Vids up:
V-Bison
[media=youtube]6qUVD_TwEMI[/media]
V-Dee Jay
[media=youtube]BK5tNCRAO_E[/media]
V-Guile
[media=youtube]u4vwS4B6TOk[/media]
There are random whiffed normals after some of the combos, because editing was a pain in the ass.
Bison stuff is against X-Charlie at the start, so it should be noted that he takes a little more damage than average, since he’s in X-ISM. The air throws at the end of the combos can of course be avoided. Sorry about all the taunting, in hindsight. Midscreens can’t be started with crouching Forward xx SK Knee Press vs crouching characters, I don’t think, but will work vs standing characters. If they crouch you need to use VC1 (now that I think about it, there was a VC1 combo that I totally forgot about) which does less damage, or use VC3 but start with crouching Fierce if they’re crouching.
After the first Dee Jay combo, Sodom should be able to air block the shadow after he flips (and then be guard broken, actually), but I had guard turned off for the confusion VC at that point. The stuff with the…uh…upkick move, just demonstrates that it can setup a crossup. The Machine Gun Upper afterwards just shows that I had air recovery turned on.
Dee Jay can keep people midscreen and not have to worry about corner VCs by using his crouching Fierce (the downwards elbow strike) as you can see in a few of the combos. He can actually juggle them OUT of the corner too, which can also be seen. Second combo with the Air Slasher (Max Out, the fireball) was done to show distance. I could have started it from further away, but I was being lazy.
This is recorded using the Saturn version so the Air Slasher corner VC may not work on SFA Anthology or the DC version, I don’t know. I’m pretty sure all combos involving comboing after the Air Slasher are out the window.
The Guile confusion VC can be rolled out of, I’m pretty sure, since it ends with a Roundhouse flash kick. The VC at 48 seconds just demonstrates that you can transistion the midscreen VC into the corner one, since they’re the exact same thing. After the standing Roundhouse VC, Balrog could have air blocked the jumping Forward, but again, I had blocking turned off. The anti-air VC right after that that starts with c.SP, I think I timed it too late, and Balrog actually lands instead of me juggling him. It doesn’t really matter.
The combo at 1:43 probably shouldn’t be in there, as it’s just an inferior version of the one right after. I was just trying to show Guile kicking behind him and still hitting.
General notes would be that I was sorta limited on editing options, so I couldn’t have the music fade or stop the video quite when I wanted. Timing works out in the Dee Jay vid, not so much in the Guile one.
Also, the midscreen confusion (“unblockable”) VCs do more damage than they should, since none of the hits are being blocked, as opposed to the opponent just missing the crossup or the high/low.
Thank you and goodnight.