Codename Steam is definitely reminiscent of VC. However, one big difference I’ve noticed so far is that allies don’t automatically fire on enemies during enemy movement on the enemy’s turn and vice versa. There’s also a big emphasis on exploring during your turn which is probably why enemies don’t automatically fire at you.
The limits have already been discovered in the new consoles. This isn’t like the previous gens. Yeah, devs still have to learn some things especially with optimizations and new dev tools added periodically, but for the most part games won’t have the sweeping quality changes over a 5 year span like other consoles had.
The only thing holding games back right now is cross gen development. You can see right away from Arkham Knight what devs can do without that burden.
Both consoles will. 3 GB of RAM inaccessible to devs/gaming, so there’s obvious potential there for performance gains.
PS4 has hUMA. X1 is getting Direct X 12. Both are getting Unreal Engine 4.1 support. There’s definitely going to be performance/graphic improvements for games.
These consoles are closer to being PCs than ever before. The power is all there already and the games that will show it off are the non cross gen titles. It isn’t like back in the day where we really had to wait to see how good they could be (which is ironic because a lot of people are unimpressed so far).
Xbox One has 3 GB locked away because it has three different Operating Systems. PS4 has 2.5GB locked away, a certain amount on purpose to “future proof” the console a bit. IIRC the PS4 OS takes up like 1-2 GB’s or so, maybe a bit less.
Considering the fact the PS4 doesn’t have three operating systems to deal with, I think in the future the PS4 will have more RAM freed up overall. Better RAM. GDDR5 VS Xbox Ones DDR3.
True but only one of the OS’s are big in significant size/scale, and that’s the main Windows 8 interface. There’s also the OS for game related functions and then the third OS is the smallest, it acts like a bridge for the other two OS to function together. Basically one OS is for apps/media and another for gaming, and then you have the 8 GB RAM as well as 8 GB of flash memory to make sure everything remains fast and functional within their own processing.
Both companies are good at OS optimization, but MS gets a bigger nod because that’s their livelihood. Rumors already around that a smaller, more efficient X1 OS based on Windows 9 will come eventually.
Not impressed from the gameplay I saw of Bloodborne. Hopefully there’s a lock-on function for combat, cause that’s a classic annoyance in games like this.
Doesn’t matter, though. Doesn’t change the fact there’s a huge power gap between the two systems. PS4 was and will probably always be easier to develop for, since the system was put together from the ground up to be easy to code for(it’s getting a lot of praise from developers & I bet all those PC ports wouldn’t be there if it was difficult for the devs to port their games over to the PS4.) Microsoft is just trying to close the performance gap a bit, but as this generation progresses I bet the Xbone will have an even more difficult time trying to keep up, if they can’t even output most 1st-generation games @ 1080p.
Sony also has some of the most talented software developers in the world. The new Uncharted looks great, and you know the new games by Sony Santa Monica & Guerilla Games will look amazing too.