Vega: SSF4 2012: Apology Edition

“U1 Allowed combos to link with a Cosmic Heel hit.”

yay.

I don’t see why they improved his focus attack, though. It already had a good range.

If it really is not like that stupid AA cosmic heel to U2, but you can actually link it, then things are gonna be better.

It WOULD be nice to have one good way to combo into ultra, yeah.

wait so cr.mp xx EX FBA will still whiff on some crouching opponents in the corner?

V.2012 buffs -> Fail.

And what the hell happened to this place?

Edit: This layout is garbarge.

Focus attack buff is alright. I was expecting a tad more, but at least he wasn’t nerfed.

I think as Vega players we should make something and make ourselves heard. Nope, I’m not talking about "give invincible frames "etc. Just wait.

Everyone knows that a standing hk’s second hit misses on some focus attacked chars. And the first hit misses on many chars after a cr.mk or st.hp.
cr.mp- ex.bar is Vega’s main combo and it still misses many crouching opponents after cr.mp hits.
cr.hp misses many short chars after cr.mk.
lproll’s roll hit is so short that if you are a little far, it won’t hit after a cr.lp
U2’s lounge to air kick part, the second hit, completely misses sometimes, altough the opponent is lounged the damage is not dealt which already has very little damage.

These are glitches. Glitches, which haven’t been fixed but they have fixed every other char.s glitches even changed Dee Jay’s clst.hk to force stand to make sure the second hit connects now. I don’t complain about no buffs. I just complain about not fixing broken things.

Why doesn’t Vega, who is one of the oldest chars in the game, get enough love is beyond me.

that’s all very character specific and character specific flaws/advantages aren’t specific to just vega in this game. for c.mp>exfba whiffing (i’m assuming you’re talking about shotos) you can just use a c.mk instead and it will work 100%. you’re only losing a pixel of reach and i don’t know what you’d be punishing with c.mp that couldn’t be done with c.mk. for someone like chun using c.mk won’t guarantee the hit but it will still hit at greater distances than the c.mp cancel would.

then perhaps linking with cr.hp is meant for people with larger hitboxes?

you actually have to be decently far for the roll not to link up properly. if you’re too far to roll you can actually still use c.jab>s.rh, which does the exact same amount of damage but more stun. frames are -2 instead of +2 on hit though, but you also don’t need a charge. still sounds like a pretty good alternative to me tbh.

U2 is scripted so it can’t actually miss at all after the initial hit (barring fireball trade). U1, which you probably mean, got buffed to correct that issue. it’s in the changelist. if this really is a U2 problem, ive never ever seen or heard of it before…

nothing what you described is a glitch. sure some things are inconvenient but almost every character has some dopey shit to deal with. while preferably it all be fixed with all characters, that’s just the nature of the game’s hitbox system and engine. do you know what viper has to do to properly land her standard U1 setup on honda that works against the rest of the cast? did you know that sakura can’t do her full huge uryo combos on every character, or that her ex-tatsu whiffs on some characters? both those characters are considered much better than vega (overall) and they still have to deal with crap.

something i learned recently is that no matter how “bad” you think your character is or what buffs you think they should have or get - it doesn’t matter. this is the character you chose to stick with so you have to make it work. ive seen many players stick with their “low tier” characters and place very far in tournaments because they put the effort in to maximize their characters strengths. rose mains, cody mains, adon mains, gen mains, blanka mains, gen mains, vega mains - ive seen them all rise up the ranks. remember fei? everyone thought he was crap until mago came around. everyone thought adon was trash until gamerbee.

but uhh… more on topic for me i guess. if there was one buff i wish vega got it would be something to better deal with dive kickers. really dive kickers are vega’s worst match ups so if there was a tool to better keep them off (standing normal buff?) or to get them off without interfering with other match ups, vega would quite easily be the most balanced character of the game. that said we didn’t exactly get such a specific buff so i guess we’re gonna have to stick with what we got and make it work.

I’m going to go with CH cr.mk, U2 as my most reliable way of comboing into ultra. I can’t get CH into U2 for shit, I have no reason to believe I’ll do better with CH to U1.
What does deep hit mean?

That’s not glitches. Seth’s U1 doing like 5 dmg was a glitch. Sagat’s U1 is still spazzes out in the corner. While I do agree that U1 is completely retarded in AE, it’s just flawed design. That being said, I don’t think the other points you brought up are bad design. That’s just how things are. Cr.hp has it’s hitbox (relatively) high up, resulting in it missing on short/crouching characters at a certain distance. How is this a glitch?

You’ve ever heard of this Fei Long character?

Also, everything else in the game that is -4 or -5. Punish all the sweeps (almost). Punish all plasma (well, some). I know spamming cr.mp is like one of the seven deadly Vega sins, but seriously, it’s godlike.

yes. ive also heard that fei longs who try to rekka a down-backing vega are clinically retarded. ive also heard that c.mp>exfba works on fei long at all ranges so c.mk isn’t needed. my context was with shotos and c.mp>exfba not connecting =/

Slide damage, better CH blockstun and SC’s reduced start-up aren’t ‘buffs’ in the truest sense of the word, we had all those things in Super, Capcom’s just giving them back to us after a few month hiatus. Don’t get me wrong I love that we got them but they should be separated from the true buffs that they gave us:

Knockdown on SHC
Better HB on EX SHC
Better reach on FA (awesome)
Link into BHC

Does anyone else think that we really didn’t get a link into U1 and that this is just a misunderstanding or bad translation? I can’t see them giving that to us, would be pretty sweet though. I’m thinking they mean we’ll be able to AA CH into U1, same as we can currently do with U2.

personally, after re-reviewing the adjustments, I’m willing to give it a honest no prejudge shot. Yun and Yang look like they got hit pretty hard, and with Vega’s focus range buffed doing kara FA will be nice. I’ll need to get used to the new range though. Hopefully they go to the tip of the claw.

I’m sure there’s going to be some ninja buffs in there too.

the link currently works, and it’s a complete bitch to land… it’s just that after the juggle that “2nd” hit of U1 whiffs. Now it will connect. But that also means that it may connect off of ST as well. That’s going to be the very first thing I try.

Online Warrior

Ignore the rest of the match, the lag was unplayable (the missed Izuna drops after a successfully knee hit) But U2’s second hit can miss, though it is an online thing I think.

As for the buffs: yay, exept for the CH --> U1, I’m sure this is just an AA setup up like it is with U2. And hoping to ST --> U1? please… :wink:

Holy crap lol

As far as the ‘buffs’ are concerned, it’s all ‘fixes’ for the most part kinda stupid but other characters are getting nerfed (Akuma, Yun, Yang) So that’ll help. The increased range for the FA? Wow really? lol

Shouldn’t have been nerfed in the first place.

shrugs Never really felt the nerf in the first place except against Cody, but Cody used to oddly be able to jab you out of max range ones in Super anyway.

[Quote]

U1 Expanded hitbox after knee connects in the first part of the attack to avoid unexpected drop-out.

[/Quote]

Good. Really sick of AA-ing with it and the rest whiffing, but we knew these changes anyway.

[Quote]

U1 Allowed combos to link with a Cosmic Heel hit.

[/Quote]

We STILL don’t have clarification as to whether this has to be AA or not? Weak, Capcom, weak.

Meh, who cares, it should never have been nerfed in the first place. I can already think of 5 other ultras that were ten times more braindead that didn’t get nerfed.

Not that any of us will actually use this. It’s too slow.

Actually happy about this. EX.SHC is good thrown out once in a while just to let your opponent know that it’s not safe to downback on wakeup all day. Glad it doesn’t just fly over Chun’s head now.
Means more backflipping to be had in the Vega mirror though -_-"

Don’t care. I don’t use focus anyway.

I still think he would have been better off just being reset back to Super but with AE’s crMK.

Well, basically still worse than Super minus cr.MK. CH and U2 still worse, SHC is useless, EX SHC fix is nice but the only application would be if they changed it so it would hit if the opponent is in the corner, any half-decent player will block it mid-screen anyway.

I doubt that CH U1 will be useful in matches, just because it would be a meterless, generally safe on block, 400+ damage combo into Ultra, would be too good…

The biggest buff should be the nerfs to the chinese army. Yun and Yang will still be a bad matchup because they refuse to play footsies, have a dive kick and can pressure up-close.

I predict that Akuma will be the new top character and as long as you don’t get knocked down it is in Vega’s favor.

Well, I guess it’s okay, with these changes around mid-tier I think. Will check for any ninja changes when the patch is out.

http://assets.diylol.com/hfs/232/4b8/39a/resized/fry-can-t-tell-meme-generator-not-sure-if-sarcasm-or-serious-e14739.jpg

Dude, why?

It feels like every other character as a practical way to combo into ultra, what’s wrong with Claw getting it?

They could easily scale the damage.

What saddens me a bit is that throughout the SFIV series Vega only received bug fixes for the stuff that should’ve worked in the first place and made actual sense to work that way and only one(?) good buff in cr.mk. It’s a known fact that Capcom is afraid of Vega, but mang, throw us a bone once in a while. lol