Vega Q&A Thread

What are the uses of EX ASE outside of combos? Given its considerable startup, I find its throw invulnerability pretty useless.

Let’s imagine a wakeup situation against Zangief: you have to guess hit or SPD. If you guess SPD, your options are jump, backdash, EX ASE (well, CA too, but let’s ignore that one). On a correct guess, jump nets you a jump-in combo, backdash a grounded combo, EX ASE just its own damage. On a wrong guess, jump gets you hit, and both backdash and EX ASE counterhit. Jump in both situations is optimal, as the punish is the most severe and the penalty the least. I know I ignored one of Zangief options, jump and immediate air SPD, but that covers the same option as a meaty hit, just with different damage and knockdown.

On a non-meaty situation, the stakes are similar, although EX ASE might cover a bit better situations where the opponent would either push a button or grab. Not by much, though: if you have time for EX ASE to hit you can always go for a fast normal that would cover both options too.

This is my view on the move, I don’t know if you guys have info that I’m missing on its usefulness.

getting out of corner if you have space is easy, my favourite is slide into standing rose safe and out of corner

at the poster above me: its a risky move on wakeup i would only use it on combos, also it can cancel fireballs but its useless you can use it as a poke too cause its safe

Just as a fuck-you move, EX ASE after a blocked V-Trigger in the corner is pretty lol. But backdash works too.

Vega feels -1 or even -2 after a blocked V-trigger in the corner. You can’t really contest with anything as far as I know. And now with the new jump frames, it’s even riskier to jump out.
EX ASE would beat throws though - otherwise it’ll get you in trouble.

It’s strange. Frame data says it’s -2. But with the range that v-trigger puts you at, it feels completely safe.

It is completely safe unless you get yourself cornered. -2 is already safe even if putting yourself in disadvantage, so added space only adds to the safety.

Has anyone developed new meaty setups to blow up crouching jab on wake up? Cr mp with the claw on doesn’t rally have a follow up so I use cr mk > cr lp xx lk ct

With claw off I use cr mp/mk > cr mp xx mk.ex roll/ex fba

Anything better or like a crush counter setup or something

You can counter hit with standing HP if you meaty it and space it against wake up jabs. You can get so much damage and follow up off of it since it forces stand on hit.

s.MP is a good one too since on counter hit it combines to cr.MP.

In my expirience s .MP is the esiest to time normal with claw on…but you can only get a cmp in after that if unless you have v-trigger…it has a hell lot of push back although is + 8 on counterthit i’m not sure is even possible to fallow up with st HP…on another note i’m thinking clp cancel into mp ASE may be a good frame trap…gonna try that in the lab when i get home

What are good punish combos for blocking attacks in claw stance. All i really can ever get is s.lk, c.lp, light roll.

Depends on range and depends on whether they’re crouching in recovery or not. If they’re standing, cr.LP into EX FBA is ideal. St.LP into Medium ASE also works but they have to be -5 and close enough for st.LP to connect.

If they’re crouching, cr.LP into EX ASE is an option, though very limited if the opponent is even slightly away.

Light roll ender is pretty bad to end with as it doesn’t give Vega much of an advantage, or much damage - but often times it’ll be your only option, when you don’t have meter.

Of course for moves that are -8, you can use st.HP into stance change, into cr.MP> EX whatever. But again, this is spacing dependent.

Thanks. Its frustrating having limited know down options while so many characters can get off 2 mp into a know down without meter, then rush me down :frowning:

Anybody has a meaty setup that covers back recovery and regular recovery after sweep mid screen?

Cr.HK (haha, not really)

Maybe st.HP or cr.MK if you can space it correctly. I feel like Vega doesn’t excel in meaties.

With claw st mp on fast rises and if they get up slow u can walk after the whiff and cr mk

I heard there is a 5-frame difference between quick rise and back rise…so I don’t think it’s possible to cover both options unless we all had Ryu’s back st.HK.

On back rise and quick rise without claw against ryu doing st lp as fast as possible I’ve been able to do a meaty with the following setup. I can’t find a universal one for with claw

Clawless cr hk
Whiff st lk immediate cr mp or st mp

Not sure if how deep the sweep affects this. Sucks that can’t really get a meaty setup off of any of the normal throws

I confused on how and when to use each of his normals (Claw and Unclawed)?

I was reading about Vegas Claw combos and in some notations they mention “BH” what does that mean?

It means “bare handed” without the claw…