Vega: SSF4 2012: Apology Edition

Haha, thanks for pointing that out. You can tell I haven’t had reason to throw my mask in AE much or use proper move names in conversation lately. Few people know Vega’s moves by their proper names and I often have to resort to names like “hop kick that causes juggle” or “rolling slash”

Corrected the errors.

All I WANT is a freaking viable anti-air and reversable. Not even the regular version, JUST the EX version like the other ninjas(Ibuki/Guy) That’s IT. I’ve already given up on a PRACTICAL ultra set-up, or not being hit out of Ultra 1 or Ultra 2 being to slow to even throw out randomly.

ALL I want… is a GET OFF ME move when I have meter. That’s it. Can I have it? Please? Maybe Super Street Fighter IV Hyper Arcade Edition 2012 Remix?

Faster RCF. A lot more chance to use it and hit with it.

I think I’m about done with Vega…he’s too ass in this game…08 gon to waste.

makes sense.

Faster for sure, or rather make it more comboable, and make the other versions besides the mp version noninterruptable. I think that its dumb that you can’t do an attack into RCF (Besides cl fierce) and force them to block the RCF (they could just jump out). I think that its worse that someone could do an ultra in the middle of blocking the RCF if you don’t use MP version.

Maybe you should space his St hk, crhp, use his 3 frame air throw with crazy range now, not enough how about nj hk, or nj mk can be used for characters with with lower jump ranges than him.

Now onto ibuki she has no Get off me move because her ex dp is easily blown up!!! All you have to do is block the kicks focus the Kunai and boom free crumple. Tired of people bitching about anti airs Vega has plenty you just need to know when to use them and which one…

Or maybe he should just shoryuken…dont be a fool, we all know how situation specific these are.

If im not looking out for the jump then your reaction time alone makes a lot of these useless, not to mention the few lost frames from extra to jump out of crouching position or the frames lost cuz you were recovering from something as simple as a cr lp. If you decide to stay in ready to anti air mode it means you’re not poking/footsie. If your duel partner is still letting you cr hp him then he needs to go play packman or something.

Even worst they’re still not a guarantee which means you have a chance to trade or eat a combo. If you want to give advice then just say BLOCK dont try to convince seasoned players that vega has good anti air. Ive eaten enough of ryu J. HK to learned my lesson. I agree with crimson…i would even accept fei long U2 just to get yun out my ass or to keep his rush confidence in check. (Or a counter state while im taking off my mask :slight_smile: …)

And what kind of retarded comment is “all you have to do is block the kicks” …all you have to do is block shoryuken, does that mean shoryuken is useless cuz i eat em like captin crunch whenever i start building momentum…Dude think before you post SHIT. not meaning crap …meaning SHIT from ASS…

Yup, yup that’s it. That’s all it takes. Simple as pie. None of these are remotely situational or character specific, and in the heat of a fast paced battle all of these are 100% reliable. Yup, I see now. How foolish I do feel…Smh

Here’s how you show people you’re tired of it. By leaving. I don’t think you’re tired of it, or anyone else who says it for that matter, I think you’re all wide awake. The way to show people you’re tired of something is by leaving it, not by sticking around and continuing to post. Seriously, bitching about other people’s bitching? Smart plan.

Playing footsies doesn’t mean you can’t be aware of your opponent’s movements… that’s all AAing is being aware of you opponent, paying attention to their positioning, and knocking then hitting them out of the air with the appropriate move. For you to say you can’t play footsies, and be ready to AA shows you aren’t ready for tournament play, because you are overly focusing on 1 aspect of your game. You have to be able to process situations very quickly and make proper adjustments playing as Vega. Now, will it happen when you can’t react on time? Of course it will, we are only human. Those are the times you block and allow opponent to force themselves out or backdash.

I never said Good AA I said he has AA’s You all are sitting back bitchin like he has none he has many options. Are any godlike? No, but they are used kind of like Vega plays far ranged, and used to keep people out… also if you are trying to Cr hp against Ryu that’s your own damn fault.lol St rh is what I tend to use, or depending on the spacing you can Jb mp it, and still hit him and keep your self spaced away. Think of it as Instant over head with MP to catch dumb jumps.

Also another thing is on ground to Air trades Normally The person on the ground forces the other back. so let’s say you trade with dudley Dudley will not only have taken damage, but he has to work to get back in again and you are left with the space needed to poke till your heart is content.

Now onto this With ibuki’s EX dp it’s very different than a ryu DP. Ryu’s Dp doesn’t just Sit up in the fuckin sky all day like Ibuki’s does so that was a stupid comparison for you to try to make second ryu’s dp doesn’t allow for a level 2 focus crumple if you block it… Don’t quote half a post, and try to make it seems like I said something completely different because you don’t know shit about ibuki, and how to punish an Unsafe Ex move because it has DP properties.

Rabbit I said properly space… Meaning situational or at a specific range… Unless my English skills are a bit off eh. Maybe too much ebonics has gotten to me after awhile.

Also I listed jmk as one for characters with lower jump heights than Vega but i don’t know maybe I should list every character and every situation That you can use the AA’s.

Good lord all the bitchin in here sounds like a county jail waiting room. Deal with the shit or stop playing Vega. He is Never gonna have a sakura Cr hp so learn to use the tools he does have… You are want pretend to know so much right? Then apply the stuff you know in a match. For example when you say his AA’s are situational that means you must be familiar with the Situations where you can and can’t use them right? Then use em in those situations damn and when you can’t find other ways around it.

I bet you won’t believe me when I tell you this but all AA are situational just some cover more situations than others. Why do you think Sim is such a technical Character? He has to keep you out but he has numerous options to do so he must pick the correct one or risk letting you in.

I’ve been playing and learning new tech a lot lately maybe instead of sitting on the forums complaining you should do the same…

And just so you know I don’t really come here often. I just stopped by today. I was just amazed at how some of you have the nerve to tell other posters stop complaining and just switch characters then you turn around, and do the same.

You know what, fine. Let’s leave at that and move on. My post might’ve seemed aggressive but this shit does get to me. A lot of people say 'Vega has plenty of AA you just gotta know how and when to use 'em", well, ANYONE could SAY that. What I’d like is for people (not just you) who say that is to upload themselves in a real-time match doing all of these things. The bottom line is that they don’t because we Vega player are super lucky if we land one of his “anti-airs” twice on an opponent in one match. Everything you said sounds dandy on paper, but in a real-time match vs an above average opponent it doesn’t hold water. If that was the case, you’d see all the Vega’s knocking people out of the air with a properly spaced st.HK and air throwing opponents like crazy but you don’t because all of these are extremely (emphasis on the word) situational.

Looking back my post was overly-aggressive, and I apologize for that but I just wanna see these ‘stop bitching’ people stop talking and SHOW US their matches and how they utilize Vega’s “many AA”. Walk the walk too. But like I said, I don’t want to argue, this forum has slowly started to go in the right direction and I don’t wanna be the one responsible for derailing that. So again, my bad on my smart-ass post and let’s just put this kid shit away and focus on our character…

BTW…

“some of you have the nerve to tell other posters stop complaining and just switch characters then you turn around, and do the same.”

This isn’t in reference to me, right? I’ve never told anyone to switch characters because I find that shit condescending and pretentious.**…**anyway, yeah, no hard feelings from me, let’s move on.

I was just about to dissect this but you guys did it for me. LOL, obviously when I’m perfectly spaced away to do a standing roundhouse is not the time when I’m worried about anti-airing people. How do those options work for you when you are knocked down and you have someone dive kicking or crossing you up? Almost everyone has an auto-correct DP or at the very least a reversal they can mash out during block strings. Even Guile’s EX Flash kick will still stuff anything jumping on him, even tho it’s bad for cross-ups. But Vegas is bad for EVERYTHING. If I do an ex Scarlet Terror how in the world does EVERY character who’s mashing cr. jab or doing a meaty cr. lk/mk stuff it without fail?

I suppose you want me to neutral jump mk or cr. hp tho right? lol

because it’s not invincible

welcome to march 2009

lol, hurrr

but in my personal opinion, I don’t think Vega as a character deserves any invince frames on his ex ST

I mean I don’t know about anyone else, but what else do you have trouble with as Vega besides getting blown up after a KD?

not that I’m saying Vega is fine the way he is, but if anything, at least give him a getaway option like Abel, who also doesn’t have many good wakeup options

Something like invic on EX FBA when going toward the wall would help when you’re kd’d in the corner, and even then it wouldn’t be foolproof 'cause some MUs can punish run away walldives. Then again I’m not too sure of how that would play out if rather than running you could just catch your opponent with an izuna drop for free, unless they predict it

i’ll stick by my single buff wishlist of having no EX cost of mask throw, lol

Vega is pretty much free to corner pressure and jumpins. He has no “get off me” too to deal with corner situations except sitting and waiting. Sure, having invul would mean he’s as baitable as a shoto’s DP (So where exactly is the problem here? Saying he’s be over powered with the EX version alone as I saw some of the whiners put as a reason against it having invul is ludicrous).
He has no SOLID anti-air. EX.ST having those invuls would make it both get off me and antiair.

Invul on EX FBA would be ridiculous. It’s an instant UNTECHABLE knockdown. And Vega can have a beastly Oki, believe it or not.

Honestly, as it is now. All i want for Vega is his U1 back to vanilla (minus glitch) where he had invul going to the wall. Take away the launcher, I don’t care. I enjoyed that. Oh and a little less recovery on st.HP so you can’t loljump over it from whatever distance.

As for perfection?
Super iteration + AE crMK + Vanilla invul on U1/not losing ultra until you get to the wall and a slightly extended hitbox on crHP so it functions as an AA (Doesn’t have to be an amazing AA, just raised a little higher than it is now IMO).

He does NOT need invul in my opinion. His biggest nerf was everyone elses buffs being larger than his own and the twins.

Flame me for this all you want, but had the twins not been introduced to this game, Vega would have still been fine as he is. Hell, he IS fine, it’s just the friggin Hong Kong Brigade.

Vega beats Fei Long.

Vega only had invul frames on Ultra 1 to fireballs iirc. it still doesn’t it? or do you mean the ability to not lose ultra until you hit the wall?

For AE2012, Vega needs, NEEDS a move where he throws both his mask and claw off…

you block

I know regular flash kicks lose to jHP but iono about EX. might be worth a try

Grandmaster Claw ried to beat Grandmaster Fei-Long sure it’s not a set but it sure is difficult.
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