"X move gains invincible frames or armor frames or whatever frames on X frame."
That’s correct. This functionality is already in VFrames – you can see the spot that information will be displayed right now only for Rashid’s Eagle Spike, but we’ll be using that for more and more as we get more accurate information.
"Oh and will you also be putting in stuff like jump frames, pre/landing frames, teching frames, wake-up frames, reversals frame, dash frames etc etc."
Of these, dash frames especially makes sense and we can get those in in the near future. The others are also good to know, but are either universal mechanics or more niche use-cases. These things will eventually make it in, but are outprioritized by iOS core functionality and Android notes in the near future!
Makes sense. I like knowing wake-up, tech and KD frames. Gives me a better feel to land good meaties. That reminds me again. Will you be putting out universal stuff?
Can you expand on universal stuff a bit? There are certain things I’d like to put in re: game mechanics and universal properties, but for now those things are lower priority than notes/iOS. That said, I’d still like an expansion on your ideas in case there’s something we’re missing – maybe there’s something higher priority in your head than in mine
It’s important for us to gather lots of community ideas at this time. There are a few really cool features we’re keeping under wraps until we have time to implement them, but we have to be agile based around what the community wants. VFrames has only been in development for a couple weeks – several obvious features are still missing, especially including notes, which is 2nd priority only to iOS development at this time.
Once we get notes in and iOS core functionality out, I’m really excited to showcase the direction we want VFrames to take!
Just universal things like what I said earlier. Jumps frames, dashes backdashes that sort of thing. UNLESS you’re putting those into each character as well profile.
The wait is almost over: VFrames for iOS is ready to be submitted to the App Store.
It contains all the existing functionality of the popular Android app, tailor-made for iOS devices. This is not a port, this is a complete rewrite. VFrames for iOS feels as natural as it does on Android, as it was built directly in XCode, just as the Android version was built directly in Android Studio.
One advantage Android has over iOS is the ability to update apps within a few hours. That makes it feasible for the Android app to package its data directly with the application. If the VFrames team finds out something is amiss, it will only be a few hours before our users are back where they belong – ahead of the curve.
Apple, on the other hand, employs a lengthy review process, so an update to an existing app takes a week or more to be approved and make it into the App Store. A delay of a week is not acceptable for VFrames, especially so early on in such a volatile game. As such, we have implemented a backend that will allow you to update your frame data and moves list to the latest available, instantly, not in a week. By using VFrames, you stay in the know, Android or iOS. (This feature is currently triggered by a manual user request as in the video above, in order to test the scalability of the feature. It will be integrated seamlessly into VFrames startup once we are confident we can handle that much traffic.)
This backend will evolve into more than just a way to keep your data 100% accurate. We’re trying our best to help individuals in the FGC, but keep your eyes peeled for our announcements regarding community-related features geared toward growing the FGC itself.
We’ll post here again when the app gets approved and released. Thank you all for your support along the way, and iOS users, we again apologize for the wait.
Our sources for the beta frame data did not have active frames. As you can see in the most recent screenshot, we now have that data and it will be included in our release today.
For Vega and Necalli alternate frame data (and others) please tap the V or the Claw icon on the top of the frame data page to toggle the data that is displayed. Changed moves will be highlighted red.
I’m really glad you think so! There are some apps that have been around a little bit longer and are more fully featured, but I hope we can continue to add features without negatively impacting our ease of use.
Yeah, definitely. The last couple days have been spent dealing with the torrent of new information from release, but iOS version is about 95% ready to release. I plan on having it in for review tomorrow, so I expect it’ll be within 10 days. Terribly sorry for the wait!
This app is awesome and has only gotten better with time. It’s so easy and quick to use which I love and the layout is visually great. I just noticed that there are notes in the frame data (invulnerability for which frames, if it goes through projectiles, etc) which is too slick.
I want to thank you again for making the app. You have a very happy user
Great app. Can you add Damage Values to the Move List panel? Perhaps it can work like your V button does when we are in the Frame Data panel. Ex: If i tap a button (or if it i tap in the area where the icons are) the move list icons change to Damage Values.
If so then i dont need any other app. Perhaps the V button can be a Damage button when we are viewing the Move List panel.
That doesn’t quite work out on the move list because there are different versions of moves. But if you go to the Frame Data page and rotate to landscape mode, you will get more information which includes damage and stun values! In the future, we will be adding that same information to a more detailed move info page including hitboxes as well.
Thanks very much for this feedback! We are prioritizing usability, and I’m really glad it’s paying off. We’ll do all we can to add features such that they don’t interfere with the ease of use and pleasant UI!
Was really hoping to have the frame data handy this weekend for tourneys without lugging around this giant book…
It’s all good though I understand why it’s taking so long, Apple can be nazi when it comes to their review process. Take your time, with so many apps out there you wanna make a good first impression to the apple crowd.