Vega Q&A: Ask simple questions here!

@ Arlieth. I think you did very well in that match. What makes this match so much BS is the fact that Rufus does insane dmg in like two moves, and Vega loses his mask giving him rediculous low health. Combine that together and you have a matchup where it takes like two hits for Rufus to win, as that video clearly showed. Thats what makes this match so stupid more than anything. Its so easy for him to hit you, and he only has to hit you two or three times to win.

Also I don’t think that he lost cause of his aggression. He just guessed wrong twice. Even if he tried to play it from far rufus will eventually get close. If he guesses wrong twice then he loses. I find that aggression with Vega is generally a good thing. If you are attacking and the opponent is getting hit or is blocking and not countering then its usually good. His aggressive Vega did quite good damage. Using cr lk and grab are just so risky on rufus, which is what you probably use alot, and what I find gets punished the most in this matchup. Maybe cr lp might be better or st lk to replace cr lk.

today I lost again at a tournament. I lost because i was too aggressive. I should have been running out the clock more. I don’t know if it’s exertion or what but I pretty much have to rely on long rounds to get the best of my opponent. A match with 3 rounds with me takes like 4 minutes

I use corpsehop, close fierce, crouch fierce, on characters who can’t get hit by roundhouse or c. mp ex fba. either that or close fierce, c. mp, ex SHC.

I wonder how good close fierce really is as a meaty. But oh well. In high level japanese play you don’t see those corpsehop shenanigans too often anyways. I’d really only use this trick sparingly. If you rely too much on it without working on your fundamentals, you are going to be facing a really really bad surprise once you fight a better opponent who sees through this shenanigan. And then your main damage source will be gone, and you will be left off with… nothing. If you don’t have any basics, that is.
The japanese don’t even get fooled by that really ambiguous crossup tatsu “trick” with Ryu. All the players in Singapore were using it and got stomped in no time. Later in an interview, Fuudo clearly stated that shit like that ain’t flyin against better players.

yeah i don’t use the corpsehop after dash and ex fba
that shits just way too obvious
i only use that for the actual purpose of getting to the other side

however when i use scarlet terrors i use the corpsehops. plus when i knock people down against walls i’m usually doing crazy shit with the wall jump. a lot of times if you make the corpsehop really ambiguous they have 15 frames to react to it. close fierce is 9 frame start up and the corpsehop recovers pretty much as it’s landing on the opposite side. 15 frames is a long time though. most overheads that slow are the ones that never hit. it’s true that corpsehops aren’t actually all that useful. but they usually serve me some purpose. combine the fact that first they have to be prepared which way to block with the fact that vega has an instant overhead against anyone as they’re getting up, and the nasty throw game, it usually just adds a lot of emphasis to your offense but like Sasaki said you have to be careful using those tricks as if you don’t know the timing right you’ll just get messed up

also sasaki i use close fierce as a meaty a lot now. sometimes when i knock people down i don’t jump in again, i just walk up close fierce. it gets them sometimes cause they’re anticipating a throw.

<I> All the players in Singapore were using it and got stomped in no time</I>

wow im surprised that you know this.and yeah,its true.

Here’s some shit I learned lately;
Backdash ultra, without focus, IS possible. for some reason though it’s ridiculously hard. I don’t know what it is, like the timing just has to be SO specific for some reason. Tatsu and i were talking about how it could be really useful but i don’t see the benefit of it coming around because it’s just that damn hard to do.

Finally found a way to deal with incessant crossups. i’ve become a lot more brave lately. One of my new tactics is full screen walk forward throw =). Just keep walking. They wait for you to stop, or jump… you throw. lol. becasue i’m working on that tick throw stuff i was talking about earlier with the st. lk and cosmic heel and etc., i’ve started applying that same strategy to crossups. Just walk under the jump, and punish their landing by mixing them up. This one Ryu keeps trynig to jump in at me, I use st. lk as soon as he lands, and I forec him to try to get lucky mashing option select tech. Of course Ryu can always empty jump SRK, but that’s the next stage of the mindgame. As long as you walk out of the range of the cross up and you punish their landing, you’re at a frame advantage if they either block or get hit by that standing LK and you can immediately turn a bad situation into a good one. This is remarkably important… If I can get people to STOP jumping in on me mindlessly… well.

How to punish Balrog’s dash punches. First of all, the overhead must be like -4 or something. Block the overhead; immediately begin charging db. punish the overhead with a c. jab, c. strong, EX FBA. The timing works perfectly, and gives you a 260 damage punish on an overhead instead of 110 from standign roundhouse. Balrog’s mixup game is destroyed when you also learn how to punish dash low. must be -5 on block, it’s easier to punish than overhead. Just use c. mp EX FBA, you’re already charging anyways. The one thing I need to do in this matchup is punish properly. Vega’s oki against Balrog sucks. He can throw out headbutts a lot without having to worry about much. Even if you safe jump and try mixing up, Vega doesn’t have movse with big enough frame advantage to beat shit like mash jab. couple that with any headbutt being and ultra, and corner, and death sentenec for Vega and you really don’t ahve options. That’s why if you can take Balrgo’s safest shit like those wto dash punches, and most valuable tool in this matchup for making a comeback in hsi headbutt and punish them as hard as humanly possible all the time, he is really suffocated for options. You can punish headbutt with close fierce ex fba. i mean you can’t oki him with FBA at all, as between headbutt and tap he’s got you completely covered. you need to rely on any opportunity for damage because balrog is so damn good at being safe so finding those opportunities is critical in this matchup.

lately my execution is exactly where i want it to be. it’s awesome. i’m confirming jump ins into c. mk ST, and yesterday i did slide under honda, c. jab, st. RH 3 hit combo on his wakeup. shit like that, with links and generally being offensievly aware. i’m really happy about that. the only downsied is that i’m TOO confident in my offensive game. lately i forget that if i have a 60% life lead there’s no need for me to try and finish the match. i keep losing against people lately because i’m too focused on trying to kick their ass and not get away with my usual cheese like turtling my ass off and EX FBA’ing right when they get me in the corner. jut remember guys, always remember that time is on your side, you’re vega, and that you run a hell of a lot more risk playing offense agianst people than just turtling it up, even if it’s easy for vega to get squashed in certain matchups.

also… honda is another one of those matchups where yuo need to punish properly. yesterday i let a honda take advantage of me because i only would block ass slams, not focus them. i swear he hit me like 6 times to me 23 and he won with 40%. honda is another one of those guys who like chun li and balrog can hang with vega easily in terms of footsies so you need to make sure you’re taking away the options he needs to get somewhere in this matchup. Those matchups it’s literally like, you’re at such a disadvantage that your biggest priority should be ending it in as few exchangse as possible. vega is not a scrappy character, you have to be precise, and part of this should be being an expert at when and how to deal damage and punish people’s mistakes. the only problem is, because you’re vega and have no oki options, your first objective is “Block” and not punish. i really think people should, in any trouble matchup they have, look at frame data for significant moves and ALWAYS think of the most damaging punish possible. Vega is, aside from zangief, the best punisher in the game. When you think about it, between the two of them they can punish absolutely everything. Vega has fireballs DOWN, long range, full screen stuff DOWN, but Zangief can punish anything greater than -1. Couple that with Vega’s unprecedented abililty to combo into 200 damage move off one action and you have a great punish character. it’s up to you guys to figure out exactly HOW though. some of them are pretty precise like punishing balrog’s overhead, whereas others are really straightfowrad like punishing blanka’s horiz ball.

one last thing; you guys should find ways to use cosmic heel and slide to get around in matchups. for those who have trouble against dhalsim, you need to figure out how to use these moves and their lengthy total frames to mvoe you in the right places and work in the right situations. Sweep is probably the best punishing normal in the entire game thanks to it’s ridiculous speed, range, and counter-poke ability. learn how to do shit like sweep dhalsim’s standing fierce. Counter poking with the sweep is amazing. Use it alot to get a precise idea of when and how it’s goign to work. I find that alot of times, my offensiev prsesuer game is enough that at a certain point people are afraid to try and punish me- vega of all characters. I literally get away with crappy Bareclonas in the midst of all the actual pressure i’m putting on juts cause people don’t know what step to take next. it’s because if yuo assert some kind of dominanec on the ground by creating untechable knockdowns every time someone tries to poke you, they’ll think twice befoer doing prettym uch anything and end up hurting themselevs in the process. Make srue you make the most of Vega’s incessant, annoying moves like the slide and RCF.

anyway… that’s all i have to say about my game lately. kind of hit a rough patch, not really producing the results i’d like to see, and i’m pretty sure it’s because i’m playing too aggrsesively. i mean my links are perfect right now. absolutely perfect. any time i rush someone down and they still don’t let me get hits in, i’m still cerating new patterns that fuck people over, it’s a great feeling to have a hold on that offensive game. but goddamn, this game jts doesn’t like offense smoetimes. you always have to be aware of what risks you’re taking. another thing im doing is makign a better habit of watching opponent’s meter to see just what i’m getting myself into when i get crazy up close. Also one other thing I do, is that even though my links are great, I still get a little jiterry when things are getting weird. like just make uncharacteristic decisions and stuff. Also, air grab for the FUCKING WIN, it’s been the reason i’ve been doign as well as i have for so long. air grab, EX FBA, no yuo cannot focus on yuor wakeup Ryu. =)

Cmon Jozhear I told you a long time ago that backdash without focus to ultra was possible. Its good to see that your offense is doing good. I am personally working on my offense as well, particularily with the FBA vortex though.

Whats “oki” btw?

Really? Sorry I didn’t remember. I don’t get why it’s so hard to do. It would be great if I could use it normally.
Oki = Okizeme, term used for wakeup mixups iirc.

also sorry i dndt play you today when i said i would. i was having a set with one guy and thought i would have more time to play before work.

Its cool, don’t worry about it. About the back dash to ultra I don’t remember if I said it was hard to do or not, but I know its hard to do though lol.

About the oki. I am currently working with Vega’s FBA and trying out several stratagies involving izuna and claw attack to see how good it as as a vortex and to see who it works on best. I am finding such mixed results that it is annoying. Another major confound is that wallbug. It keeps happening (even if only slightly) and throwing off my timing which needs to be very accurate and precise for izuna. When SSF4 comes out and FBA gets better, then ill post my findings.

Great man, I’ll be trying close fierce out ASAP. You’re saying it beats throw techs?

I really feel as if I’m looking into a mirror when reading your postings. It’s good to read about strats I’m using myself. For me it’s some sort of a confirmation that they don’t only work against the players in my area.

Makoto in God’s Garden 2. mmmmmm

Now that what i have being saying
Backdash ultra, without focus is possible but i think is depend on how far vega has to travel to the wall (not sure)
walk up kara throw is better
i usually play save against barlog dash punches by just punishing with a throw usually, ST RH or c. jab, EX FBA and bait for him to waste is ex meter i find that it is more important to watch meter against character like Barlog and Rufus
honda match up i fought it to be similar to rufus you have to play HEAVY runaway game and punish hard eg EX FBA to punish head butt, block n dash when honda does sumo slam because it is spammable also to prevent command throw.
need to experiment on the dhalsim match up because i don’t play alot of dhalsim 1 in a million :tup:
yes you can focus on ryu’s wake up but it is risky by staying out of the SRK range.

Hey I’ve been meaning to ask you, about my combo video, the song in it, did you like? I know you’re somewhat into Japan like myself so maybe you’ve come across some visual-kei bands you like or other japanese music. what sayest thou?

Also mixups after EX FBA, double slash. they do exist.

  1. EX SHC at the wall they’re flying too. If they tech their recovery, the ex shc hits the instant they’re getting up. plus they have 0 time to react since the camera doesn’t really pan enough (it shouldn’t) to show them what you’re doing. It’s awesome, it’s totally perfect timing. MAYBE, if they don’t tech recover, you can use an EX FBA in this position, and it will be perfectly timed? Just thought of that, I’ll check and update.

  2. LP RCF. Perfect distance, and if you wait just a moment, it is very meaty. basically, you move a long distance in a short time… People will probably eat that claw stab onnce in a while becuase they don’t expect to get attacked. FADC for a means of non-stop pressure. (I do that a lot, against characters who I don’t use izunas on much anymore (like BAlrog as loops don’t work on him) i try to combo into ST as much as possible for the stun and the claw slash cause i can usually get away with these kind of shenanigans much more easily)

  3. Wall jump of wall behind you, jumping strong. Only works on bigger characters (ie does work on Abel, not on Chun) probably a safe jump, the timing seems like it works perfectly. Plus it’s just another crazy way of getting into someones face. The key is variety. Yes you’re doing the same thing as izunas (cause you can just safe jump them then of course) and 10 less damage from your double slash (same stun though) but you are creating more wierd scenarios ppl likely haven’t scene before and they’ll probably eat something like this once in a while. AT least vega has so many weird shenanigans in his repertoire that you go through just one once in a while and you’ll be golden… Yesterday I did that thing in my combo vid to a Ryu (CH, ST, wall jump under him, c. mk, EX SHC on the wall behind him). It was awesome, shenanigans are the best.

That’s my favourite thing in your combo vid(it’s what you do to Fei Long at the start, right?) How do you do a wall jump underneath them?

^ Yep that’s exactly it =D

as far as the wall jump under, you just have to walk forward for a bit, then jump to the wall and try and time your wall jump so you are jumping off the wall at the same height as they are falling beside you. The first time I did it I sincerely thought O____O. I remember it looked like El Fuerte and Vega were trading places and that it was actually hard to see who was who for a minute. I hope peopel I use it on get that impression. otherwise it breaks people’s back charge (good against Balrog for no EX punches on wakeup) and the camera pans slowly downwar, making for a sneaky c. mk you can cancel into either EX FBA or EX SHC. EX SHC sometimes will miss, but usually if they’re not crouching after you’ve jumped to the wall, they’ll eat it right away.

Cheers, I look forward to trying it out…

He cannot answer this question in person, so I was told to do it. Sasaki-sama (cough, cough) says:

“Although I can’t stand the typical characteristics of a Visual Kei band (the looks, of course) I really must say that this is the kind of music that suits Vega best.”

Sasaki’s so pro he has his own SRK secretary? :rofl:

[media=youtube]6G1lA08q-Ec[/media]
I think this group has a lot of songs that fit Vega’s tone. Tho it’s a rather… obcure… group and this is the only song I could find on YT. I have the album. so I can see what I can do about uploading it, if anyone’s interested.

lol sasaki-sama

Yeah it’s true that Lareine is pretty generic. I’ve only scratched the surface of most visual kei. the bands I’ve been into over the years are (of course) dir en grey, lareine, alice nine, antique cafe, gazette, kagrra, l’arc en ciel. only ones i really like now are diru, lareine, and alice nine. Versailles (lareine singer’s second band) looks pretty good as well. listened to a little X Japan and Malice Mizer as well for supplementary reasons.

EDIT: wait, wait, wait. Lol I just reread your post. You don’t like the looks of visual kei bands!?! hahaha shit man that’s the best part. “Whoa… that’s a dude!?!” lmao

Rizhall, I’m listening to that song right now. Have to admit it’s a little dreary for my tastes. if you uploaded the album though, I’d DL it. Gotta give the whole album a shot first, not just one song!