Vega Match-Ups Thread: I Only Understand the Pain of Being too Strong and Beautiful

Why do you guys think Vega beatS Gief and Birdie so badly? Not disagreeing just want details. I want to learn Vega as a secondary to Rog and I think both of those characters beat Rog.

their terrible walkspeed compared to Vega who has fastest walkspeed, also vega normals > them. They have no answers to Vega mixups either. They have to take big risks to hit Vega, and Vega can play it safe all the time and win.

Yep, what Serpentaurus said. I’m just a lowly Ultra Silver player, but I’ve saved my most recent Zangief match replay on CFN: DVincent. It’s more tiresome than anything, because if I attempt to go more aggressive and end the match quickly he wrecks me, so instead it’s poke, bait, punish and wait.

Rog

Rog does too much stun and damage to ignore, and the ex. dash low is a beastly tool that can wreck you if you don’t watch out for it. His meaty game is strong, leads to easy CCs.

His V-Trigger puts you in the corner every time it lands, unless the other player messes up. If at all possible, I always try to force Rog to V-Reversal.

Vega’s normals, command throw and speed help to deal with Rog’s strengths. Watching PR Rog and Smug play reveals that the character has to be respected by Vega, until you knock him down. I’ve only been hit once with an ex.up punch, which I blame on myself. Don’t get hit by wake up super.

Rog is pretty similar to Birdie imo, just no command grabs, instead of that, low attacks. And Vega beats Birdie with the same logic. Of course Rog has tools to beat Vega but Vega should beat him more times out of 10.

Any advice for the Guile matchup? I recently played a bt5 against a Diamond ranked player and it felt pretty hopeless. At most, I had to predict his Sonic Boom timing and beat his button by positioning myself close enough with mp, but that doesn’t really solve the match or give me an idea of how the match is suppose to go. Though maybe Vega’s suppose to block an infinite amount of sonic booms until he sees a pattern to punish.

Other than that, I felt as though I had to play risky to deal damage (jump/slides), since I cant really walk forward because of Sonic booms.

Once you get close enough, if they are still spamming SB, a jump attack will for sure land and you can punish from there, Once you are in, stay in. Guile players I face usually will default to EX flash kick to get you out if they are smart. Regular flash kick is very punishable.

Speaking of, I started fighting Rog like Guile. Get in and stay in. I also try to switch sides as much as possible to get rid of their charge. FBA works 10 times better against Rog than Guile since FK will stop FBA, and Rog has no move like that. He will have to come to the air to stop you, which can lead to an Izuna drop, or just time their hit and get a hit on them.

One of my crappier matches, and technically didnt win because it never ended correctly, but after the first loss, and the loss of round 1, I tried to keep on the offensive.

https://www.youtube.com/watch?v=lESvHjrOpXA

Anybody play a half-decent Juri yet?

Does anyone know if Vega got a buff on his Wall Dive or if there is some secret tech to it? Because Yukadon gets hit or just tries to block almost every raw none EX Wall Dive that Nemo does in this match. Nemo even lands a none EX Izuna Drop on Yukadon to finish a round!? Like did the hitbox get bigger or is there a meaty setup I’m missing? Or does Yukadon really not know how to stuff Vega’s Wall Dive?

Also I noticed that both Nemo and Reiketsu favored going Bare Hand stance in the Nash matchup. Or maybe it’s a general strategy now to get a life lead in Bare Hand Stance then lame it out in Claw Stance to make the opponent come to Vega?

FCA - Nemo (Claw) vs. Yukadon (Nash) SFV Grand Finals
https://www.youtube.com/watch?v=Ue0kjBtnDGU

[quote=“CrimzonET, post:789, topic:177721”]

Does anyone know if Vega got a buff on his Wall Dive or if there is some secret tech to it? Because Yukadon gets hit or just tries to block almost every raw none EX Wall Dive that Nemo does in this match. Nemo even lands a none EX Izuna Drop on Yukadon to finish a round!? Like did the hitbox get bigger or is there a meaty setup I’m missing? Or does Yukadon really not know how to stuff Vega’s Wall Dive?

Also I noticed that both Nemo and Reiketsu favored going Bare Hand stance in the Nash matchup. Or maybe it’s a general strategy now to get a life lead in Bare Hand Stance then lame it out in Claw Stance to make the opponent come to Vega?

FCA - Nemo (Claw) vs. Yukadon (Nash) SFV Grand Finals

[/quote]

EX walldive has always been good, but after watching that I can tell you Yukadon is just weak to the walldive and he mentally can’t handle it. Nemo smelled it out and that’s why he was abusing him with it. Walldive at 3:51 says everything that needs to be said, that was the rawest, most easily stopped walldive and yukadon fell for it like a god damn sucker.

Also Clawless is just the superior stance out and out, this is true across the board vs everyone except Zangief(imo).

All Nash has to do is jump back mp lol

Good point @“Evil Canadian”. I should know better by now because like literally no one I play in my scene falls for Wall Dive anything and haven’t since week one,Ha! Except maybe for the occasional Bare Hand Stance EX Wall Dive corner stuff. I’ve only been able to use EX Wall Dive on it’s own for catching jumps at this point.

I guess it was just wishful thinking on my part to think that there was some kind of secret Wall Dive tech in Japan like meaty Wall Dive setups or something so that Vega’s Wall Dive could have some more utility to it. It’s obvious now that Yudakon just didn’t deal very well with Wall Dive in that set.

There is many walldive techs out there you just gotta know how to apply it. For example heres the classic one(clawless mind you):

  • EX roll opponent in corner, slide, cr.hp catches both stand tech and back tech meaty, ex walldive.
    • If it hits, cr.hp forces standing ex walldive hits, free izuna drop near 300 damage
      • if blocked, crouching opponent has ex walldive soar over their head, hit button immediately guess which side to block. Get out, you’re out. They block, you’re +4, you hit, it forces standing st.hk combo.

Of course there is several layers onto this because then they might dash and you gotta chase the dash, or its just straight up not very effective on certain characters(like chun). However this is just one setup of many.

Cc.sweep and v-trigger wall dive setups are great. Corner cancel wall dive is decent, but feels gimmicky.

Its consistently effective and the majority of the cast has no way to stop corner ex walldives other than trying to guess right by dashing/correctly guessing which way to reverse. I know people who are well aware of how the setups work and still get hit, so I would say its not a gimmick at all.

Not true. The auto-tracking for ex wall dive always leave vega in an advantageous positions away from other characters hitboxes. Vega will most likely hit anyone one out of jump normals, specially in the corner. The best way to countee this is with a dp, a grounded anti air or a dash to leave vega out of range when landing.

In vega mirrors it is irrelevant anyway, vskill is an absolute counter to it.

^ Using v skill against wall dives in the mirror is fine but not a hard counter. A smart opponent will start going for the grab and it becomes a mind game situation

Now that she’s out, thoughts?

Vega vskill is invincible in his upper body, grab doesnt actually work and also punishable, theory fighting much?

I dont like her. She has the same vega style with a little bit more of defense and antiprojectile stuff. I will stick to vega/ibuki