Are you ending combos with the Izuna Drop or the claw swipes? You should only ever end with that if you want to combo into V-Trigger. Izuna Drop ender does more damage and stun than EX Roll in stance switch combos.
I do prefer comboing into EX Roll anyways tho for the corner carry.
Any solid Vega gameplay footage from this beta? Doing alright so far but curious how others are playing him. I see a lot of people saying bare hand is superior to claw ( which I can understand ), but i’m having some nice results with a footsie/poke oriented Vega and only using BH when I can do stance switch mixups/combos.
With the keepaway style i’m almost inclined to exclusively use alpha counters to get out of pressure situations, although V-trigger has some nice uses as an AA or full screen punish
I think the main reason people say claw off is superior is because people wanna go in and do combos. They like this new Vega where it’s viable to really pressure people with shit and set up untechable grabs.
The small time I was playing him it seemed like if you wanted a decent AA game you better keep claw mode on. HP aurora, c.HP and s.HP are too good to not have when people want to jump. His claw pokes also seem to stuff most of the other pokes in the game and are a lot more reminiscent of pre SFIV claw normals. Once people learn to stance switch effectively I think it’ll be more like Gen where you’ll have the right stance at the right time rather than “I just like to default to this stance because it’s comfortable”
Command grab isn’t throw-invuln. If your opps are reacting to your closing in with regular grab too often, just bait it out. Walk just to outside their throw range, which is pretty damn close in this game, and stop, then CH punish their whiffed throw attempt.
Another option is to tick throw with c.LK and alternate with s.LK. Thankfully, Claw’s walk speed is pretty good, you can walk up > c.LK, short walk s.LK and ppl will be hard pressed to with grab or reversal. s.LK connects to c.MP > MK roll for good meterless damage, up close c.LK is a very fast tick throw option into command grab.
You also have j.LK for a cross up into c.MK into full combo, or j.LK > command grab, which works really well both on block and on hit. Thing is, to get j.LK > c.MK you really have to do a very deep crossup. But, while this means you’ll give them more time to react and block, it also opens up the possibility of empty cross up jump > c.LK for an easily confirmable combo.
Have you tried what you are saying or are you just saying it? Raw ex izuna does more damage, but IN combos EX roll does more. You can go to training and see by yourself. It’s a shame because I like EX fba as combo ender ;(
So has anybody been able to punish a fire ball with Vega’s V-Trigger? I can’t do it for the life of me. I thought that was a feature of that move, but it might have been removed? Then again, it was easy to jump punish Ryu’s fireballs in the original beta, Ken’s fireballs appear to recover a lot faster.
It was good watching you play. You were a workhorse with the new Vega. You played him like Vega never used to be charge with only one stance. You definitely have an early meta for him down pretty nicely. I wanna see you land that V Trigger juggle off the RCF at one point.
You should definitely put some of your stuff on video. Would be good for people to see early on.