I don’t see a huge problem with NE-ing the HP > Roll if you’ve got it down. I’m not too worried since I can do it with and without. I usually go without for an EX roll for obvious reasons. Don’t think I drop it tbh unless I’m playing online and it lags shrugs
Preferential, I’d say.
Go with Rizhall on this one. He even has a video up somewhere that shows the exact timing of it. I use to have the same problem, I couldn’t execute it for the life of me until I watched it, so that’s your best bet, seeing as how NE can be a tricky beast to tame.
It’s funny because back in I think '99 when I use to play Alpha 3 I’d use NE all the time, just to do a simple RCF. I’d literally execute the punch first, and hold it down until the charge was finished and sync it with the forward motion. I found hitting each one individually works best for me now though, and that’s what it’s all about, what works best for you.
EDIT: Here is how Riz showed me.
Study the timing and rhythm and pay attention to the sound.
Thanks I’ll check out the timing.
Actually I was going to ask about his two meter combo…well I mean jumping RH and jumping fierce, into st fierce, into EX RCF, cr.strong, and EX FBA can be done with a ‘jump in’. I was wondering what are some situations I could just start from the st. fierce (apart from a focus attack), or even just the EX RCF only? Actually on that I don’t use st. fierce as much as I probably should (what’s the point of forcing them to stand anyways?).
it’s not very practical to do standing fierce cancelled into EX RCF unless you begin with a focus or jump in. Mainly because in order to pull off the standing fierce you have to hold back… not down back… which will cause you to go into far standing fierce’s range instead of close standing fierce. There’s not much practical use (i know of) that doesnt utilize standing fierce either being comboed into or on someone’s wake up, mainly because of it’s startup and the range that you use the move.
EX RCF on the other hand has some fairly situational uses. it’s invincable to fireballs, it’s useful against people who require a charge to reversal but do not yet have a charge, and it rapes blanka on wakeup.
also just fyi
but forcing them to stand guarenteed that you will always hit your EX FBA (as long as you dont drop the links). Smaller characters will avoid the EX FBA at max cMP range
clst HP>EX RCF>cmp >EX FBA is my punish of choice after a blocked reversal (if i don’t have two bars it will end with a st HK) i usualy get it after a correctly spaced CH gets blocked they attemp to punish with reversal (they could just throw but around where i am players are a bit naive)…also meaty CH on wakeup or after an air reset…i have this combo down to around a 2 out of 3 sucess rate (and improving)…for some reason i have been unable to combo it after a JHP or JHK i just panic after i see that the exrcf conected and always drop the link to cmp…once i conected the JHP on a balrog managed to do the clst HP> EX RCF finaly linked to cmp…and Balrog got stuned and the exfba pass right throu him…almoust punched my tv…is there anyone on the forum that actualy got the whole combo down and use it in matches regulary?..
i just end it with sHK. no way i’ma burn a 2nd meter on one combo
I dont understand that… you use a combo with ex-rcf, but do not commit to mp>ex-fba?
Then why do an EX-RCF combo to start with? just use the standing fierce>mp>ex-fba then.
Your giving up hard knockdown and a chance for oki , to conserve meter wich vega should always have enough of, because his super is trash.
Using the second bar to do EX FBA gives you much better OKI/meaty/safe jump setups. Once you decide to do EX Chrystal Flash in a combo the next best option is the cr mp>Ex FBA. If you dont plan to follow through then just do ex fba combo instead of Ex RCF and you get the set up. Most of Vega’s offense is unsafe as dodo so i dont think we should pass um an opportunity like this…
Edit. Darn Emersion beat me to the response…what he said…
Cst hp>ex rcf>Hk actualy does more damage than cst hp>cmp>ex fba…and the two of then cost one bar…althought you don’t get the knockdown…so I understand from where vegaman is coming…
i just wanted to point out regarding her AA…
unless it’s a crossup, juri’s cMP stuffs everything
which is why i don’t use EX RCF often. I actually very rarely commit to an EX RCF and if so the only situation I’ll use it in is to end the match. and even then that’s only on the final round.
hell… if i have the chance to avoid using EX FBA i’ll do so and just use non meter draining combos. If they have a fireball my meter usage is almost exclusively for dealing with fireballs offensively. If I have super built up or the character doesnt use fireballs I’ll be more lax on meter usage
but yeah i’m super conservative on meter usage like that
CH never goes into EX ST, only HK (i’ll use EX FBA before EX ST)
LK ST never goes into EX ST
EX SHC is used maybe once every 5 matches or so
EX RCF is pretty much used only against fireballs.
if you see me using meter other than dealing with fireballs or in an EX FBA combo,
I’m trolling them
If you see me using super i’m either trolling them my hardest or i’m desperate.
On hit, PoM is +0 frames (even)
there are three active frames in PoM, and if you hit with the last one on the opponent’s wakeup you will be at +2. Getting a counterhit gives you an additional +3 (since it’s a medium or heavy attack)
On block, PoM is -4
even as a meaty (getting you +2 on hit) you might get stuffed out of your cr.MK (but not cr.LP/MP). If you get counterhits with cr.MK keep using it though! The situation might cause the surprised opponent to try and press a button at the perfect time to get hit by cr.MK
thanks for reposting it here. i was actually lookin for a thread that had it but i forgot searches kinda blow on srk.com thats what i was wondering about the counterhit too. maybe they mash something in panic. the good thing is like u said i do use it as a meating even not on wake up but at max range and majority of characters dont have a 4 frame move to reach that far also. so i figure even if they were in the zone and decided to try and punish it still wouldnt work
always finish your combos with ex fba
no point in not getting the hard knockdown. that’s what the meter is there for and there’s literally no other reason to hold on to your meter.
Guys, I’m aware that this is not a Vega related question. But here is the thing:
I’ve always used my keyboard to play with Vega on PC, and now I’m going to play on PS3 too. And I want to play with my keyboard on PS3 as well.
To do so, I’ll need to buy an wireless keyboard (which is not ideal, because of the money spent and the physical difference that I will find in a strange keyboard) or use an USB extensor to plug on PS3.
And finaly here is the question: Will the USB extensor cause some sort of lag on the inputs? Or something like that?
No, I can’t imagine it causing any input latency.
That’s a usb extension cord. There will be an insignificant amount of lag added to the current keyboard lag. Probably in the order of picoseconds or nanoseconds at the most. Which is about a million to a billion times smaller than the amount of lag you would notice.
But… what you will notice:
PS3 graphics are inferior.
PS3 will have a noticeable amount more of lag.
PSN will really piss you off on the amount of lag.
but for the keyboard?
Nah you good.
So with that “native” lag of PS3, the timing of my inputs on 2 framers links are going to need to be different?
Oh hell
i wont say 2 framers will be different unless you tend to hit them late.
1 framers you’ll notice though and will need to hit them a tad bit early.