointed out the Priority system isn’t that good, coupled with silly ass hit boxes and you end up with stuff like Chun Li Palms. Same for Yun Palms and his launcher. Just fuckin silly. I give the parry system a pass because it’s one of the first times anyone tried to make a universal parry system like that, and almost all the systems are built with the parry system in mind so changing how it works would fundamentally change the way the game played. The Parrysystem was the pillar the game was built around. Even still the way parries work has all kinds of silly properties. There’s is no reason you should be able to Option Select a parry, I mean come on.
I like how I just posted a rant about shitty on Capcom games, and then turned around a took a big ole dump on 3rd Strike
I don’t really consider those to be silly or that bad though…although I’ll be honest in saying that playing USF4 has made me appreciate what truly poorly designed fighters can look like so by direct comparison it doesn’t seem that bad.
This also doesn’t excuse the nonsense in ST…on that note KR>ST.
You probably don’t playu 3rd Strike at a high enough level for it to truly matter. I certainly don’t.
And yea it doesn’t excuse ST for it’s nonsense, but the whole point of my previous post was that a game is perfectly capable of being fun even if it has some stupid shit in it. Frankly every game ever made has dumb fuckin bullshit it in, that’s how it always is. It happens, it’s simply a matter if that bullshit is annoying enough to get in the way of having fun, and that’s a case by case, person by person issue. What may be a game killer for you can be no big deal to someone else, or can even be a highlight to them. Just how the world works. People should take games on an individual basis, and take them on their own as they are, evaluate it from there and decide if it’s for you or not, and then just fucking play the thing. Don’t scream for nerfs, or buff, or patches or for the game to be a specific way, just take the game as it is, decide if it’s fun and then learn to play it. If other people don’t like it well whatever, fuck those guys. I find your posts in the Smash thread hilarious because they all start with “Guys so and so said this negative thing about Smash 4…” like big fucking deal. Wait to play the fucking thing for yourself and decide on your own if it’s worth you time to pursue or not. If you’re going into a game with the mindset “Oh no some top player said so and so about the metagame” then you’re doing it wrong.
Honestly whoever tries to peg ST as having no flaws
Never played hyper fighting competitively (online or off)
Never played ST competitively (online or off)
Is an old ass man. You know what? no. because even old men admit ST’s flaws and say that the still love the game despite them (much like UMvC3 players today, as much as people shit on them). Niggas that say ST is the gospel are usually scrubs trying to look cool for the old senpais.
^ you are a fucking idiot , lol.
So guys that e3 right?
I do think ST is gospel. I don’t care what any of you mother fuckers think. I’m almost 30 years old, I don’t have the will to care if you hate ST or not.
Sorry, wrong thread

SenninSRK:
crotchpuncha:
Hecatom:
I really hate this stupid notion that balance is overrated, just because Capcom and NRS suck at balancing it doesn’t mean that balance is the problem, the problem is the ways that they use to try to achieve it.
We have companies like ASW or Examu for example that do a a better job at balancing their games, just look at GGAC and GGAC+R, games that are well balanced and did it by not nerfing its characters, or AH3 and AH3LM.@Oz
The moment that you include MVC2, a game that is “good” by accident and 3s a game that has really stupid design choices (not wiffable parries, a priority system that asures that a Strong never loses to a Mid for example) i can’t take your opinion seriously at all.
Nerfs are sometime necessary btw, saying that buffing everyone doesn’t cut it. Everyone likes to assume that making everyone op or broken makes the game balanced, well, nope, just loo at HnK, a game where everyone is broken, yet we still have a really unbalanced game because we have 2 people that are more broken than the rest.Yes the most important thing is making a fun game, but fun and balance are not mutually exclusive.
No look I’m not saying one shouldn’t strive for Balance because they absolutely should, for developers it’s not over rated all, and yes Guilty Gear games tend to be exceptional examples of this, and even as a player you should care about it, but it’s way too high on player priority lists, Marvel 2 may be good by accident but that doesn’t change the fact that it’s really good. It has a large match up list despite how many characters aren’t viable, it has crazy systems, it’s honestly a really good game but so many people write it off not because it’s just not the game for them, but because balance reasons and that’s silly, you’re missing out a fun game because you’re so worried about balance.
Or the way people just shout for them constantly these days, MK9 was ruined by constant declarations for patches by players to make things “More balanced.” I think 3rd Strike was name dropped by Zoo because despite it’s problems and some of the cast being heavily stacked against, it’s still a really fun, competitive game that offers an experience pretty much unique unto it’s self. It’s a good game.
On a slightly unrelated note, I just wanna rant about an issue i have with the way people sometimes talk about Capcom fighters. I’m not saying you have to like them or anything, but the way people shit on them sometimes is really aggrivating. The newer games like SF4 an such don’t really count to what I’m talking about, this is more the 90’s and early 2k fighters. Capcom games at that time where pretty pioneering, they tried really new concpts pretty often that tended to yield unique fighting game mechanics that others went on to improve upon. SFIII for example has some glaring flaws, but it was still trying new things and pioneering concepts that are rather staple in modern games, and that’s a good deal of what made them really fun. Guilty Gear has exception balance but then again ArcSystems has been working on the XX series for like…15 fuckin years almost, no Capcom game has ever gotten that kind of love.
I dunno it just kinda burns me a little the way people so easily shit on their games when a lot of the games genres that belong to fighting games find some kind of DNA in a Capcom fighter.
Eh it’s whatever I guess. I’m kind of stoned right now so feel free to ignore me :tup:
SenninSRK:
Hecatom:
SenninSRK:
Hecatom:
I really hate this stupid notion that balance is overrated, just because Capcom and NRS suck at balancing it doesn’t mean that balance is the problem, the problem is the ways that they use to try to achieve it.
We have companies like ASW or Examu for example that do a a better job at balancing their games, just look at GGAC and GGAC+R, games that are well balanced and did it by not nerfing its characters, or AH3 and AH3LM.@Oz
The moment that you include MVC2, a game that is “good” by accident and 3s a game that has really stupid design choices (not wiffable parries, a priority system that asures that a Strong never loses to a Mid for example) i can’t take your opinion seriously at all.
Nerfs are sometime necessary btw, saying that buffing everyone doesn’t cut it. Everyone likes to assume that making everyone op or broken makes the game balanced, well, nope, just loo at HnK, a game where everyone is broken, yet we still have a really unbalanced game because we have 2 people that are more broken than the rest.Yes the most important thing is making a fun game, but fun and balance are not mutually exclusive.
Technically ST also had some glaring design flaws…3s seemed fairly well made IMO.
Then you clearly don’t know the stupid shit that happens behind the scenes on 3s.
The game has a lot of really dumb shit on it.
Yes, ST has its flaws, but it also has virtues that helped to define what FGs are, so because of that it gets a pass.Bad design is bad design you don’t get a free pass.
I’m not saying 3s is flawless I just said it’s fairly well made as in there isn’t any stupidity. As a example of poor design compare it to SF4 or MVC3…it’s safe to say capcom has lost its touch.
Naw son 3rd Strike has a ton of dumb ass shit going on, and even if it didn’t it’s dumb in other ways that Capcom should have definitely know better then to do at the time. As Hecatom pointed out the Priority system isn’t that good, coupled with silly ass hit boxes and you end up with stuff like Chun Li Palms. Same for Yun Palms and his launcher. Just fuckin silly. I give the parry system a pass because it’s one of the first times anyone tried to make a universal parry system like that, and almost all the systems are built with the parry system in mind so changing how it works would fundamentally change the way the game played. The Parrysystem was the pillar the game was built around. Even still the way parries work has all kinds of silly properties. There’s is no reason you should be able to Option Select a parry, I mean come on.
I like how I just posted a rant about shitty on Capcom games, and then turned around a took a big ole dump on 3rd Strike
I don’t really consider those to be silly or that bad though…although I’ll be honest in saying that playing USF4 has made me appreciate what truly poorly designed fighters can look like so by direct comparison it doesn’t seem that bad.
This also doesn’t excuse the nonsense in ST…on that note KR>ST.
You probably don’t playu 3rd Strike at a high enough level for it to truly matter. I certainly don’t.
And yea it doesn’t excuse ST for it’s nonsense, but the whole point of my previous post was that a game is perfectly capable of being fun even if it has some stupid shit in it. Frankly every game ever made has dumb fuckin bullshit it in, that’s how it always is. It happens, it’s simply a matter if that bullshit is annoying enough to get in the way of having fun, and that’s a case by case, person by person issue. What may be a game killer for you can be no big deal to someone else, or can even be a highlight to them. Just how the world works. People should take games on an individual basis, and take them on their own as they are, evaluate it from there and decide if it’s for you or not, and then just fucking play the thing. Don’t scream for nerfs, or buff, or patches or for the game to be a specific way, just take the game as it is, decide if it’s fun and then learn to play it. If other people don’t like it well whatever, fuck those guys. I find your posts in the Smash thread hilarious because they all start with “Guys so and so said this negative thing about Smash 4…” like big fucking deal. Wait to play the fucking thing for yourself and decide on your own if it’s worth you time to pursue or not. If you’re going into a game with the mindset “Oh no some top player said so and so about the metagame” then you’re doing it wrong.
I agree gaming experiences are subjective but there are objective and perfectly valid ways to critique certain competitive aspects. For instance if we want to find out if a game is defensive or rushdown orientated, if it favours footsies or zoning.
All I’ve been saying about smash so far is that from the data available it seems to be more in the vein of brawl then melee…take from that what you will.
Need all of the gifs. I didn’t see that many this year.

Need all of the gifs. I didn’t see that many this year.
The gif makers don’t know how to make “Nintendo whooped everyone’s asses” gifs, apparently…
Should be pretty easy with all those Bayonetta and Smash vids out there to come up with a few good ones.
EDIT: What the fuck happened to CAPCOM? Them niggas didn’t even have a presence at E3 outside of the Ultra stuff… Is it really that bleak, now?
“Now?”

EDIT: What the fuck happened to CAPCOM? Them niggas didn’t even have a presence at E3 outside of the Ultra stuff… Is it really that bleak, now?
Super Ultra Deadrising 3 Arcade Remix Hyper Edition EX + Alpha. And I’m assuming they arent really working on anything that is presentable right now.
I see you, @Hecatom… I know you’re a noted Nintendo hater, but those dudes gave me exactly what I wanted from E3- Actual Gameplay, and non-zombie, non-gun related games.
I’m not saying Sony and Microsoft don’t have a couple of interesting games going on, but just because M$ was smart enough to toss money at Kamiya, and No Man’s Sky, Arkham Knight, and the indie showcase isn’t enough to counteract all the Mountain Dew and Doritos-fueled games I saw.