Vega Q&A: Ask simple questions here!

Wait, what?

eh i’ve never seen HB used a shortcut for hitbox so i assumed its a typo for HP.

anyway…
lol why is Vega harder to stick with than any of the 3 you mentioned? they all have 1-framers in their BnBs, they all have shitty wakeup options just like Vega, and they need patience as well, i’d say more patience than Vega too coz they all have less Health= more risk (AE Mak aside). when u play a character with no real mixup options you have to play very patiently and basically rely on your opponent making a mistake and capitalize on it.
more tools means more time needed to practice using them, and more time to know their good/bad points, if it was just simple memorization playing Akuma wouldnt be difficult.
you also need fundamentals to play the others. Juri needs just as much fundamentals as Vega, maybe even more coz almost all her ground tools suck and she has terrible walkspeed and a terrible throw. her Zoning needs to be on-point coz she has woman health, and eventhough she has a good amount of AAs each of them only cover 1 small angle so 1 wrong read will result in a CH-jump in that’ll take 50% of your health and probably a knockdown (something she hates just as much as Vega)
honestly if you really think Vega is that hard I say you should try someone else coz it seems he just doesnt fit your style. all the characters i list in my previous post were characters i tried to sub/double main and i honestly stuck with Vega coz he was the character that needed the least effort to get better with compared to all the others. me liking the character helped too but eh…

I’ve found it easier dealing with fireballs since my last post.

Now my main problem is that I’m fining myself in the corner more often because I backflip, walldive, and walljump, far too often.
I’ll get there just you wait.

Hmmm…I see your point and though we don’t have common ground we can agree to disagree.
And about dropping Claw…yeah not likely. I usually hate being told this because it sounds so condescending and usually the people telling me this have their elitist head way up their own ass but that isn’t the case here. You offer sound points and I respect you for honestly stating your opinion based on your assesment of my posts.
However, I’m not one of these people who just picked up Claw out of the blue and then jumped on SRK like I know everything. I know my style and I know what works. I’'ve been maing claw since the SFII days and though SFIV is a different system/game I’m perfectly comfortable in Vega’s shoes and, if I can toot my own horn here, a decent Vega player overall.
And when I said Claw is extremely difficult to master, it wasn’t a complaint, and it seems you took it as such. I was just stating what (I thought :slight_smile: was obvious. I wouldn’t care if all of Vega’s combos were 1-F links and they took away his ability to block, I’d still main him. Claw has blured the line between a simple video game character and fantastic art to me, so it’s more of my attachment (need a better word there) to the character design/backstory that keeps me loyal to him, not his abilities in any said game. So yeah…a bit off topic but there it is.

You make great points and I don’t intend go back-and-forth with you because you seem to know vastly more than I do about the techniques and abilities of other characters, and I really can’t stand here and act like I do as well. I don’t. I know Vega. That is a statement that is bull-shit free. It’s just that when I do mess around with other characters for fun, I can dominate with half the effort I put into a hard-earned win with Claw, and that kinda sucks but it is what it is. But, at the end of the day that doesn’t matter; I’ve a BAD case of character loyalty, and I don’t want the cure.

eh fair enough, I’m just used to hearing all sorts of whining from new players going “my character is teh hardest EVA” to justify them losing nonstop so i thought this was like that.
I’ve been using Claw since SF2 as well (although he was my sub there, O.Hawk FTW lol) so i know what you mean with character loyalty =p

k, quick Q for all the other Claws. Whats do you do for flash? like, the shit that you to show-off (nifty setup, pretty combos, etc etc)

mine’s j.HP>s.HP xx HP Roll FADC c.LP>c.LP>c.MP xx EX FBA~ slash> EX ST (full super waste lol)
there’s also FA lvl 2 backdash LP roll> EX ST (stolen from Francy =p )

I know…I really need to upload some of my matches soon because, truth be told, I do talk a lot and without people actually seeing me in action it kinda rings hollow. Gotta get a decent camera.

kara taunt 2

KKK LK S

KKK -> LK ST -> KKK -> LK ST repeat

LK ST (AA), HK ST, LK ST, LK ST (crossover)

cMPxx LP RCF, repeat

FA, Air Throw (didnt steal that from tatsu. I actually figured that out myself back in vanilla)

jHP, cLP, cLP, cLP, cLP, cMPxx EX FBA, EX ST (training room combo I’ve been practicing since super came out.)

or the biggest trolling of all from me.

jHP, HPxx HP RCFxx Super (4 hit non-grab version)

CH, HK ST in corner, follow up with meaty Super.

If they don’t quick rise, I look fucking stupid. If they do, I lol.

Okay so I’m posting here instead of in the main area (sorry about that guys/gals). Okay so I was wondering why people ST after an EX FBA, and Francys Pai added: “You can also set the ST (depending on strength) into the Cross-up EX FBA setup.” Can someone please tell me what this is all about? I thought only SHC (Sky High Claw) could cross-up O_O? Thanks.

What Francis Pai meant is that you can wiff it after an izuna drop as a tool to position yourself for an attempt to cross the opponent up with another Ex.FBA

You liked my post that talked about it in depth, is there something I can explain better?

SHC cant actually cross up. Your opponent faces toward you thewthole time, and the hitbox is too small to actually force them to block the wrong way.

The only reason people call it a cross up or cross over is because it’s fast… and if you ask me that should be the minimum speed on any SHC move.

Has anyone ever gotten vega’s super to work right? For some reason I keep on thinking that it should activate on grab instead of the wall XD

Can someone please give me some advice on cancelling the st.fierce into a fierce RCF AS WELL AS THE EX RCF version? Do I plink/double plink the fierce when trying to doing the RCF? Actually is it possible to double plink an EX moves, like plinking the fierce with the strong and lp? Thanks.

No plinking is involved at all - plinking is only used to LINK moves together, not cancel them like in this example.

Ok, so first things first, you need a long back-charge ready for the HP.RCF
I remember learning this technique a while back, and I got pretty frustrated and impatient - I’d try it over and over again without even giving myself enough time to charge! RCF takes longer to charge than EX.FBA or EX.ST. It takes a full second (its longer than it sounds…), and if you are trying to do this combo off of a jump-in, you need to be charging for it by the time your feet freaking leave the ground. But, you can also do it by crouching downback near your opponent, then with a charge holding straight back back and pressing HP. Now, you cancel only the first hit of st.HP into RCF, the second hit is not supposed to ever come out. In between the two hits, you press forward and HP again and the RCF should come out. It’s no different for the EX version, you just have to press 2 or 3 punch buttons like normal.

Good luck with this, there’s not a whole lot more I can say to make it clearer. Its a notoriously wacky timing when you first learn it but eventually you’ll hear the music of it and start landing it 100% of the time :). Remember to be very precise with your inputs, if you get sloppy then you might get an EX.SHC instead of the EX.RCF

easier way to do it is Hold the HP when you do the standing Fierce then press forward and let go and you’ll get a negative edge’d HP Roll. it’ll be second nature with a tad of practice.

Thanks for the reply. I learn’t about Negative Edge in my more SF3 training days (and seen it in several videos since) - but I never understood what the benefit was?

its so that you get an input for the special without having to press the button again.
try this first, pick Ryu and do a fireball and Hold the button, then do the fireball motion again and release the button with the same timing that you pressed the button originally with, a fireball will come out as well. this is “Negative Edging”.

if you do the s.HP xx Roll this way you’ll only have to press HP once as you’ll basically go HP (hold)> forward+ release HP and you’ll get an HP roll coz of negative edge. just gotta time it right but imo this is the easier way to do it as opposed to pressing HP for the cl.Fierce then HP again for the Roll.

Ah yes that tutorial with Ryu and the Shenmue homage at the start! I see…so Is Negative Edge used more for cancels then? Thanks, I’ll definitely being doing NE!

I personally prefer pressing teh HP twice, once for the attack and one for the Roll, because it gives two “chance” for the cancel into roll when you press it (One chance for pressing and one chance for releasing, so essentially, you’re doubling your chances of doing it right), but NE helps a lot of people with timing. Give both a try

i treat NE with the utmost hatred