Vega General Thread: The Masked Narcissist Enters The Tournament

Imma have to check out Myakyo’s matches, maybe I’ll get an idea of what I’m supposed to be doing.

this Vega is fun but I don’t feel like my pokes are so good that I can sit at that range and harass them ala CvS2, and I don’t have karathrow and GID and normal throw blow major dick unless I condition them to not hit buttons like… ever.
The roll being unsafe is terrible, at least have the light one be safe… i’m resorting to ASE now coz it seems safer, or mainly I haven’t been punished for it yet.
I’m mainly feeling lost on a gameplan really, the v-trigger is mainly an anti-air or combo extender from the looks of it. Was hoping it’d have more utility but hey it’s useful to get massive damage so I’ll take it I guess. It’s just underwhelming compared to Mika’s or Rashid’s where they have so many different utilities.

I think I found a combo no one discovered yet:

Claw Off

st.HP, cr.MP, Crimson Terror (MK or EX) or EX Barcelona.

Pretty good damage. I think it was about 300 damage.

I don’t really see the point of claw switch combos. They don’t do that much more damage or stun and they’re hard to land. I could see the mixup potential in doing st.HP or cr.MP (Claw Off) and then switching and trying to mix in his command grab or a Barcelona.

His V-Trigger seems safe on block. I assume that certain characters can punish or maybe everyone can punish with sweep but I can’t test it.

-i think there should be more juggle potential after EX FBA->claw attack instead of just V-trigger. i would rather have it do less damage, but be able to jab them into a 50/50 dash setup afterwards. at the moment, EX FBA is not that good. it doesnt punish as horizontally as it use to in SF4. so far i see it as a extra combo extender when you have v trigger and not much else. needs more testing.

-as for Aurora Spin Edge, i think it needs a more focused role. aside from Hp Anti-air version, i dk what is useful about lp or mp version. i’ve used mp ASE to punish people who tried dashing in and getting too close but its pretty meh. EX can connect on crouchers after 2 jabs whereas EX FBA whiffs, but im wondering if EX ASE has any invincibility. still up in the air about this move, i don’t see it intended as a combo ender at all, maybe i didnt flush it out enough.

-Crimson Terror on the other hand is the go-to for combo enders. its safe, leaves you up close and sets you up in counter poke range (like necalli’s stomp) it has a clear defined role. each version can be combo’d into.

counter hit combos i found:
(claw off) :hp: xxx claw switch, :hp:, Heavy crimson terror xxx Super (cancelled on second to last hit) = 468 dmg
(claw off) :hp:, cr.:hp: xxx v-trigger, super - 522 dmg
(claw on) :hp: xxx claw switch, cr.:mk: , :mp:->:hk: xxx EX FBA->izuna = 337 dmg

bnb:
(claw off) cr.:m: , :lk: cr.:mp: xxx special
(claw off) cr.:lk: , :lk:, cr.mp xxx special

What are some claw off crush counter combos? I see myself getting crush counter from anti airing with cr. hp a lot and I just do either slide or another hp.

Oh DevilJin, and guys who agree with him, you all make me blush ! :o

I only got my twitch record as video , but yeah I could try to make a more complete video.
Actually I didn’t because there is already tons of videos with Vega’s combos and stuffs, and I felt like one other is just boring to see.

For now, I think I can answer to people questions if they have some about Vega. :slight_smile:

How can I do the “spoiler” thing ?

So what are yous using to punish players?

Found a gimmick (because I always find gimmicks for some reason):

You can do EX Crimson Terror on block and then do V-Trigger. It can definitely throw some dudes off.

i’m confused, what? as in the v-trigger cancels out of the roll? if you’re literally just doing one then the other, i’m pretty sure ex roll is negative and v trigger is slow as fuck and awful up close so that sounds iffy. or is it meant to catch a backdash/jump?

It could just a personal weakness, but I still find it difficult to deal with close jumps that c.HP doesn’t cover. QCB HP and neutral jumping does deal with it, but I have to guess ahead of time and will just get stuffed on reaction. I just lost to a scrub that just jumped a lot after strings while up close, and I had to guess whenever he was going to do it. Most soul-crushing thing, like playing SF4 again.

Edit: Beat a Rank 200 Karin player, then lose to rank 3k Necalli that hops around like a rabbit everywhere. Fucking hella I need to lie down. I need my Chun bHK back…

I’ve seen many people say that they feel his “Claw Off” stance is way better than the “Claw On” stance. Personally, I feel the exact opposite is true. I have been having a lot of success controlling space with 6 Hp, 2 Hk, 5 Mp, and 2 Mp. Also, 214 Hp, 5 Hk, and 2 Hp have been pretty useful as anti-airs. My general strat has been to control as much space as I can and keep the opponent frustrated by not allowing them to get in and get their offense going, while occasionally walking up for some throws. When the time is right (usually when they are one or two combos away from death), after a knockdown I’ll go for a meaty 5 Hp and go into my BNB claw switch combo followed by either a command grab, a cross up, or some roll pressure. However, I am wondering what some of you guys have been doing to get out of corner pressure? V reversal seems to be the only good option when Vega is getting pressured in the corner. Against certain characters (R Mika, Necalli) he seems to have almost no way out.

survive wakeup. then mash jab once you have a little room. then you can walk/jump out once they are jabbed out.

That’s how I use him. I don’t think the Claw is worthless, but when you have it it’s a way better option generally to poke and keep them out with it.

I agree. Footsies are a big deal in this game and claw stance is just so much better at it. I think people like no claw because it has the most obvious damage opportunities (s.HK link combos, whatever into c.MP xx EX Roll, command grab) so if fighting up close and trading hits, you’ll wind up with a higher “DPS.” But controlled space is so good in this game, and Vega can still sniff out damage oppurtunities. Stealing a low jab into an EX swipes is decent, crush counter c.HP is awesome, s.HP stance switch combos and confirming into V-Trigger. The ways you deal big damage are more specific, but because you control the game so well, it’s easier to set them up.

Vega definitely retains his weakness to pressure from SF4, and notwithstanding my problems with jumpins I whine about, the Necalli footstomp pressure is very difficult for Vega to get out of. Mika pretty much requires a hard read on one of the command grabs to get out of the corner.

Only thing I hate is that Karin’s jump ins seem to beat his cr.HP with the Claw on.

I even did down V-Trigger to AA her and it still traded…

https://www.youtube.com/watch?v=PlrzWfsVnac

Just a random match I had with Rashid. Thought it played out pretty well :slight_smile: :slight_smile:

i have the same problem pretty much. watching myakyo he seems to have that qcb HP shit on lock but when i try to do it in matches i just wind up doing it too early or getting stuffed lol. wish we could do endless lobbies or something, i learn way faster in that kind of environment then getting 3 rounds max vs random people who all do different stuff on different characters, most of which is gimmicky shit that i have to think really hard to adapt to on the fly lol. almost makes me want to switch characters so i could have an easymode DP and just keep people on the ground.

also anyone else feel like jump arcs are really weird in this game? i swear people are going to land in front of me, then they just teleport forwards and they’re behind me. sometimes they’ll even hit in front then land in back, especially in the corner. it’s really weird and it’s lost me a lot of games tonight lol…

Has anyone found a solid claw on cross up combo? The best I have right now is cross up, 2 Lp, Lp Swipe or Lk Roll

does j. lk, cr. lk, st. lk, cr. lp xx lk roll or EX ASE work? if it does i’d do that because jesus christ lights do like an 8th of the stun bar, squeezing in every one you can seems really important.

i think j. lk, cr. lk, cr. lp, lk roll is one of the best options for cross up with claw

lk roll and ex ase don’t connect =/

Gracias. However, that will whiff on crouched opponents iirc