Vega Q&A: Ask simple questions here!

What I love more is SFIV’s input leniency. I’m in a db position, then try to walk up kara-throw. Guess what happens: Vega stands up… and then he does ST. lol

that shit is my favorite!!!

that crap has costed me the game one too many times…

that and pulling out a claw throw *can’t quite remember the situation properly but I think when you get crossed up and you’re trying to do some move or something… haha

Speaking of claw throw… I have gotten a claw throw when attempting to FADC into ultra. It shouldn’t even be possible as I am pressing kick buttons instead of a punch button, but that claw throw was there to screw us over, and it does it well.

at least you didn’t waste 2 stocks of meter with mask throw :smiley:

maybe it’s from the negative edge from pressing the mp button for the focus attack?

Does anyone know what the frame advantage for Abel’s F + MK into forward dash is?

Does anyone know what the frame advantage for Sagat’s lk tiger knee when hit on the last frame? Does standing up during lk tiger knee give you frame advantage? If so then by how much?

I need to know the answers to these questions so I know how to deal with these two characters, particularly in the corner.

Alex, can’t give you too many details, but I know this:

crouch blocking and high blocking do not cause any frame difference at all. You are still put in the same amount of block stun. The difference, however, comes from the fact that when you crouch block your passive hitbox grows which causes more push back. This is the reason why countering blanka’s hor ball with a sweep isn’t possible when you crouch block but standing block gives you time… as you were pushed back less.

And I’m only 90% certain of this.

Look in the matchup guide. The answer to the TK question is written there, in the Sagat matchup section.

@Sasaki- Do you mean this thread? http://www.shoryuken.com/showthread.php?179301-Vega-Combos-Glitches&p=8162004&viewfull=1#post8162004

I am completely lost with that explanation. I don’t know what P-linking is, I thought kara throw was 5 frames not 4. Don’t you cancel the HK in the 2nd frame? Also if you backdash the first hit after a TK then you will just be hit with the next one which will put you back. I don’t understand the options in that explanation.

Also how do people quit on you when you are online? Is there a way for you to exit matches w/o restarting your game, or pulling the internet cable out?

Pulling out the cable or going into the xbox menu screen and sign off is how they exit it. People used to do that a lot back in the ranking battle days before championship mode came out so they wont lose their battle points.

I liked ranking battles alot more than championship mode, most of the people in the higher ranks, well at least from 8k-13k were legit players and they were all good. I think at the time…only 2 Vega players were in the higher ups, me and someone else, i forgot his name. But he had 10k and i was abit behind with 9k. I fought him a few times, he was pretty good but complained that i threw him too much and left the game after i beat him…i thought that was pretty scrubby for someone that’s suppose to be good, but whatever…

Actually make that 3 Vega players, i think i remember rudeboy or something i forgot his name, he caught up to the 9k bp range after a few months when i stopped playing. I think he posts on this forum too. Seems like a cool guy and he’s pretty good too. I never got to mirror match him though, this was when i wanted to try other characters and i started using honda.

Thanks Buddha’s weapon.

Honestly up until now I never payed attention to that part with the p-linking. I’m guessing Destin meant to say double-tapped st.hk or something? Let’s hope he elaborates on that.

Sagat has to stick out normals after his TK to try and reach out for you and repeat the blockstring, correct? Now, if you backdash, his post TK normal is occasionally going to whiff. This can be often seen in japanese matchvideos (although the only example that comes to mind right now is this one):

[media=youtube]codILIY-E0I#t=6m45[/media]

I’m not sure if this has been documented or tested (or if it’s even useful), but I was mucking aroud in some casuals today and did a sakura like reset.

dfHK , st.HK FADC forward into shenanigans.

I was playing against an abel, so after, I did cl.hp,cr.mp EX FBA, but i’m sure there are many possible outcomes.

Sorry if this is useless shit, but I thought I’d post it anyway.

@sasaki- That is true that the initial move will whiff, but if you look at the frame data, then you will see that it doesn’t matter cause Sagat will be at around a +10 or +9 frame advantage. So after you backdash the first move they will always hit you with the second move and continue the punishment.

Vega backdash= 22 frames total

sagat cr lp= 13 frames total
sagat cr lk= 12 frames total

Yeah, in theory you’re right (at least I think so - I’m not that much of an expert on frame data, but I recalculated it myself to make sure) more or less. But when I try it in practice mode or in a real match I always seem to be able to stuff whatever the Sagat was going to stick out after the backdash. Also, more often than not I’m completely out of cr.jab or cr.lk range. Then again, maybe I’m just doing it wrong? I’m pretty sure I made the tiger knee hit with the very last active frames. I’ll hit up a friend of mine soon enough, he’s an expert in these blockstrings. Does them airtight.
Anyway, those are the total examples I’ve been able to gather up until now:

[media=youtube]codILIY-E0I#t=6m45[/media]
[media=youtube]UCK7fXZDiAc#t=1m10s[/media]
[media=youtube]pFYARXD05mo#t=1m08s[/media]
[media=youtube]6GoGci27QF4#t=0m49s[/media]
[media=youtube]xmy35gaQD5k#t=1m10s[/media]
[media=youtube]fGSpX87hTMg#t=0m44s[/media] (Hakaba Poemer slides out of the trap)
[media=youtube]nDBRpCfp75U#t=0m08s[/media]

Well, most of these show how Sagat isn’t in range anymore after a backdash. Then there are others were something gets stuffed (see Makoto’s video), but we don’t really know what. I’ve also seen some where the blockstun was about half the usual after the player blocked the knee high.

Thanks for putting it on the exact spot for me, that would have been annoying to watch through it all to find it. I was talking about in the corner but thanks for showing me the others anyways.

The thing with the backdash is that it can mess up a person’s timing which is why it can work. Since the visual and audio cue of hearing the hit tells the person to input the next attack, not receiving those cues may temporarily but very briefly distort their ability to continue the attack. They expect something to happen that doesn’t happen and so it may cause very brief confusion (about 10-25 frames from looking at the videos) allowing for the Vega player to escape. Its the exact definition of cognitive dissonance. Or they could not know when the grounded frames of Vega’s backdash are and mistimed it. Thats possible as well.

However if a Sagat player expects the backdash they are still at the advantage and thus can counter it, putting you back in the cycle. I have done the same exact thing to a Sagat that either knew I was going to backdash, adapted quickly or was just mindlessly inputting the next buttons, and it put me right back in the cycle.

i’m at a dilemma in my game right now
i like to use jump in, c. jab c short jab rcf fadc to use pressure
however i played a guy yesterday where he was immune to all of that crap

so after watching japanese players do the walk back cosmic heel stuff they do after jump ins,
i decided i should do that
but doing that and learning how to hit confirm of the jump ins that do connect is extremely hard

Shrug idk

i notice sometimes japanese vegas hit a jump in, but actually walk back out and still do the far cosmic heel, dropping a combo potential
because it really is hard to hold your charge for ex FBA stuff
I think I might just combo into sweep from jump ins. that should be easy enough. Otherwise I’ll try using c. mk because it’s pretty hard to hit confirm without using any moves
have to have gdlk reactions

anyway… yeah i’m thinking i waste too much meter FADCing from RCF
and the combos are stupidly hard from it
so might as well try more ways to hit with CH and play better footsies / defense once again
Also need to work on that option select after CH… very useful

what do you mean by he was immune to all that crap? Was he mashing shoryuken after the first link attempt from cr lp -> cr lk or in the middle of light RCF?

sounds like the guy simply blocked, late teched any throw. and counter poked and landed damage.
I doubt jozhear would question himself if he lost a a SRK spamming cool kid.

yeah like pedo siad he was just smazrt and latc te che nad throwy

smary

sorry i’,m realllllly drunk right nwo… but pedo hit the nmail on the heaed. jst know he w to tech throws.