Vega Match-Ups Thread: I Only Understand the Pain of Being too Strong and Beautiful

@jlipassassin I’ve been trying to find that range where slide works against his slow boom on reaction - but he can throw out the faster version and just beat the slide completely.

Nash’s V-trigger teleport is still taking time for me to get used to. I thought about doing jumping light kick to cover both sides in the air, but then he can just teleport on the ground as well. I’ve also thought about using V-trigger as soon as he teleports - hoping it autocorrects to wherever he’s teleporting to.

Yeah I usually react and do a jump lk to the V trigger. If you react really quickly you can st.hk the v trigger. That is kind of a call out anti air though. It’s definitely safer to use jump lk/jump mk. For moonsaults you have enough time to hit a heavy button. That thing is ridiculously slow. If I know its coming I’ll use st.hk (if they do st.hp xx moonsault for example… super obvious), if its on reaction I just do stand jab/stand lk and it wins.

Also if hes doing the quick boom then he doesn’t get pressure/frame advantage after so you can walk up and pressure afterwards. MT also works on lp/mp boom pretty well. Its definitely a mixup here but all of his fireballs can theoretically be reacted to with slide to get a trade.

ST. LK stuffs Mikas charge kick on a late reaction ( you weren’t ready to ST.HK).

Yeah st.lk is great for a lot of stuff like that. It works on instant air legs from chun as well.

I been working on something for Nash, but Infilitration isn’t here for me to test. Basically as soon as he does VT do s.lk, then c.fp. Should cover both options. If he doesn the ground version you lk him and if he goes to the air you c.fp.

Another way would be s.lk then VT. Should punish ground if you were fast enough and on whiff the VT should AA.

I stopped playing Bison to practice this character and thsu far I’m having way more fun. I mean, I don’t have all of bisons tools, but I feel like I’m ultimately understanding this game better because of it.

also I hate chun. Does every normal I have get beat by her? Hwo the hell am I supposed to fight this matchup.

I had some success with St.mp, maybe that’s our ideal range in this matchup?i didn’t try clawless though.

Definitely need to try this kinda stuff. There are answers for it for sure.

along with RagingStorm’s stuff Rose supposedly auto corrects on reaction to Nash’s V-trigger. If all these reactions are too tight for you simply jumping negates any serious damage he can do since his hit out of V-trigger will juggle you which most Nash’s can’t convert from since they are Combo Trainer warriors. His fireball is slow and he has good anti air options so you really don’t want to play far from him. You want to be close enough to punish any fireball attempts but far enough to react to his fast pace. He has a lot of tricky combos which are hard to judge when he’s unsafe but Nash has many instances where he becomes very unsafe. It’s just Frame knowledge and practice at that point.

Can someone help me out with this matchup? I actually play bison more than i play Vega, but sheesh if i can’t figure out how to beat bison scissor pressure. like its weird because bison can space the lk scissor so that if i try to counter with a poke his cr mk will punish my whiff. (5:40 and 9:40 of the video below is an example of this) I tried using st mp with claw in some of the later matches but i do’nt know if that was optimal.

Are there spots here where i’m leaving things unpunished? A lot of times I connect with a jump in clawless and go st hp into throw, when I should go cr mk > st mp > st hk xx ex fba but that’s just muscle memory that i haven’t really considered yet.

lastly, sometimes cr mk > cr mp whiffs clawless… wtf is that

https://www.youtube.com/watch?v=7MI9hOW_0gI

And here’s a second set wtih the same guy where I guess i played slightly better… idk. Struggle with this matchup and I believe bison to be the lowest of tiers right now.

https://www.youtube.com/watch?v=5ky-hEZSdXA

@kensanity I only watched the second video, but I noticed a few things that could’ve helped you out.

Firstly, I noticed an extreme lack of st.lk (think I only saw it once).This is your 3 frame button that also hits crouchers, and a lot of times is the only tool you have under pressure to check people. This is especially important when you have the claw on (which you seem to prefer) since you don’t have the 3-frame jab and his punches tend to be a frame or two slower.

Speaking of preferring the Claw, I think you need to utilize H.ASE. IMO one of the best things about Vega with the Claw is his ability to get (frankly ridiculous lol) damage of an AA thanks to this move. I know it can be hard to use under pressure but AA ASE into V-Trigger or EX.FBA will make even the most jump happy scrub hesitate to jump in on you. M.ASE can also be used to check Bison’s gimmicky ground approaches if they are poorly timed/spaced.

Even if you don’t like H.ASE(which is quite understandable), your AA and A2A could use some work. For the majority of the video you were letting Bison jump in on you with almost no resistance. There were a couple times you stuffed him with j.mp, so I’m not sure why you eventually moved away from it. I personally use j.mk as my primary A2A and jump in button. You also have to start using his air throw as its one of the things that can make jumping in on Vega risky. If shit really hits the fan you can just slide or dash under a jump in. Don’t forget about AA V-Trigger as well!

Not only do I think you should use AA V-Trigger more, but don’t be afraid to V-Reversal some of Bison’s bullshit midscreen. Correct me if I’m wrong, but you seemed to be caught up in trying to get the V-Trigger > CA combo, and as a result I think you left a lot of damage on the table.

For my two (hopefully brief) closing points, you should utilize BH stance more for its superior close combat capabilities, and to take a look at Vega’s hit/hurt boxes if you haven’t already. I saw you getting fucked by j.hk’s shit boxes more than once, so I think it will help to visually see where you are hitting them vs relying on the deceptive, shitty animation.

Many of the things you mention are definitely things I lack. I am trying to make a vested effort to use st lk more often in both stances. my worry was that during the blocked scissors bison was getting pushed out at a range where i couldn’t poke him with it? perhaps i’m placing it wrong and even then maybe i would have at least gotten a trade wtih taht button. I definitely need to use it more as I’m so used to cr lp which is a bad habit considering its 1 frame slower. In general, I don’t know when I should throw this button out in my opponents block strings. I’m assuming if a normal is negative on block, I should just throw this out? BIson’s strings are all plus on block and he wasn’t really leaving any openings in them except at the way end (cr mp into st mk)

I actually NEVER use ASE at all lol. I will try using it more often, as I only see it used in combos or as an Anti air but I feel like its such a risk online. HOwever, if i get it out early I guess it is good at that cross up distance where Bison was trying to get in on me from? that distance where cr HP doesn’t work well, I really do not know what to do which I guess accounts for my lacking anti air and air to air game in this set. I will try nj mk and H ASE.

I think when I was in the corner, after bison ended his string I expected either jump mk or devils reverse from my opponent and I really respect that devil’s reverse. I’m gonna try air throwing it or even that H ASE. you are right, shouldn’t let them get in for free.

Anyone got Ken tips? I was having trouble against a Ken that kept spending all his V gauge on V reversal. He would get like 4 per round which puts him a +2 I think. I noticed Julio was spamming it at NCR too.

People are finally starting to use V-reversals and I like it. You can opt for throws earlier in your pressure or bait the V-reversal and block it. Not sure how negative/punishable they are on block though.

When should I use a V-reversal? I almost never use Vega’s V-reversal.

Also are there some matchups where Vega is better clawless? I prefer Clawless Vega by a wide margin, but I tend to keep the claw on until it breaks. It’s just a habit I haven’t dropped yet.

I think the main thing with Vega’s V-reversal is…it allows you to punish certain specials that are usually safe or even positive on block mostly EX-specials like Chun li’s ex-lightning kick (you need to V-reversal after blocking all the first wave of kicks and before the second wave…you land close enought to St hp into your favorite combo…you can also punish Birdie’s EX-headbutt…Mika’s Ex-rekka thing…the kind of specialls people tend to abuse when they have the meter cause is safe…you can also use it to completely avoid certain mix ups…like if Zangief sucks you in with his V-trigger special…you can just v-reversal with PPP and get the fuck away from him

^That’s good stuff to know.

I have trouble with Mika players spamming her shooting peach (the EX rekka’s) so that helps. Do you prefer Vega clawed or clawless?

I feel like the best way to go is playing with the claw while in neutral (cause i like the range of st mp and clawed st HP is also the gateway to big combos)…also ex ASE is nice cause you can confirm it from clp and lp…once i get a knockdown is clawless from there on…so i can start using command throw…also the Bnb from any punish includes claw switch…i just stay clawless after that cause i end up close to the opp

People are finally starting to use V-reversals and I like it. You can opt for throws earlier in your pressure or bait the V-reversal and block it. Not sure how negative/punishable they are on block though.

What BNB is this?