Vega: SSF4 2012: Apology Edition

But they already buffed/fixed this problem on the first patch. The claw hits afterwards already has a better hitbox.

The first translation (bad one) says that:
■ Balrog
- Changed the limit pursuit of high-Bloody claw].

“Limit pursuit” according to my english-english translator may refer to less charge time. Lets hope it.

Guys imo if they would change the charge time or startup of BHC they would refer to it directly.It’s much highly possible that it just means the main part will connect after aa CH which is almost totally useless in matches…

ex.SHC buff is okayish, we will now be getting slightly more dmg after connecting against most of the cast crouching.

This is not a hitbox problem, but a juggle one. Kind of the same mechanic that won’t let you connect SC after Scarlet Terror, even if it only hit once.
That charge time translation would be great but as I said - don’t get your hopes up…

Oh, then we are screwed.
Ok guys, we got 2 useless buffs.
EX SHC was used to punish predicted fireballs and to do that lame crossup. The buff doesnt help either of them.
CH>U1 is just as hard to do as CH>U2, which means unpratical on a real match.
My hopes are gone.

Im really late but Jozhear hit the nail on the head. The same could be said for any character or even a fighting game community lol.

But anyway, he’s right. Its time to step our shit up people. Lets start going to tourneys and start winning.

i really wonder how we’ll be able to connect CH>U1 , i really hope we don’t need AA CH or i’ll keep using U2 -.- only time (and videos perhaps) will tell

Wait EX SHC never always connected through the whole attack?

You just noticed this? Vega’s a joke.

No, it would not connect in some cases if opponents crouched :))

at 2: 53

Sf4 Vega was so incomplete and so buggy it wasn’t even funny like a water gun with no water. These fixes here was supposed been done back in Super…

hmm… i never knew i don’t think that ever happen to me.

Some characters (Vega, Chun Li) can crouch under EX Sky High Claw if they aren’t blocking.

yay for useless buffs~

I wouldve honestly rather got the (no new changes since the loctests) Akuma got rather than giving us worthless fixes.

These are more of bug fixes for the most part, which I will gladly take over not having bug fixes, I don’t know what the rando above me was smoking.

I used AA ch into SC alot, it was a great mixup tool when they jump in on you.

I understand character balance happening now but character fixing should have happen a year ago… This whole time capcom can make a free dlc into the game to fix stuff anytime they want to… capcom haz pleny of moneyz to do such things. Even those Gears of war 2 is a shitty game to me (only the online play) they still constantly chnaged/updated it for free to maske the game almost perfect for players some were bad bad updates sum were good… and those doings made GoW3 such an awesome game!

Gears of War more like Tears of War.

Also, I don’t even know what they mean by changing U1 around… I hope they changed the motion for it or something, but that doesn’t seem like it’s going to happen. It would be nice if they made it like Makoto’s U2, but LOOOOL YEAH RIGHT

Capcom devs: We’ve taken everyone’s opinions into account and made additional changes to the overall balance
Makes me wonder whose vega’s opinion they took into account ,probably someone’s that uses him as 3rd main

yes

If it combos after CH then it will combo after AA ST (1 hit), and any trades that dont knock you down, guarenteed.
however doing LK ST into U1 while it is theoretically possible, may not actually be possible because there may not be enough height (aka time)to charge and input U1. That depends on how large the hitbox has been buffed from alpha version. on U1, or if they changed how high LK ST knocks people up into the air. The only way I can see this working in it’s current form is if LK ST is done on a cornered opponent and you went under them to the wall. anywhere else on the screen and there just isnt enough time. Even then it really depends on the hitbox of U1. If it’s done as an AA then it’s not hard at all to pull off… just hard to hit someone with an AA LK version ST in the corner with ultra. It’s too situational to really be useful.

This is all because the juggle potential has been changed from 0 to 1 on the 2nd hit of the ultra

If it was changed from 0 to 2 then every option Vega has to juggle can lead into U1, including CH, ST [MK, HK, EX versions], U1; CH, CH, U1; and LK ST, EX ST, U1…

assuming you have the execution to pull it off.

So if it’s changed from 0 to 1 then it’s not much of a buff because it’s still far easier to react to a normal than to try to pull off that kinda situiational combo. If it’s changed from 0 to 2 then it’s a BIG buff (BIG meaning “something actually useful”)

my thing is… if they only changed it from 0 to 1 then why are they so adamant about using CH as an anti air but without buffing the hitbox enough to make it reasonable?

mix up tool when they jump in on you? I didnt realize that when someone jumps in on Vega that he has mix up options…

anyone that jumps in on you from an angle with a move that CH would hit… and beat… is an idiot

man… that shit is almost signature worthy

^ no it’s not, destin is 100% correct

if you play a smart opponent, and you’re a good vega who can air grab on reaction, there will be a certain point where they will try to throw out the move early to beat your air grab as you get level to him in height

in this instance, you use c. fierce to punish the active frame-less part of their jump, and this is how the move has been supposed to be used since day 1.

in a more situational but more damaging scenario, if you anti-air with cosmic heel, which is entirely possible, you now have an ultra combo with both ultras.

in addition, eternal blaze says “i would rather they give us nothing then unnecessary fixes”

first of all, they’re not fixes, they’re buffs

second of all… way to reflect the lousy mentality of every vega player on this board except for a select few

who obviously don’t post here anymore (much like myself) because the voice of scrubs is way too strong

third of all, people bitch like vega is getting outbuffed by all these people… who cares, they nerfed ken, yun, yang, makoto, c. viper, akuma’s vortex

use your brain. those are inadvertent vega buffs and they make these trouble matchups so much easier.

but no. sit in this thread and bitch instead. scrubs.

Can someone explain the SHC Buff?

Will it still miss full screen crouching opponents or is it for certain characters who have a lower crouch then most?