well, Its me, JDH the auditor, under my new name.
I quit Claw for AE because I was tired of the same gameplay style and tried to pick up Viper. Of course, about the time this happened I also was about to get married, had to work 60 hour weeks while traveling most weeks for my job, then subsequently got laid, then had to find a new job, then had to move, etc etc, so instead of quitting Claw for AE I pretty much just quit video games period.
After reading the Claw buffs that are coming back (and mainly reading the Yun/Yang nerfs) I think I will pick him back up, but I’m not dropping Viper. I completely suck ass with Viper, but I really enjoy her as a character and so I am dual maining.
Lainysky, a Viper player, recently said that Claw and Viper were the most execution heavy characters in the game. I NEVER chose these two characters because of their difficulty, but rather, I liked them. Why am I a glutton for punishment?
Anyways, I am WAY behind. I NEVER played AE so can someone please run down the frame changes from Super to AE that Claw got, excluding the frame changes that are being changed again by AE2012?
I know c.forward went from 8 frame to 6 frame startup (FUCK YES)
I know CH had a huge nerf to block stun, but can’t remember the details,
I know EX RCF became +4 on hit (FUCK YES) but can’t remember if the startup on any RCF was changed.
In fact, I can’t remember the startup on RCF at all! Wasn’t fierce RCF like hella stupid 20 frame startup?