Vega Match-Ups Thread: I Only Understand the Pain of Being too Strong and Beautiful

Yet we can’t get a decent fucking hit box on our s.MP and blocked light rolls are full punishable.

Clawed or clawless? I actually think clawless is good, and I surprise myself with as many clawed MPs I throw out that get a hit.

I think there is no neutral game against Balrog. You either have to go head first and be in his face, or just wait for him and react.

ok guys ive hit a major wall with the Birdie v Claw matchup. I cant seem to do jump ins cuz of cr.mp any suggestions

I find well timed mp and lp ase gives impatient rogs fits

you dont jump in, you have to harass him with your superior normals/walkspeed (both claw-on and clawless, staying claw-on is not risky at all against this character) and fish for knockdowns and counterhits; then he potentially lose against your meaty setups. Punish his unsafe v.skill and react to his long range command grabs and you will do good. be careful of his s.LP > headbutt whiff punish on your normals though, it makes a lot of damage and is confirmable into super, any worthy Birdie player will link the special into super everytime.

Guys i found the solution to the Laura matchup, Ibuki!!

Reactionary approach against Balrog is in SF4…and Focus Attack made him think twice before spamming safe dash punches.

In this game there is no focus attack and characters who have something similar are still very vulnerable cos they can’t cancel their V-skills.
You can’t even react to this ex low by simply **blocking **- let alone anything else. Blocking is supposed to be the fastest thing you can do in this game.

In V-trigger mode, Balrog goes crazy by chaining dash punches for extreme chip dmg. Vega can V-reversal and punish that shit. But it doesn’t mean much cos like I said, the neutral game is such that even walking back from a safe distance means you can get hit. You really have to pay attention to his charge when deciding to move at all.

That’s interesting. I keep claw on for most of my fights, simply because the poke range is so good that even if I’m doing less damage, the positioning tends to favor me and not many characters seem to be able to deal with it. Claw off removes that advantage and while stronger in terms of damage potential, it also opens me up to their own setups (which scares me).

I cannot argue against his claw off cr.HP and cr.MP though. Perhaps I should practice more without the claw and see if I can make up for that positioning thing.

Also I second whoever said they have a problem with Bison. What can we do against him? Besides being free. Our AA options suck against those weird angled jumps and I lose all air-to-air battles. He can jump in all day against me…

Against Bison? dont press buttons when he is plus on block, outrange him, punish his tricks (dashes in, etc), he has the worst walkspeed and vega has the best walkspeed so stay mobile and harass him with your superior normals, look for an opening with vega s.LK and shimmies, he is the weakest character when he has to wake up. Etc.

If the bison player beat you it should be because the player is better than you not because Bison > Vega in this game.

https://scontent-mia1-1.xx.fbcdn.net/v/t1.0-9/13495199_10208994682240316_5307712136646297235_n.jpg?oh=e9aac0dd4e415daab3c3e8e31c14d289&oe=5831D8C7

Guys this is Flash metroid Vega MU chart. Opinions? Thats more or less what we have been saying all this time as well.

No opinion on Ibuki or Balrog yet?

I generally agree, although Zangief might be at even more of a disadvantage than Birdie I would say.

P.S: Thanks for the tips against Bison. I just won a match against him by staying mobile and applying pressure relentlessly :slight_smile:

well… balrog is a simple character. After of been understanding his strong points for a week, I have an opinion now (not definite of course), Vega beats him. The dude is a footsie character and vega beat him at footsies cause Vega normals are better. Vega can play claw-on with little risk. No invincible dp so Vega can attack him all day after he is in. His week 1 tricks are all countered easily and the blockstring is free to v.reversal. His best feature in this matchup is that he can fullscreen sweep Vega very fast but thats kinda reactable and it requires a meter… i think it is like 5.5-4.5 or 6-4 in Vega favor.

As for Ibuki it is too soon, she is a technical character and more stuff might come for her that i dont know about. Right now i would sit them at 5-5, Vega having the slightly better footsie game/meterless damage and Ibuki having the better defense/mixups. Ibuki might be top tier for all i know right now, she is super good.

I agree. Stop jumping until you got him on the defense, if at all. His little mohawk flip will put a stop to any air combat you try to do with Vega. Feel free to walk and not even dash to catch him.

Ill agree with it for the most part. I dont know why, but Gief gives me issues at first. If I play a bunch of Giefs at the same time, I get the pattern, but coming cold I dont know why. Probably cause I have to see if they are going to play like a turtle and put that c LP out the entire round, or if they are actually going to do something else. I would switch Ryu and Chun, just from my personal experience.

Still early, but it’s difficult to see Ibuki being a favourable matchup. Many tools and an invisible reversal could mean 5-5 at best. Karin’s missing from the list, and I’ve heard 5-5 at best for that matchup.

Gief has to take all the risks while Vega hits and runs with little concern. Laura can put Vega in situations where even V-Reversal is useless to create an escape, which is game over. These are matchups that seem to play most to Vega’s strengths and weaknesses.

Not sure how Necalli is even. He has all the tools plus an unlimited V-Trigger and Haitani.

He thinks Birdie is favorable for us? I always thought that was one of our bad MU’s. But since he is so uncommon I can’t really say.

Clawless s.MP will make any Boxer think twice about spamming dash punches. I fight him exclusively clawless

St.MP has 3 active frames. The rest of the frames are the move coming out and recovering i.e 21 frames of nothing. Boxer just needs to hit you once with ex low and he gains complete momentum with a good meaty game throughout. Characters who can always meaty after throws/combos pretty much KILL Vega. That includes Ryu, Mika and Balrog from what I’ve seen. Possibly others too.

Cr.Mp is faster overall and I would use that to interrupt him.

I honestly haven’t played against Balrog enough but from what I experienced- you can get randomly knocked down by one of his safe full-screen specials and it’s potentially game over from there. I call that bullshit.

In the long run, I think Balrog may become predictable with his overhead and we’ll be able to interrupt his V-skill options with shorts. That could make him drop down the tier rankings a lot. Time will tell. But his throw and crush game may save him from that.

Im sorry but i dont find Rog menacing at all for Vega. It might be too soon to judge him but seeing his frame data and his tactics i dont see him beating vega in the matchup at all. Vega is just too solid and Rog has to take a lot of risks to even land a hit on Vega

Rog’s frame data is always deceptive - even in SF4. A lot of his specials are either safe due to late active frames or pushback. His “tactics” all depend on who is playing him and how they play him.

I agree that Balrog is either a 6 or a 5.5 for us. His V-Reversal is pretty much his only way to push us away, however if he manages to get in and put on the pressure, then the situation is reversed entirely. I just stay mobile to disrupt his charges, doing some wall dives to the other side of the screen or jumping over during a blockstring - or if that doesn’t work, interrupt him with cr.mp (clawless) like af0 said. Seems to work on my Super Scrub ranking (Super Silver).