Video Game General 2.0: Yo Dawg I Heard You Like Remasters And Ports

http://www.gamersyde.com/hqstream_uncharted_4_a_thief_s_end_e3_teaser-32285_en.html

^ Uncharted 4 trailer. “Running in real time on a PS4, real-time graphics.”

Spoilered three huge .gifs:

Spoiler

http://giant.gfycat.com/TeemingLegitimateAvocet.gif

http://giant.gfycat.com/DisastrousHealthyGreatdane.gif

http://giant.gfycat.com/BothBrightGoitered.gif

Aonuma has been getting asked repeated about Zelda Wii U. States that not only was the footage shown ingame but it was actually recorded from gameplay.
http://www.gengame.net/2014/06/aonuma-zelda-wii-u-trailer-wasnt-just-in-engine-it-was-actually-gameplay/

Conan O’ Brian gets his hands on Smash Bros.

Nothing to announce on Dragon Quest 7 and X yet

Every time I read DQ, I think about Dairy Queen.

There you go Nintendo, find a smart way to market the new Dragon Quest to fat Americans and their love of ice cream.

I approve of the correlation between this post and the poster.

I just want the new MK health bars to have some color. “Gray everything for the HUD” is really boring to look at

If that zelda has no graphic cutbacks then both Xbox and ps4 are looking pretty shitty

Damn. Good guy Uncharted pushing the system to its limits once again. :tup:

http://youtu.be/shv_-ABlhIY

Still hype for this. Grim Fandango arguably got the biggest pop of the night during the Sony conference.

Well, I’m fine with some color addition but I do like how clean the HUD is now.

Codename Steam is definitely reminiscent of VC. However, one big difference I’ve noticed so far is that allies don’t automatically fire on enemies during enemy movement on the enemy’s turn and vice versa. There’s also a big emphasis on exploring during your turn which is probably why enemies don’t automatically fire at you.

Actually, it was explained that if you reserve some steam, then your units will fire on the enemy on their turn.

I disagree. The system isn’t even a year old yet. The limits have yet to be discovered.

Yeah it looks clean. Just blow up the health bars a little bit so they aren’t needles, and dabble in some color. Good to go

The limits have already been discovered in the new consoles. This isn’t like the previous gens. Yeah, devs still have to learn some things especially with optimizations and new dev tools added periodically, but for the most part games won’t have the sweeping quality changes over a 5 year span like other consoles had.

The only thing holding games back right now is cross gen development. You can see right away from Arkham Knight what devs can do without that burden.

Sony will be unlocking more RAM for devs to use in the future like they did with the PS3.

The jump from Uncharted 1 to 3 was pretty big, too. With 512MB total RAM.

Sony does tend to free up more system resources for devs to use over time. I heard the PS3 OS shrunk to less than half its original size.

Both consoles will. 3 GB of RAM inaccessible to devs/gaming, so there’s obvious potential there for performance gains.

PS4 has hUMA. X1 is getting Direct X 12. Both are getting Unreal Engine 4.1 support. There’s definitely going to be performance/graphic improvements for games.

These consoles are closer to being PCs than ever before. The power is all there already and the games that will show it off are the non cross gen titles. It isn’t like back in the day where we really had to wait to see how good they could be (which is ironic because a lot of people are unimpressed so far).

Xbox One has 3 GB locked away because it has three different Operating Systems. PS4 has 2.5GB locked away, a certain amount on purpose to “future proof” the console a bit. IIRC the PS4 OS takes up like 1-2 GB’s or so, maybe a bit less.

Considering the fact the PS4 doesn’t have three operating systems to deal with, I think in the future the PS4 will have more RAM freed up overall. Better RAM. GDDR5 VS Xbox Ones DDR3.

True but only one of the OS’s are big in significant size/scale, and that’s the main Windows 8 interface. There’s also the OS for game related functions and then the third OS is the smallest, it acts like a bridge for the other two OS to function together. Basically one OS is for apps/media and another for gaming, and then you have the 8 GB RAM as well as 8 GB of flash memory to make sure everything remains fast and functional within their own processing.

Both companies are good at OS optimization, but MS gets a bigger nod because that’s their livelihood. Rumors already around that a smaller, more efficient X1 OS based on Windows 9 will come eventually.

Not impressed from the gameplay I saw of Bloodborne. Hopefully there’s a lock-on function for combat, cause that’s a classic annoyance in games like this.

Doesn’t matter, though. Doesn’t change the fact there’s a huge power gap between the two systems. PS4 was and will probably always be easier to develop for, since the system was put together from the ground up to be easy to code for(it’s getting a lot of praise from developers & I bet all those PC ports wouldn’t be there if it was difficult for the devs to port their games over to the PS4.) Microsoft is just trying to close the performance gap a bit, but as this generation progresses I bet the Xbone will have an even more difficult time trying to keep up, if they can’t even output most 1st-generation games @ 1080p.

Sony also has some of the most talented software developers in the world. The new Uncharted looks great, and you know the new games by Sony Santa Monica & Guerilla Games will look amazing too.