Vega Match-Ups Thread: I Only Understand the Pain of Being too Strong and Beautiful

Are you reacting to the hit then cancelling into SC, or just switching either way and then confirming? And if you are SC’ing no matter what is that safe? I think it is but I can’t recall.

Safe no matter what bare handed HP>Switch stance is +1on block when you still have the claw on and 0 if you have lost the claw…i guess usually what happens is that i’m like…“oh shit is a counterhit…” and when i hit st HP…block…i throw that button a lot cause is pretty good but mostly to do the frame trap into clawed clp>MP ASE…i’m always surprised when it actually lands

So i had the chance to play against a diamond Cammy…it wasn’t much of a competition and more like an assault…i wish at least that Cammy didn’t had the ability to cancel her block strings into dive kicks…i was expecting a dive kick heavy offense but i could’nt react properly a single time…it didn’t look like i could ever press a button…just at the end i was starting to snuck some bh cmp in there as i started to pick up on his tendencies…but i was reacting to stuff the whole time wasn’t able to get anything going…we had enless talk on Cammy here already but i would apreciate some bullet points on the match up

What was the name of the Cammy player?

Trussy…he actually shares his account with his brother who is a pretty good claw…he is ranked like 1200 or something like that

Meaby he wasn’t diamond…sorry it was laaate

You can’t react to Cammy dives. Gotta outrange her pokes and try to get her to commit to slow normals and go for a jump in. Basically, just gotta force mistakes because rushing down Cammy is hard. Liberal use of V-reversal once you block a dive is good. Also jump back OS is good in moderation when she’s trying to go ham on you and you need space. I actually like claw stance in this matchup cause you’re prob not gonna BH cr.HP anti air her anyways. Might as well try to slow the match down. I also like fishing for CH cr.MK > s.HP in claw stance to try and shut down the shimmy.

You can react to her dive kicks just not the ex or v-trigger ones.

@Rugalitarian True. I don’t know too many high-ish level Cammys who spam normal dives, but it happens. If they try to go for your toes with the normal dive, standing jab and crouching strong can beat it out. Or walk back/back dash and s.MP. If they go higher than the knees, just block and punish regularly. Normal dives are usually unsafe.

St mk does have less push back than c mp and c mk. The 3 active frames plus less push back make it your best meaty. Same combo potential as c mp. Yes it’s two frames slower but 3 frames makes timing it easy

And between clawless c mp, st mk, c LP with or without claw, and claw st mp and LP and mp ASE you basically have all you need to beat every normal in the game. Long as you know what to expect and which stance to be in you’re always G

But you can’t neglect st mk from that. It’s special because it is the only 3 frame decent startup move that you have in both stances

It eats lows alive. If you see the hitbox it is vulnerable in front of the leg which makes it a pretty bad traditional horizontal poke. However the vertical hitbox extends lower than Vegas hitbox where he is kicking with his leg which makes it super good at beating low moves. Anything that low profiles basically goes under Vega hurtbox completely to where only Vegas hitbox is. It basically beats all sweeps and c mk clean. And 3 active frames… You can buffer it into v trigger from almost any range for an OS

it’s an amazing move, far from his worst move

Acting like c mk is a viable meaty with only 2 active frames is just wrong. You need to do something that’s going to hit 100% of the time and is foolproof. I lost a ton of matches whiffing c mk to meaty especially after slides. Now I just use c mp and st mk and it makes all the difference

And there’s no reason that meaties NEED to be low, either.

I’ll start using st. forward more often now.

I didn’t know that…that is awesome…definitely gonna use it more know

I think its usefulness is match-specific. E.g I can see it being really good against Chun/Karin/Etc who use cr.MK (stupid cr.MP for Chun too) - and even then you do need V-trigger…which won’t do a lot of damage and almost no stun. After that…it’'ll still be an uphill battle for damage.

Vega HAS tools - but it’s his limited ability to cancel normals that still leaves him behind the pack.

Anyone know what causes the second attack off of EX barcelona to sometimes only hit once? I’ve lost so many rounds trying to combo HK afterwards

I think it happens if you hit them with the last active frames…causing very little hitstun. It may also happen when the first hit pushes their hitbox slightly away, causing the rest to whiff?

I can link a c.mp after a meaty c.fp on counter hit. I just don’t like the push back and frame advantage of block to use it a lot.

I played a couple of mirror matches against one of our best players here in little humble Paraguay and i got my shit pushed in…especially once i was in the corner…i was utterly unable to deal with ex fba to the corner set ups (canceled from a blocked bh cmp or st mp)…what is the best way to deal with those in the mirror match?..also how do i scape meaty fba’s out of crush counters sweeps?

the best way to deal with those is v.skill. I said it a longgggggg time ago, it is basically a free punish and momentum shift for Vega in the mirror matchup.

Sounds interesting…gonna take it to the lab as soon as i get home…thanks

now, i expect a group of people to come here and tell me how vskill is not the answer because vega can use the command grab even though they havent tested anything on training mode, and 99% of the times a vega goes for a corner setup he uses the fast version of barcelona attack.

for the people that doesnt know, if you use vskill agaisnt ex fba, your vega gets hit when the ba is about to land, but recovers way before the other vega giving a free punish with s.MP or claw-on s.HP. Same logic for basic barcelona attack but without a trade for our vega.