Vega General Thread: The Masked Narcissist Enters The Tournament

I actually didn’t think to test that, brb. Edit: It whiffs, but you’re not open to DPs or anything. It might actually bait them into one, lol.

F+MK overhead combos into stand jab on counter-hit. Not that hard to achieve since it has airborne frames that go over lows and throws. CH overhead goes into BH stand jab, crouch jab xx LK Roll

https://www.youtube.com/watch?v=sOl5pUXTp8E

Why can’t Capcom ever get this character’s super to work right?

you have to wait a little more (so the character isn’t that high) to do the input so the CA can conect

I shouldn’t have to wait. I hit her with the first part. The second part should land as well.

you shouldn’t, but… you have to =p

https://www.youtube.com/watch?v=yQLEDKhoLDs

i was messing around with his v-trigger, i don’t know if it’s a legit setup. He doesn’t get hit with back recovery and normal recovery DPs (sorry if i didn’t DP reversal, i suck with ps4 pad)

It’s still ridiculous that you have to time it so tight in the corner, though. Feels like it’s caused by hitting from the wrong ‘side’. and the dive part starting too late and moving out of range. At least you don’t get punished on hit.

Also, I really haven’t seen much use for clawed Vega, so the first opportunity each round, I’ve been puttin’ that crap away. cr.MK -> target xx EX Walldive is so much fun on a standing opponent, and the link timing gives you plenty of opportunity to visually confirm your opponent’s status before deciding which MP you want to link to (since the full target combo won’t hit crouchers). The only part that sucks is if you end with Roll, it has to be either MK or EX, as HK won’t connect in time.

What are the facts about matador turn?

Pretty curious to see what ppl come up with, regarding its uses too. But the recovery seems so damn big…

Yeah right now it seems like trash and I’m not sure about building V meter outside of just getting hit or whatever. Which I suppose might be an intentional weakness. I’m also finding clawless mode easier because most games are just consisting of basic footsies, punishes and doing things off knockdown and clawless gets more damage and combos to super on lighter buttons.

I dunno I’ve only played a few matches really. Just early impressions.

Yea Matador Turn is trash by itself. It’s only good as a target combo ender. Which is always sub-optimal damage but also builds some V-Meter.

It beats fireballs (occassionally useful) and highs (almost never useful). Like, specifically things that strike your head. It takes a pretty hard read to actually hit with it.

I think it should get buffed. Not that Vega isn’t strong already, but it’s just such a useless move. It’s invincibility should be extended down to mid-body. Probably not full-body tho, that would mean Vega has a good reversal move and we can’t have that.

But seriously, what is the point of, say, doing double fierce into Feint V-Skill? People just DP the V-Skill if they’re blocking, and even if you feint, you still get hit. If Matador Turn gets more invincible properties, then there’s at least a mindgame to be played on block. (Sometimes just not doing the V-Skill works too, but not everyone gets baited by that.)

Woah, playing Vega for the first time in the beta and he sure feels different, I was never very good with motions so this will take a while.

vega is godlike, man. having a blast

I can’t see a reason to use EX fba since there’s no hard knock down, EX roll does more damage in combos, corner carries (or help you to get out of it) and has easier input (except in cases that you can’t EX roll like mp, hk you have to xx EX fba)

Is counterhit hk juggle bothering anyone else? I would prefer to use st.hk in punishes and shit. The best meterless I can get off the juggle is f+hp claw or slide no claw and that’s kind of lame.

you should use counterhit hk for mix ups

hk, lp, dash. you will stay in front of the opponent. hk, walk slightly, lp, dash you will get behind him. mix up with cr mk, cr mp, roll and the command grab and voilá

That sounds kind of shitty.

you can get ex fba, v-trigger, or super after CC s.Rh

Yeah that’s all meter. I did say meterless. Ex fba is something like 240 for a bar also so I’m not sure where that ranks as far ass efficiency goes compared to 177 and a knockdown from slide or whatever.

Again I’m just stating an early impression so. Could certainly be full of shit.

missed that. the only habit I have right now is sliding anyways, which sometimes misses. it’s nice that slide combos from CC c.hp also tho

You can do LP Roll after a st.HK CCH as well as a slide. My rule of thumb is that if you get at least 50 damage from it then you’re probably good spending meter unless you absolutely need it in neutral, and getting a better setup can also be worth meter.

Reason I use 50 is that a Super tends to add 150 damage over doing a regular ender and it uses 3 bars, so you best get a third of the Super for a third of the bar.

So with Vega I can justify using either of his EX enders in Roll or FBA for positioning and using the EX Swipe off of cr.lp with claw. His EX Command Throw also gets him a good 50 damage more or so, which makes it useful.