Vega Q&A: Ask simple questions here!

We are at a huge disavantage online
-online we can’t count on our jabs
-online we depend on lag to escape throws, and half of the times we can’t
-online we can’t bet on izuna drop because it’s too imprecise
-online we have to mix-up barcelona things on guess (once we reach the wall, to attack or not, or hit attack early if they jump or if they decide to d+hp…)

Vega’s weakness are greater online
I can win online with only jabs and throws mixup… with other characters.
With vega i have to play a nearly perfect match to win, one failure and lag and shitty safe mixups and throws destroy me. That is a good training

I ragequit sometimes, of frustration…
… but Because of that i am becoming unstoppable when not online. I’ts a good training.

So who’s going to go to the fight club and play test the hopefully new and improved Vega for us?

Honestly, I’m starting to think if Vega gets a drastic improvement in SSF4, then he wouldn’t be as appealing to play IMO. Cus right now I like playing him for the sheer challenge I face against most of the cast and of course the sense of satisfaction after you beat someone using a character much better than Vega.

Although if anything I just wish they make piece of mercury an overhead once and for all just to give Vega a bit of offensive mix-up pressure.

Trust me my friend, you WILL refrain from such thoughts after you’ve played him a little longer. No joke man, the way of Vega is often one of suffering.

QUESTION

Any tips against Dictator? Anything I should know / abuse?

omg… I just found out you can tech while db…:wonder:

Air throw him out of the stomps when you can (air throw kills EX stomp), ultra on reaction to devil’s reverse(ultra should be invulnerable to the psycho energy on it). Then, there are the more general tactics. Focus devil’s reverse, punish all mk-EX SK, meaty jump-in on his wake-up, etc.

Hell, that just gave me an idea. Try to use EX ST against Bison’s devil reverse and see if you can stuff it.

From my experience, any ST is pretty much useless against Bison’s jump-ins. Best scenario is trade, worse scenario you see Vega flashed and that’s about it. :slight_smile:

Make sure to have a little distance when you air throw Bison. If you’re too close, his stomps actually hit you. I’m guessing because of hit box or something.

Backdash those stomps instead. He has somewhat long recovery on it, and you can punish it.

My main problem with Bison are his long poke/block strings. Best thing to do is watch out for an opening and be ready to focus when you expect a lk scissors, or scarlet terror him in the gaps between pokes.

Not his jump-ins, his Devil’s Reverse special move. I’m wondering if it has the same property as PC, which you can ST and beat. Would be pretty nice to completely remove two of Bison’s special options from the fight (stomp and DR).

At the moment I’m having major problems against E.Honda.

Normally I run away a lot in the match up and wall leap when I get cornered. I sometimes jump in and hit the non ex headbutt start ups. Jump back fierce as been known to hit Honda out of his Sumo Splash on occasion.

Ground game is quite tricky, I poke a lot with St. MK and Cr. MP but I have to land quite a few of these pokes to get damage through.

Thanks a lot for the tips guys. Yeah, general strategy can’t really be TAUGHT, but that wasn’t what I was after for. I only have access to a billion arcades here, so there’s no way to check these little things.

Bison’s lk etc into Scissor Kick chain kind of reminded me of Sagat’s Tiger Knee chain. Kind of annoying… but his pokes are what really beat me.

No, his lk scissor chain is not like a tiger knee chain at all in a sense that it pushes him away from you. You need to block all the way until he is no longer in cr.lk range. Then find the right moment to poke and trade/beat his cr.mk.

Ahhhhhhhh I see, good point. Happy New Years from Japan by the way, everyone!

I’m thinking about going to Big Box or some arcades in Shibuya and just recording a few matches for the hell of it. Sometimes a really really good Vega shows up and streaks a lot of folks.

The more videos the better…

Apparently, his lk scissor kick chain has to be timed correctly to be safe. I was playing against another bison who would always pressure with that and sometimes, i would be able to cr.mp xx ex.fba in between his scissor lk , cr.lk, and sometimes it would beat me clean.

I have a few questions.

  1. How many frames is a grab?

  2. I know that you can tech while ducking, but if you attack (lets say with cr. lk for example) and then are about to get grabbed right when you start to attack, then you will still tech right?

  3. If you will still tech, then are there untechable frames? If so then which frames on what moves?

  1. 3 frames normally, 5 frames for special grabs (i.e. Gouken’s back throw).
  2. If you do anything that leaves you grounded, isn’t a throw-tech and has a start-up that’s greater than 3 frames, you’ll get thrown. So, you get thrown during the start-up animation of cr. lk
  3. Since you can’t make a normal’s start-up untechable, I’ll just say no. >_>

Normal grab : 3 frames
KaraThrow : 5 Frames.
Gouken back throw : 3 Frames
Zangief piledriver : 2 Frames
Zangief Double german suplex : 1 Frame
Abel tornado throw : 5 Frames
E.Honda oicho nage : 5 Frames
Fei long : Flip grab = 14 Frames. Flip Grab Ex = 12 Frames.

I see.

How many frames in total is a whiffed grab?

Thanks for the info.

If you want frames for all whiffed grabs (normal and command), you probably want to check the wiki section for SF4. Frame chart is around the bottom for each character. Think a whiffed normal throw is 24 frames total.