Can I get transcripts for that Charlie stuff Xenozip :D?
Great idea Xenozip. Btw, that Rolento stuff was exspecially nice. I’m waiting for some Ken stuff leading to CC’s.
keep it up, you inspire people in terms of VC
Very good work Xenozip! Thx, for your support.
If I can add an idea:
You could also shown the Sodom re-activation infinite VC. I don’t know if it’s harder or easier then the Karin re-activation VC. But both are killer!
Sure, check second post.
Seems extraneous. But, I guess I could add it if I decide to do P2 CC infs.
good shit, thanks alot for this!
Xenozip, can I get transcripts of Vega?
thanks
anybody got vids of all of ryu’s and ken’s v-ism combo and tricks?
I have Ryu almost finished at home.
But, I’m not at home right now. I’ve been on hiatus for the past week due to all the current events. But, as soon as I get home I’ll be sure to finish Ryu (and hopefully Chun) and post them up. Sometime within the next few days (hopefully, heh).
Ken is on the backburner for me though, sorry. If anyone else feels like compiling some Ken VC stuff, then by all means please do (best kind boxer?). <3
Transcripts for Sakura and Rose combos would be great.
Do you have any good ways to get into Chun-lis v-ism combos I’ve been trying my ass off.
Update: Added Ryu
Alright. They’re enqueue.
Only works against other A3 characters.
Anti air: (VC1) c.RH, whiff SK, shadow hits, j.FK, CC infinite
midscreen unblockable: (VC1) crossup j.SK, c.SK, d-u+SK, whiff SK, shadow hits, j.FK, CC infinite
corner: (VC1) [hcf+P]xN
I’ll get the vid up later. Hopefully in the next few days.
what IS the CC infinite? It looks like it’s just headstomp but I can only get one headstomp. do you CC those? what would the button/directional presses for that even look like :looney:
You can CC infinite with j.RH or vertical j.RH. Both her j.RH’s pop the opponent up far enough if they hit twice that you can use another attack (like j.FP) to keep them at the height you want. I would recommend [j.RH, j.FP, j.FP]xN, or whatever variation you’re comfortable with. You just need to get the hang of j.HK.
Headstomping in the corner forces Chun away from the corner, which is probably why you can only get one headstomp off. The repeated headstomps only works midscreen. However, there is a way for both Player 1 Chun and Player 2 Chun to loop headstomps for an infinite CC.
For Player 2 Chun it’s a simple matter of crossing up in the corner with j.SK, then stomping across the screen to the other side and repeating the process.
For Player 1 Chun it’s a little harder. But, it’s possible to jump toward the corner, then immediately wall jump out of the corner and hit with j.SK as soon as you leave the wall. Because Chun is facing out of the corner, the j.SK pushes the opponent out of the corner as well, and you can loop more headstomps.
An example of the Player 1 headstomp infinite is like :
[j.FP]x2, j.RH, jump toward corner, wallbounce -> j.SK, CC [j.d+FK]xN, late j.FP as you’re landing, repeat.
The more accurately you time the stomps, the more hits you can get. It’s also dependant on your position relative to your opponent’s body. But, it’s a whole lot easier to just stomp a few times, since if you stomp a whole bunch of a lot then you’re going to get really high in the air, which makes landing more hits difficult…
I’ll try to get Chun finished next so that you guys can see what I’m talking about.
Thanks for that. I’ll try it out later.
EDIT: I finally got the instant drop headstomp VC to work too.
Great thread, thanks a lot xenozip. Any chance you could do a vid for Gen?
Awesome vids!
^ Thanks.
Can you post up how you do it?
I’ve only found thee variations so far, and all three appear to be escapable.
If you cancel the headstomp immediately as it connects, you will fall pretty quick, but Chun’s arc is too far for j.SK to be a cross-up midscreen. And unfortunately near the corner I think you can reversal it with a JP or DP.
If you hold back and then cancel it as soon as the stomp finishes, it perfectly setps up a cross-up midscreen, but the arc is really high, and I’m pretty sure it’s escapable.
If you don’t push anything and activate a VC as soon as the stomp ends, you fly really far and high, so it’s not really useful.
I can’t seem to get the instant drop to occur. :bluu:
Sure. When I finish with Chun then Gen will be next.
^ Stomp, then kattobbi another one into VC? I dunno…
The only way I could get the instant drop cross up drop to work, was doing it the first way you described on a crouching/crouch blocking character :sad:. Standing and stand blocking chun always fell in front of the other character rather than behind for a cross up. BUT you could do a front drop j.jab on the way down, c.jab , short dragon kick, whiff short, then whatever mid screen, but I think I saw that in the vid before it got taken down
EDIT: Aim for the head! :wgrin:
Or the back shoulders even better
When the head stomp hits directly on the head and you do it the first way you can cross up lk even when they are standing.
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