Vega Q&A: Ask simple questions here!

Thanks guys.

Can someone explain to me what a tick throw is?

It’s a throw done immediately after a move that gives you frame advantage on hit or block, where the frame advantage is between 0 and +2/+3. So, your throw animation starts during the opponent’s block/hit stun and becomes active just after the stun ends, usually making it impossible for them to counter with anything other then a 3 frame attack (if you’re at 0 frame advantage), throw tech or a move with start-up invincibility to throws. So, crouching short would be good for a tick throw because on a blocking opponent because it leaves you at 0 on block and on hit it leaves you at +3.

Man i have such issues with trying to do cr.mp > EXFBA. Everytime Ken or Ryu misses a shoryuken I go in for an easy grab. Every once in a while i find someone who has the ability to spam shoryuken again the second they land, connecting with me every time. If I can only figure out why after the cr.mp the exfba never goes off. I spam it as fast as I can, or so i think I do. All my guy does is just sit there after having thrown the cr.mp.

Don’t spam/mash/press buttons repeatedly without timing. That’s always the first rule. Next, you need to check if you’re charging long enough for the EX FBA. Finally, if you’re online don’t sweat it. Shit is so unstable that you’ll start doubting your timing.

Okay, so Claw was my first pick when I started SFIV, when I first started playing around in ranked I stayed around 1000 points, and then I came on here and learned me a bit of strategies for certain matchups. With that, and a shit ton of practice, I got up to about 2500 points in ranked, and G2-C in Championship mode.

Here’s the problem, the other day I decided I wanted to actually be a worthwhile player and went in to challenge mode, I used to only be able to do the first 3 in normal (I know, it’s pitiful, but I would get frustrated) but I finished all of them, in normal and hard… except now I’m doing worse than ever in matches, I’ve got the combos taught to me down to muscle memory, but I’ve done nothing but lose in championship, and my ranked points are down to like 600…

Any suggestions? Am I just having a down moment? Should I take a break and come back and hope I’m back to normal? or should I just practicepracticepractice?

Dude, if you time it so you don’t get hit by the end of the shoryuken, you can just jump at them and air throw, I usually do that if I can’t pull off something better.

I’d say your just down on your luck. I don’t really do the hard trials online, the timing is just sooo off. I usually stick to c.lp - c.mp, cmk - c.mp, and easy stuff like that and leave the rest up to zoning and mix-up.

Hardcore zoning is something I’d really like to incorporate into my game. It’s there at the start, but I get sort of carried away later on in the matches. Players like Momochi are who I look up to. Yea, he’s not a Claw player… but his spacing, timing, and self control is amazing. The guy almost never makes a downright stupid decision. Extremely smart, and safe player. For the most part anyways. If I could get that kind of mentality down, mmm mm mmmmmmmmmmmmmm.

So yea, if your having alot of trouble with combos on Vega, just stick to pokes til you get em down. I mainly poke anyways. Not many combos exactly that are safe for Vega, imo. He’s no Akuma with beastly 8-hit combos.

@Quantum Pickle:

You probably forgot how to space because you’re focussing on combos. Combos are important, but not as important as ground game and zoning. Forget about combos for once. Concentrate on your spacing again, have fun walking in and out of the opponents attack range and figuring out his habits. Whiff punish every chance you get. And while you do all of this, have an eye on jumpins. Always. My mind is focussed 40% on the ground and the other 60% I am basically trying to react to jumps with jump back mp.
Have you ever played against those cr.mp-all-the-time Vegas with another character? Do you know how frustrating it is to overcome a barrage of properly spaced pokes? You’ll find yourself trying to jump over them as soon as you get the chance. Because if you’re trying to walk in, you’re basically walking against a wall.
As Vega, after you or they have done a blockstring, a lot of players try to jump in on you. After each poke, take your time to confirm if your opponent is going to jump or not. Don’t mindlessly poke all day. It’s like playing with Ryu. You don’t spam your fireballs (“pokes with detached hitboxes”), you leave holes in them and stop every once in a while to react to a jumpin with an SRK.
After you’ve done that, your opponent is not going to jump much anymore. That’s when you switch it around and focus 60% on your ground game/shenanigans and tricks/footsies and 40% on AA.

Couple of questions:

1.- Do you guys forward dash throw instead of walk-up (kara) throw? I never do, it feels somehow riskier, even though I guess there might be a range where it is actually faster to dash normal throw than to walk kara. Any thoughts?

2.- Counterhit tap focus against jump-ins: is this really reliable, has anyone mastered it? I either eat SRK on reaction or I backdash without striking. I guess it depends on how early/deep the jump-in is, and how late you start the FA. Did you figure this out?

Is there a site where I can find the meaning for all the abbreviations like st.rh and so on. I get most of them but some are random as hell. Like some people use heavy punch, some use fierce punch. Wondering if there’s a difference

I’m assuming rh stands for roundhouse? As in standing heavy kick, or st.hk.

Although there are some ignorants who use abbreviations like fk (fierce kick… whatever, fuck that), those are some of the important notations:

Jab = Light Punch (lp)
Strong (str) = Medium Punch (mp)
Fierce (fp) = Hard Punch (hp)

Short = Light Kick (lk)
Forward (fwd) = Medium Kick (mk)
Roundhouse (rh) = Hard Kick (hk)

Those are the old school notations. You probably won’t see any really rare notation here (things such as 2MK or 6HK).

I just finished watching an options selects video by Ultra David, can anyone clarify the usefulness of the Cr. Jab/ Cr. Roundhouse option select? An option select that does untechable knockdown sounds mighty interesting.

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The one for Vega is @ 2:33

You could just as easily substitute c.Roundhouse slide for his Cosmic Heel. If you get the Jab instead, then that can lead to tick throw.

Since the wiki is down can anyone tell me the starting frames/ active frames/ and invincibility frames of hondas heabutt move and flying sit slam move and their EX versions?

every time i hit the FBA I cross over and usually hit but there are some players who use focus attack so I can’t hit them with my claw and they dash a throw me is there anything else beside griping them??

Practice landing izuna drop on characters during their focus attack instead of using single claw strike. Mix up normal FBA with EX FBA and go for the double claw strike to break focus.

I know i can do it with EX FBA but with a normal FBA it seems impossible right?

You just need to practice landing izuna drops. Only about 3-4 characters can avoid izuna by using the stance from their focus attacks (e.g. Honda, Sakura). Hit training mode and work on it. It becomes easier after that.

Actually, its not impossible…i’ve did it once a long time ago… i did a double slash off of a regular FBA and it made me go WTF! So i went into training mode to try to test it out but i never made it happen again.

Probably was just a glitch, with maybe a specific character under certain circumstance.

My advice would be to ex.fba to get the 2hit until they stop focusing or just land someplace safe without attacking. None the less, fba isn’t a tool to “attack someone” when the pace is reset. Spamming that is just for scrubs…