Miyamoto made my wish come true. Sakurai still needs to add my dog wolf in smash. There’s always TGS. E3 is too overrun by dudebros and Geoff Keighley.
People say Splatoon is Super Mario Sunshine in reverse.
Someone needs to make a hack of SMS where your goal is to cover Isle Delfino in sludge.
Most of the games I’m interested in are coming to Nintendo consoles, but I’m definitely getting that Playstation 4.
I swore off Xbox stuff for the time being.
Nintendo is unveiling their new IP now live blogs are going and people are posting on twitter
https://twitter.com/GameXplain
liveblog
https://www.nintendoworldreport.com/feature/37686/3ds-game-developer-discussion
coming next year apparently.
Why the hell isn’t Nintendo streaming the 3DS game reveal?
I have no freaking clue. They didn’t stream the pac-man reveal either. I can’t explain this company at times lol.
Edit:
The Nintendo stream said right before they signed off for the day that they were going to have it on there tomorrow.
Seems interesting so far…I’ll update this post as the live blog is going and just copy pasta everything
Live blog
Spoiler
6:05
Neal Ronaghan:
new game property releasing in 2015
6:05
Neal Ronaghan:
video revealing codename steam
6:06
Neal Ronaghan:
takes place in london
6:06
Neal Ronaghan:
Steampunky
6:07
Neal Ronaghan:
dude on steam powered motorcycle
6:07
Neal Ronaghan:
goofy old timey voiceover explaining a steam bridge crossing the river thames
6:08
Neal Ronaghan:
main character seems to be a super steam powered captain of some sort
6:08
Michael “TYP” Cole:
Comic book style looks like EBA to me.
6:08
Neal Ronaghan:
So steampunk it is ridiculous
6:08
Michael “TYP” Cole:
Project STEAM! Clock tower in London
6:09
Neal Ronaghan:
Some attack happened. aliens, I presume.
6:09
Neal Ronaghan:
Looks like you are a steampunk guy fighting aliens. no gameplay shown yet
6:10
Neal Ronaghan:
Trailer over. Code Name: STEAM is it
6:10
Neal Ronaghan:
on the stage is Hiroshi yamagami. producer at NCL
6:10
Neal Ronaghan:
worked in Fire Emblem and Advance Wars. as well as Style Savvy and Xenoblade
6:11
Neal Ronaghan:
Hitoshi. not Hiroshi. (autocorrect fail)
6:11
Michael “TYP” Cole:
Comic book style looks like EBA to me.
6:12
Neal Ronaghan:
Action game. Code Name: STEAM is the official title
6:12
Neal Ronaghan:
turn based strategy game with action elements made my Intelligent Systems
6:13
Neal Ronaghan:
Two folks from IS: Paul Patrashcu (director) and Takako Sakai (art director)
6:13
Neal Ronaghan:
action elements are taken from third person shooters
6:14
Neal Ronaghan:
Lincoln created a department to fight against aliens.
6:14
Neal Ronaghan:
Art style is from American comic books.
6:15
Neal Ronaghan:
Time for gameplay
6:15
Neal Ronaghan:
three save files on it
6:16
Neal Ronaghan:
third person perspective. you move during turns it seems
6:16
Neal Ronaghan:
Uses the stylus on bottom screen
6:17
Neal Ronaghan:
cites abstraction in strategy games eg you enter a battle screen in Fire Emblem
6:18
Neal Ronaghan:
this game has a third person perspective. seems like Valkyria Chronicles a bit
:19
Neal Ronaghan:
use touch screen to aim guns it seems.
6:20
Neal Ronaghan:
they tried using a map on the screen but decided against it. wanted immersion with third person pov
6:20
Neal Ronaghan:
This demo has two playable characters. you can have a team of four total.
6:21
Neal Ronaghan:
Use different character’s pov to get the full view of the map
6:21
Michael “TYP” Cole:
The game presentation reminds me of Valkyre Chronicles
6:22
Neal Ronaghan:
it seems like your movement is limited by a meter represented by steam
6:22
Michael “TYP” Cole:
Steampunk was introduces to help the player visually in a stylistic manner. A red pipe guides the player through the level on display
6:23
Neal Ronaghan:
you can use steam pipes on the map to guide you to the objective.
6:23
Neal Ronaghan:
screens on the map give hints
6:24
Michael “TYP” Cole:
Coins are scattered about the level…shops to upgrade and buy equipment, maybe?
6:25
Michael “TYP” Cole:
The developers thing third person shooting and traditional strategy games require similar planning to solve problems.
6:25
Neal Ronaghan:
all about using the different viewpoints to plan your strategy. About solving problems nonlinearly. similar but different to FE/AW
6:25
Michael “TYP” Cole:
Time units quantify how much and speed of units’ actions.
6:26
Neal Ronaghan:
This looks really interesting. it looks vaguely like a third person steampunk FE/AW
6:26
Michael “TYP” Cole:
Time units are essentiallly fuel: hence, steam
6:27
Neal Ronaghan:
Action points (movement and attacks) are represented by steam units.
6:28
Neal Ronaghan:
Steampunk started as a setting. later became more integral to gameplay
6:29
Neal Ronaghan:
AW = Advance Wars. sorry for confusion.
6:29
Michael “TYP” Cole:
Steam consumed by attacks. There is a tradeoff of movement vs atracking.
6:30
Michael “TYP” Cole:
If you are spotted while exploring, your move (steam consumed) is locked in.
6:31
Neal Ronaghan:
Showing a different level
6:31
Michael “TYP” Cole:
They started with an undo button but it got cumbersome, so the lock-in of steam consumed was introduced to allow for flexibility when exploring
6:31
Michael “TYP” Cole:
Talking more about art design
6:32
Michael “TYP” Cole:
4 char max per map/team
6:33
Michael “TYP” Cole:
Char powers should be obvious based on the characters’ appearance. Less emphasis on stats and grinding individual characters
6:33
Neal Ronaghan:
"Even if you aren’t good at math, you can enjoy this game immensely " You get new characters, weapons and more. lots of upgrading. no grinding or all powerful weapon
6:33
Michael “TYP” Cole:
You will collect items and weapons. You cannot just grind to get a powerful enemy. Must build a balanced team
6:34
Neal Ronaghan:
Inspiration from Silver Age comics on art design. Jack Kirby, Mike Mignola were inspirations
6:35
Neal Ronaghan:
likes the “raw power” and refinement of Kirby and similar artists
6:35
Michael “TYP” Cole:
Jack Kirby and other comic artists were large influences. Their powerful imagery and use of curves and straight lines were inspiration.
6:35
Michael “TYP” Cole:
There are main and subweapons
6:36
Neal Ronaghan:
To me, it seems like a Japanese take on Jack Kirby which, well, makes perfect sense.
6:36
Neal Ronaghan:
Main character is Henry
6:37
Michael “TYP” Cole:
Artwork shows off weapons with animal motifs for main weapons. Subweapons are more visually subtle.
6:38
Michael “TYP” Cole:
Pointing out the verticality of the map being demoed. On a high perch a character can have a tactical advantage
6:39
Neal Ronaghan:
Playable characters include Henry (white male), a black male in a bucket hat/helmet, a lion, and a white female
6:39
Michael “TYP” Cole:
The aliens are inspired by HP Lovecraft.
6:40
Michael “TYP” Cole:
The aliens have a theme of ice creature.
6:40
Michael “TYP” Cole:
The aliens can use weapons and machines, just like the heroes.
6:44
Neal Ronaghan:
I don’t know if we will get names for everyone. just judging from characters in gameplay demo
6:44
Neal Ronaghan:
The lion just used a special attack. his name is Lion.
6:44
Neal Ronaghan:
Female is called The Fox.
6:44
Neal Ronaghan:
Other character is John.
6:45
Neal Ronaghan:
Features Overwatch attacks that do major damage on enemy. can stack Overwatch attacks
6:45
Michael “TYP” Cole:
“Overwatch attacks” allow you attack during the enemy’s turn. You can stun the enemy unit by using some steam (if you are lucky). There is also a delay in overwatch attacks, so the targetted unit can avoid the attack if they are careful.
6:46
Michael “TYP” Cole:
Eagle strike special move is super American themed and looks absurd.
6:46
Neal Ronaghan:
Henry just used an attack that involved using a steampunk eagle. So goofy and cool.
6:47
Michael “TYP” Cole:
One hero character has what looks like a lion’s tail. Interesting…
6:48
Michael “TYP” Cole:
You save games at save points in the level. Can also spend “medals” to restore health and steam. But that is also currency for weapons and items
6:48
Neal Ronaghan:
You can save at checkpoints mid mission. Save points can heal team if you collect medals on the battlefield. Medals are also used to buy items off the battlefield.
6:49
Michael “TYP” Cole:
The lion character punces forward on her enemies–attacking and moving.
6:50
Michael “TYP” Cole:
You cannot buy medals on the eShop, in case you were curious.
6:50
Neal Ronaghan:
You cannot buy medals on the eShop. Random but nice I suppose.
6:50
Michael “TYP” Cole:
Q&A time
6:52
Neal Ronaghan:
Q: Does the game take place in London? But there is Abraham Lincoln?
6:52
Michael “TYP” Cole:
London is the starting point of the game. At that time Britain was the greatest Empire and thus the alien’s first target.
6:53
Michael “TYP” Cole:
Steampunk also fits with London. Sounds like the game will have other locales.
6:53
Neal Ronaghan:
Steampunk aesthetic fit well there so it was the starting point. you do go to the US though
6:54
Michael “TYP” Cole:
Q: this and Splatoon are shooters. Is this a concious shift in Nintendo’s strategy / portfolio
6:54
Neal Ronaghan:
(one of the demo levels was in Boston, I believe)
6:55
Michael “TYP” Cole:
A: “Not really”. They prototyped an idea, and it felt good. NOA notes that the shooter style of game is very approachable with constant player feedback
6:56
Michael “TYP” Cole:
Q: Japan has a history of making Japanese historical figures larger than life. Why pull from western history?
6:57
Michael “TYP” Cole:
A: there were several settings pitched. One was “steam punk civil war”. Eveyone had lots of ideas to riff on within the team. Felt it was a rich context choice.
6:58
Michael “TYP” Cole:
Q: Q on the rock music. Can you talk about the composer/style?
7:00
Michael “TYP” Cole:
A: advance wars composer hirano is working on this. Similar to days of ruin in style. Music has both 19th century string-type instruments and rock music for the steam punk. Music is dynamic, to reflect enemy awareness of danger, etc.
7:00
Michael “TYP” Cole:
Q: how is death treated? Is there permadearh?
7:01
Michael “TYP” Cole:
A: There is not permadeath. It is not a game that relies on individuals–it relies on teams of chars. Would not work if you could lose characters. You can revive them on the map by using medals
7:02
Michael “TYP” Cole:
Q: will there be online play? A: yes there will be multiplayer and there will be online supported, but details ate pending
7:03
Michael “TYP” Cole:
Q: how large is the cast. A: not talking now. Stay tuned.
7:04
Michael “TYP” Cole:
Q: will there be amiibo integration, since this is a 2015 game? A: not a bad idea. We’ll think about it.
7:04
Michael “TYP” Cole:
Q: similarities to valk. Chronicles. Was the team influenced by that game?
7:06
Michael “TYP” Cole:
A: yes, the lead developer likes that game. But it wasn’t an inspiration. That game is a trafitional strategy game, and players rely on the overhead map/view. Not really a shooter. Nintendo & IS wanted the shooter like gameplay to be integral and not a facade.
7:08
Michael “TYP” Cole:
Q: Is code name steam why we haven’t gotten a new advance wars? A: nonononono. We are always thinking about the next iteration of AW and FE. Teasing they will reveal info on those later when they are ready
7:09
Michael “TYP” Cole:
Q: Has this impacted development on the FExSMT game.
A: nonononono. They are on schedule.
7:09
Michael “TYP” Cole:
They thank everyone. Showing one last cinematic
7:09
Michael “TYP” Cole:
More comix book goodness.
7:10
Michael “TYP” Cole:
Thanks everyone! The presentation is over!
Supposedly will be on stream tomorrow. Very steampunky game in London with a guy on motorcycle fighting aliens according to the live blog. No gameplay shown yet.
Oh it is apparently a turn based strategy game with action elements created by Intelligent Systems. Very interested now. It’s in third person too, so maybe a little bit like the new X-Com?
In other news, Persona Q’s Japan launch outsold the Japan LTD of each Etrian Odyssey, not sure how to feel about this. Granted, EO has always been a better seller in the west than Japan, but I hope it doesn’t lead to PQ replacing EO, and rather helps people get into EO. It’s great that it had a great launch though don’t get me wrong.
I know they have two EO teams that go back and forth, with PQ being created by EO1 and EO4 team. Ah well, I’m fine with whatever as long as the gameplay is still there.
Smh. I turned off xenoblade to hunt for a stream and got pissed because none were working. Then I see they actually ain’t streaming…
Cool concepts like this really should be going to the Wii U.
At least their VC is worth a damn.
“Nintendo trying” isn’t the same as “Nintendo winning.”
Blame Maximilian, he said he and his friends didn’t like the hud and mentioned it to the developers (He was at E3).
Spoiler
Don’t actually blame him, I doubt his word alone would make a difference
I wish they would keep it. Its one of the better Hud’s I’ve seen for a fighter.
Project Steam sounds interesting. Looking forward to seeing it tomorrow.
presentation is done…whole blog is in the above post in spoilers.
Didn’t de blob and de blob 2 do a lot of this years ago? Was the first thing I thought of seeing splatoon.
If Codename Steam is Nintendo’s take on Valkyria Chronicles, I’ll be pre-ordering that once it’s up on Amazon.
i feel like this year…is the year japan just shits on white nerds. lol. after that smash shit going down the other night its become a free for all.
But shatterstar isn’t white Oh you said this year, got it.