Any suggestions on getting the timing for Vega’s OS slide down? Am i doing the right input J. HK, Cr. HK immediately after Cr. lp. Or Cr. lp Cr. hk Cr. lp.
I also have a very, very hard time with the Jump HP Standing HP ex roll combo. I don’t know why this combo is so difficult for me; i can consistently hit 1 frame links but i can’t seem to get enough charge on this no matter how early i start charging.
P.S. - I’m not a noob i just have a lot of noob problems…
For the j.HP into cl.HP cancel into EX.RCF, as soon as you jump you should be snapping back your direction. All while you’re going up and coming down, you’re charging. As you attack with j.HP, keep holding straight back as you press cl.HP. The tricky thing is you don’t release the charge as fast as you do for Scarlet Terror combos, you hold it a little longer until the first strike of cl.HP has fully hit.
This kind of combo is one that you need to build new muscle memory for because its a new timing, but eventually becomes easy enough to land 100% of the time no sweat. Keep practicing, and keep in mind that your brain integrates new patterns during sleep, so it’s best to practice at night and then again the next day (or between decent naps).
Same deal with those OS’s, those are good simple ones to start practicing. The cr.LP (cr.HK) cr.LP one has a smaller, but more consistant, timing window. The jump-in cr.HK OS has more leeway because the hitfreeze (I think) is a little bigger, but sometimes you may be farther or closer to the ground (you want to time it to come out only if you get to the ground sooner than the hitfreeze would allow).
I’m working at it at the moment (I need those for my tutorials ^^), so maybe I can help a little :
— For jumping OS : you record the claw to backthrow then safe-jump, and you mash backdash as the first player. You must input it right before landing, the cHK just after your main attack. If you were succesful recording the OS, the claw will cHK your backdash.
— For wake-up OS : you record the claw to forward throw you, then to cLP OS cHK. You must input the cHK during the cLP’s recovery (before the timing for a link for example), so you don’t have to be lightning fast to achieve it. Then as the first player, you mash backdash. If you were successful, you will see cLP, then immediate cHK if cLP whiffed, and only cLP on hit.
— I haven’t worked out yet the OS on block, but I assume you do the same during the hit/block-freeze, and that you see same results than after jumped OS.
I’ll add, there is nothing noobish about not knowing OS. It’s something rather advanced IMO, and 95% of players do not use them. =)
Here’s the way I practice and the way I test OS’s. (I’m not well practiced in them because I still have a lot of work to do on more basic matchup stuff)
Practicing:
In training mode, set Vega as Player 1 and a dummy as Player 2.
Practice the basic moves you want to do without OS (practice comboing two cr.LPs)
Move away from the dummy, and practice pressing cr.HK right after the first cr.LP and press the second cr.LP at the correct combo timing still. You have 3 button presses total, and should see cr.LP followed by a slide with your second cr.LP not happening because the slide is. (OR you could move up to the dummy and practice cr.LP cr.HK cr.LP so that you combo and the cr.HK DOESNT come out).
Record the dummy blocking with frequent backdashes, don’t leave any time where its not defending or dashing.
Playback the dummy, and knock the dummy down. As he rises, practice the OS. You don’t know whether the dummy will block or dash, but if you do it right the slide will come out only when your first cr.LP wiffs.
Remember, a wiffed move recovers faster than one that hits or gets blocked. OS is timing an extra button press in between the correct combo timing of other moves - right at the time a wiffed move recovers but a connected one is still finishing.
Testing:
In training mode, set a dummy as Player 1 and Vega as Player 2.
Record Vega walking up to the dummy, knocking him down, then performing the OS once.
Playback Vega and take control of the dummy. Let Vega knock you down, and then try backdashing or blocking to make sure the OS worked. If it didn’t work, go back to step 1.
Now that you know you recorded the correct OS, let Vega knock you down and try your other options! Try other characters and see if their wakeup and backdash timing are the same!
Go back to step 1 and re-record the OS with maybe a little different spacing or meaty timing. This helps to test how strict you have to be - sometimes slightly different timings and positioning can make the difference in whether the OS is effective vs certain options.
After going through 5 random pages on this thread I a little tired and decided to ask this.
Embarrassing as this may be I have a very scrubby question.
I’m a cody/balrog player (an online one because I don’t feel confident enough to go to tourneys just yet, I do attend some locals) and I constantly lose to vega’s on xbl. Not the 3k vegas lol but the 800-1500 pp vegas I fight. I usually out footsie vega and tech the karas but against the scrubbier vegas I go dumb. Everytime they fba or izuna or the other wall cling I just go dumb. I have no idea how to punish any thing and I can’t even block the crossups. I pay close attention thinking they’re going behind and bam they end up in front at the last half second. I try to anti air but my anti airs go the wrong way and when I focus attack they end up on the opposite side and frankly I am not satisfied with just dodging the attack and not punishing.
Thanks for any advice.
ALSO! How can anyone link me to a detailed guide of the vega vortex. I figured learning the character to an extend will help me fight them.
It shouldn’t matter what side they end up on when you focus attack, if they end up behind you just dash up and punish. Blocked/focused FBAS are one of the easiest moves to punish because of the horrible recovery frames. Also as balrog charge a PPP or KKK punch Vega will not be able to get to you if you fly to the other side of the screen. EX headbutt is pretty hard to grab as well, I think the best strategy for getting out of Vega’s Izuna’s is too mix up your good options. If you try and focus it every time i’m going to get the distance perfect on at the very latest the 3rd one but usually the 2nd.
With both Rog and Cody as soon as you see Vega go up hold P/PPP to charge and then let go when he’s close to you, with Rog its even better coz u can catch Vega if he FBA’s all the way across the screen. This’ll catch both walldives and sky high claw.
nj.HP with Rog and back MP/c.MK with Cody also work well.
Focus works on Vega players that cant Izuna, if its a good Vega they will Izuna you if u try to focus as you’re just a sitting target. Online its alot harder to Izuna though so its pretty much a safe bet to focus against the walldives there.
The Vega “vortex” is very situational and useless against a good amount of the cast, idk if there’s a thread explaining it.
basically its “looping” meaty Izuna drops in the corner after a hard knockdown (backthrow/airthrow/izuna are the main ways to go into it). The idea is to Izuna their standing up frame (when characters are getting up there’s a frame where they have a standing hitbox even if theyre crouching), you’re trying to Izuna that frame.
the timing is strict and the vortex depends on what your opponent is trying to do. Some characters have no way out aside from you fuckin up and/or they need to burn some bar.
Others have moves that can get them out but you can delay the izuna a bit and grab their DP or whatever they stick out. In some cases its actually easier than grabbing the standing frame. ie: Guile’s flash kick or Tiger uppercut. With the right timing/spacing you’ll be behind them when they do that and you can izuna them out of it… then rinse and repeat.
Against some characters this is just asking to get hit, like Seth or Deejay as they have godlike reversals and/or a teleport to get out.
Lastly keep in mind that Vega has no invincibility on anything except U2, frametraps and meaty setups/safejumps are a pain in the ass for him. If you get a knockdown you shouldnt let Vega get out without losing hella life or pushing him into the corner.
Wow thanks a lot guys. I slowly realized most of that through practice but its good to know that what I’ve been doing is acceptable. He’s a much scarier character than I thought. I can see why some people find him A tier.
huck, a local australian beat toxy and knocked him into losers. he came 4th or 5th at OHNX when xian was competing. his xbox name is pooman2000 and is the highest ranking australian vega player. does that count?
he didnt like the overall haphazard changes to everyone to appease mostly people who dont even play the game. It had little to do with what happened to Vega and more of how Capcom wanted to throw blanket nerfs onto everyone without much thought
I see… well thats what Capcom always does, its not exactly new >__>
my characters got some nice buffs so I was considering coming back later on. Hopefully Tatsu will reconsider after the patch arrives. I liked watching his gameplay.